*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)

*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:35:07 -07:00
parent f21f47005d
commit 26b5e033ff
2257 changed files with 750 additions and 103852 deletions
-15
View File
@@ -4,25 +4,20 @@
**/
/*
Copyright (C) 2004-2007 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email [email protected].
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
@@ -33,11 +28,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef ENABLE_RESOLVER
#include "socket_include.h"
#include "Thread.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** \defgroup async Asynchronous DNS */
/** Async DNS resolver thread.
\ingroup async */
@@ -46,29 +39,21 @@ class ResolvServer : public Thread
public:
ResolvServer(port_t);
~ResolvServer();
void Run();
void Quit();
bool Ready();
private:
ResolvServer(const ResolvServer& ) {} // copy constructor
ResolvServer& operator=(const ResolvServer& ) { return *this; } // assignment operator
bool m_quit;
port_t m_port;
bool m_ready;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // ENABLE_RESOLVER
#endif // _SOCKETS_ResolvServer_H