*Fix a bug in ScriptedAI::SelectUnitList.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-04 15:27:11 -06:00
parent d608a48839
commit 2641173fbe
2 changed files with 2 additions and 2 deletions
+2 -1
View File
@@ -432,7 +432,7 @@ void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, Select
std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList(); std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i; std::list<HostilReference*>::iterator i;
Unit *target; Unit *target;
while(m_threatlist.size()) while(m_threatlist.size() && num)
{ {
if(targetType == SELECT_TARGET_BOTTOMAGGRO) if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{ {
@@ -455,6 +455,7 @@ void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, Select
continue; continue;
} }
targetList.push_back(target); targetList.push_back(target);
--num;
} }
} }
} }
-1
View File
@@ -2159,7 +2159,6 @@ void SpellMgr::LoadSpellCustomAttr()
case 37790: //Spread Shot case 37790: //Spread Shot
case 46771: //Flame Sear case 46771: //Flame Sear
case 45248: //Shadow Blades case 45248: //Shadow Blades
case 39835: //Needle Spine
spellInfo->MaxAffectedTargets = 3; spellInfo->MaxAffectedTargets = 3;
break; break;
case 38310: //Multi-Shot case 38310: //Multi-Shot