Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there) Closes issue 5084. --HG-- branch : trunk
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@@ -50,7 +50,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
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{
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channel_id = 0;
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m_flags |= CHANNEL_FLAG_CUSTOM;
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// If storing custom channels in the db is enabled either load or save the channel
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if (sWorld.getBoolConfig(CONFIG_PRESERVE_CUSTOM_CHANNELS))
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{
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