Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there) Closes issue 5084. --HG-- branch : trunk
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@@ -832,7 +832,7 @@ bool GameObject::isAlwaysVisibleFor(WorldObject const* seer) const
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if (IsTransport())
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return true;
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return false;
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}
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