Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.

(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
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2010-12-13 22:37:56 +01:00
parent 89a33bbf61
commit 2642894342
58 changed files with 1625 additions and 1502 deletions
+6 -6
View File
@@ -568,22 +568,22 @@ enum ProcFlags
PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS = 0x00000400, // 10 Done positive spell that has dmg class none
PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS = 0x00000800, // 11 Taken positive spell that has dmg class none
PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG = 0x00001000, // 12 Done negative spell that has dmg class none
PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG = 0x00002000, // 13 Taken negative spell that has dmg class none
PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS = 0x00004000, // 14 Done positive spell that has dmg class magic
PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS = 0x00008000, // 15 Taken positive spell that has dmg class magic
PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG = 0x00010000, // 16 Done negative spell that has dmg class magic
PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG = 0x00020000, // 17 Taken negative spell that has dmg class magic
PROC_FLAG_DONE_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing)
PROC_FLAG_TAKEN_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing)
PROC_FLAG_TAKEN_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_DONE_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
PROC_FLAG_DONE_MAINHAND_ATTACK = 0x00400000, // 22 Done main-hand melee attacks (spell and autoattack)
PROC_FLAG_DONE_OFFHAND_ATTACK = 0x00800000, // 23 Done off-hand melee attacks (spell and autoattack)