*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
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@@ -17,15 +17,12 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
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#include "BattleGroundAA.h"
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#include "Language.h"
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#include "Player.h"
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BattleGroundAA::BattleGroundAA()
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{
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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@@ -36,47 +33,36 @@ BattleGroundAA::BattleGroundAA()
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattleGroundAA::~BattleGroundAA()
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{
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}
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void BattleGroundAA::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundAA::StartingEventCloseDoors()
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{
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}
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void BattleGroundAA::StartingEventOpenDoors()
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{
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}
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void BattleGroundAA::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundAAScore* sc = new BattleGroundAAScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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{
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}
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void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer)
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{
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BattleGround::HandleKillPlayer(player, killer);
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}
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void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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{
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}
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bool BattleGroundAA::SetupBattleGround()
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{
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return true;
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