Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there) Closes issue 5084. --HG-- branch : trunk
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@@ -33,9 +33,9 @@
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#include "MapInstanced.h"
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#include "Util.h"
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Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
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Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
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itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
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totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
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totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
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rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT)
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{
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}
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