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--HG--
branch : trunk
This commit is contained in:
Paradox
2009-02-12 09:23:56 -05:00
parent 2bb81747e0
commit 260e11bc01
10 changed files with 604 additions and 604 deletions
+52 -52
View File
@@ -22,19 +22,19 @@ typedef unsigned int uint32;
class WMORoot class WMORoot
{ {
public: public:
int nTextures, nGroups, nP, nLights, nModels, nDoodads, nDoodadSets, RootID; int nTextures, nGroups, nP, nLights, nModels, nDoodads, nDoodadSets, RootID;
unsigned int col; unsigned int col;
int bbcorn1[3]; int bbcorn1[3];
int bbcorn2[3]; int bbcorn2[3];
WMORoot(std::string &filename); WMORoot(std::string &filename);
~WMORoot(); ~WMORoot();
bool open(); bool open();
bool ConvertToVMAPRootWmo(FILE *output); bool ConvertToVMAPRootWmo(FILE *output);
private: private:
std::string filename; std::string filename;
char outfilename; char outfilename;
}; };
@@ -42,66 +42,66 @@ class WMOGroup
{ {
public: public:
int offsize,flag,flag1,Xid,Xid2,Xid3,zero1,Xflag,nTexture,GroupID; int offsize,flag,flag1,Xid,Xid2,Xid3,zero1,Xflag,nTexture,GroupID;
int mopy_size,moba_size,hlq_xverts,hlq_yverts; int mopy_size,moba_size,hlq_xverts,hlq_yverts;
int MopyEx_size,IndexExTr_size,LiquEx_size; int MopyEx_size,IndexExTr_size,LiquEx_size;
unsigned int nVertices; // number when loaded unsigned int nVertices; // number when loaded
int nTriangles; // number when loaded int nTriangles; // number when loaded
int bbcorn1[3]; int bbcorn1[3];
int bbcorn2[3]; int bbcorn2[3];
int * IndexExTr; int * IndexExTr;
char* MOPY; char* MOPY;
char* MopyEx; char* MopyEx;
uint16* MOVI; uint16* MOVI;
uint16* MoviEx; uint16* MoviEx;
uint16* MoviExSort; uint16* MoviExSort;
float* MOVT; float* MOVT;
float* MovtEx; float* MovtEx;
uint16* MovtExSort; uint16* MovtExSort;
float* MONR; float* MONR;
float* MonrEx; float* MonrEx;
uint16* MOBA; uint16* MOBA;
int* MobaEx; int* MobaEx;
float* LiquEx; float* LiquEx;
uint32 liquflags; uint32 liquflags;
WMOGroup(std::string &filename); WMOGroup(std::string &filename);
~WMOGroup(); ~WMOGroup();
bool open(); bool open();
int ConvertToVMAPGroupWmo(FILE *output, bool pPreciseVectorData); int ConvertToVMAPGroupWmo(FILE *output, bool pPreciseVectorData);
private: private:
std::string filename; std::string filename;
char outfilename; char outfilename;
}; };
struct WMOLiquidHeader struct WMOLiquidHeader
{ {
int xverts, yverts, xtiles, ytiles; int xverts, yverts, xtiles, ytiles;
float pos_x; float pos_x;
float pos_y; float pos_y;
float pos_z; float pos_z;
short type; short type;
}; };
class WMOInstance class WMOInstance
{ {
static std::set<int> ids; static std::set<int> ids;
public: public:
string MapName; string MapName;
int currx; int currx;
int curry; int curry;
WMOGroup *wmo; WMOGroup *wmo;
Vec3D pos; Vec3D pos;
Vec3D pos2, pos3, rot; Vec3D pos2, pos3, rot;
int indx,id, d2, d3; int indx,id, d2, d3;
int doodadset; int doodadset;
WMOInstance(MPQFile &f,const char* WmoInstName,const char*MapName, FILE *pDirfile); WMOInstance(MPQFile &f,const char* WmoInstName,const char*MapName, FILE *pDirfile);
static void reset(); static void reset();
}; };
#endif #endif
@@ -32,133 +32,133 @@ EndContentData */
## npc_professor_phizzlethorpe ## npc_professor_phizzlethorpe
######*/ ######*/
#define SAY_PROGRESS_1 -1000235 #define SAY_PROGRESS_1 -1000235
#define SAY_PROGRESS_2 -1000236 #define SAY_PROGRESS_2 -1000236
#define SAY_PROGRESS_3 -1000237 #define SAY_PROGRESS_3 -1000237
#define EMOTE_PROGRESS_4 -1000238 #define EMOTE_PROGRESS_4 -1000238
#define SAY_AGGRO -1000239 #define SAY_AGGRO -1000239
#define SAY_PROGRESS_5 -1000240 #define SAY_PROGRESS_5 -1000240
#define SAY_PROGRESS_6 -1000241 #define SAY_PROGRESS_6 -1000241
#define SAY_PROGRESS_7 -1000242 #define SAY_PROGRESS_7 -1000242
#define EMOTE_PROGRESS_8 -1000243 #define EMOTE_PROGRESS_8 -1000243
#define SAY_PROGRESS_9 -1000244 #define SAY_PROGRESS_9 -1000244
#define QUEST_SUNKEN_TREASURE 665 #define QUEST_SUNKEN_TREASURE 665
#define MOB_VENGEFUL_SURGE 2776 #define MOB_VENGEFUL_SURGE 2776
struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
{ {
npc_professor_phizzlethorpeAI(Creature *c) : npc_escortAI(c) {Reset();} npc_professor_phizzlethorpeAI(Creature *c) : npc_escortAI(c) {Reset();}
bool Completed; bool Completed;
void WaypointReached(uint32 i) void WaypointReached(uint32 i)
{ {
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
switch(i) switch(i)
{ {
case 4:DoScriptText(SAY_PROGRESS_2, m_creature, player);break; case 4:DoScriptText(SAY_PROGRESS_2, m_creature, player);break;
case 5:DoScriptText(SAY_PROGRESS_3, m_creature, player);break; case 5:DoScriptText(SAY_PROGRESS_3, m_creature, player);break;
case 8:DoScriptText(EMOTE_PROGRESS_4, m_creature);break; case 8:DoScriptText(EMOTE_PROGRESS_4, m_creature);break;
case 9: case 9:
{ {
m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break; break;
} }
case 10:DoScriptText(SAY_PROGRESS_5, m_creature, player);break; case 10:DoScriptText(SAY_PROGRESS_5, m_creature, player);break;
case 11:DoScriptText(SAY_PROGRESS_6, m_creature, player);break; case 11:DoScriptText(SAY_PROGRESS_6, m_creature, player);break;
case 19:DoScriptText(SAY_PROGRESS_7, m_creature, player); break; case 19:DoScriptText(SAY_PROGRESS_7, m_creature, player); break;
case 20: case 20:
DoScriptText(EMOTE_PROGRESS_8, m_creature); DoScriptText(EMOTE_PROGRESS_8, m_creature);
DoScriptText(SAY_PROGRESS_9, m_creature, player); DoScriptText(SAY_PROGRESS_9, m_creature, player);
Completed = true; Completed = true;
if(player) if(player)
((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature); ((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature);
break; break;
} }
} }
void JustSummoned(Creature *summoned) void JustSummoned(Creature *summoned)
{ {
summoned->AI()->AttackStart(m_creature); summoned->AI()->AttackStart(m_creature);
} }
void Reset() void Reset()
{ {
Completed = true; Completed = true;
m_creature->setFaction(35); m_creature->setFaction(35);
} }
void Aggro(Unit* who) void Aggro(Unit* who)
{ {
DoScriptText(SAY_AGGRO, m_creature, NULL); DoScriptText(SAY_AGGRO, m_creature, NULL);
} }
void JustDied(Unit* killer) void JustDied(Unit* killer)
{ {
if (PlayerGUID && !Completed ) if (PlayerGUID && !Completed )
{ {
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (player) if (player)
((Player*)player)->FailQuest(QUEST_SUNKEN_TREASURE); ((Player*)player)->FailQuest(QUEST_SUNKEN_TREASURE);
} }
} }
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
npc_escortAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff);
} }
}; };
bool QuestAccept_npc_professor_phizzlethorpe(Player* player, Creature* creature, Quest const* quest) bool QuestAccept_npc_professor_phizzlethorpe(Player* player, Creature* creature, Quest const* quest)
{ {
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE) if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{ {
DoScriptText(SAY_PROGRESS_1, creature, player); DoScriptText(SAY_PROGRESS_1, creature, player);
((npc_escortAI*)(creature->AI()))->Start(false, false, false, player->GetGUID()); ((npc_escortAI*)(creature->AI()))->Start(false, false, false, player->GetGUID());
creature->setFaction(113); creature->setFaction(113);
} }
return true; return true;
} }
CreatureAI* GetAI_npc_professor_phizzlethorpeAI(Creature *_Creature) CreatureAI* GetAI_npc_professor_phizzlethorpeAI(Creature *_Creature)
{ {
npc_professor_phizzlethorpeAI* professor_phizzlethorpeAI = new npc_professor_phizzlethorpeAI(_Creature); npc_professor_phizzlethorpeAI* professor_phizzlethorpeAI = new npc_professor_phizzlethorpeAI(_Creature);
professor_phizzlethorpeAI->AddWaypoint(0, -2066.45, -2085.96, 9.08); professor_phizzlethorpeAI->AddWaypoint(0, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(1, -2077.99, -2105.33, 13.24); professor_phizzlethorpeAI->AddWaypoint(1, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(2, -2074.60, -2109.67, 14.24); professor_phizzlethorpeAI->AddWaypoint(2, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(3, -2076.60, -2117.46, 16.67); professor_phizzlethorpeAI->AddWaypoint(3, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(4, -2073.51, -2123.46, 18.42, 2000); professor_phizzlethorpeAI->AddWaypoint(4, -2073.51, -2123.46, 18.42, 2000);
professor_phizzlethorpeAI->AddWaypoint(5, -2073.51, -2123.46, 18.42, 4000); professor_phizzlethorpeAI->AddWaypoint(5, -2073.51, -2123.46, 18.42, 4000);
professor_phizzlethorpeAI->AddWaypoint(6, -2066.60, -2131.85, 21.56); professor_phizzlethorpeAI->AddWaypoint(6, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(7, -2053.85, -2143.19, 20.31); professor_phizzlethorpeAI->AddWaypoint(7, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(8, -2043.49, -2153.73, 20.20, 12000); professor_phizzlethorpeAI->AddWaypoint(8, -2043.49, -2153.73, 20.20, 12000);
professor_phizzlethorpeAI->AddWaypoint(9, -2043.49, -2153.73, 20.20, 14000); professor_phizzlethorpeAI->AddWaypoint(9, -2043.49, -2153.73, 20.20, 14000);
professor_phizzlethorpeAI->AddWaypoint(10, -2043.49, -2153.73, 20.20, 10000); professor_phizzlethorpeAI->AddWaypoint(10, -2043.49, -2153.73, 20.20, 10000);
professor_phizzlethorpeAI->AddWaypoint(11, -2043.49, -2153.73, 20.20, 2000); professor_phizzlethorpeAI->AddWaypoint(11, -2043.49, -2153.73, 20.20, 2000);
professor_phizzlethorpeAI->AddWaypoint(12, -2053.85, -2143.19, 20.31); professor_phizzlethorpeAI->AddWaypoint(12, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(13, -2066.60, -2131.85, 21.56); professor_phizzlethorpeAI->AddWaypoint(13, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(14, -2073.51, -2123.46, 18.42); professor_phizzlethorpeAI->AddWaypoint(14, -2073.51, -2123.46, 18.42);
professor_phizzlethorpeAI->AddWaypoint(15, -2076.60, -2117.46, 16.67); professor_phizzlethorpeAI->AddWaypoint(15, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(16, -2074.60, -2109.67, 14.24); professor_phizzlethorpeAI->AddWaypoint(16, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(17, -2077.99, -2105.33, 13.24); professor_phizzlethorpeAI->AddWaypoint(17, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(18, -2066.45, -2085.96, 9.08); professor_phizzlethorpeAI->AddWaypoint(18, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(19, -2066.41, -2086.21, 8.97, 6000); professor_phizzlethorpeAI->AddWaypoint(19, -2066.41, -2086.21, 8.97, 6000);
professor_phizzlethorpeAI->AddWaypoint(20, -2066.41, -2086.21, 8.97, 2000); professor_phizzlethorpeAI->AddWaypoint(20, -2066.41, -2086.21, 8.97, 2000);
return (CreatureAI*)professor_phizzlethorpeAI; return (CreatureAI*)professor_phizzlethorpeAI;
} }
void AddSC_arathi_highlands() void AddSC_arathi_highlands()
{ {
Script * newscript; Script * newscript;
newscript = new Script; newscript = new Script;
newscript->Name = "npc_professor_phizzlethorpe"; newscript->Name = "npc_professor_phizzlethorpe";
newscript->GetAI = &GetAI_npc_professor_phizzlethorpeAI; newscript->GetAI = &GetAI_npc_professor_phizzlethorpeAI;
newscript->pQuestAccept = &QuestAccept_npc_professor_phizzlethorpe; newscript->pQuestAccept = &QuestAccept_npc_professor_phizzlethorpe;
newscript->RegisterSelf(); newscript->RegisterSelf();
} }
@@ -353,53 +353,53 @@ CreatureAI* GetAI_npc_time_rift(Creature *_Creature)
bool GossipHello_npc_saat(Player *player, Creature *_Creature) bool GossipHello_npc_saat(Player *player, Creature *_Creature)
{ {
if (_Creature->isQuestGiver()) if (_Creature->isQuestGiver())
player->PrepareQuestMenu(_Creature->GetGUID()); player->PrepareQuestMenu(_Creature->GetGUID());
if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON,1)) if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON,1))
{ {
player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10000,_Creature->GetGUID()); player->SEND_GOSSIP_MENU(10000,_Creature->GetGUID());
return true; return true;
} }
else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON,1)) else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON,1))
{ {
player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1); player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10001,_Creature->GetGUID()); player->SEND_GOSSIP_MENU(10001,_Creature->GetGUID());
return true; return true;
} }
player->SEND_GOSSIP_MENU(10002,_Creature->GetGUID()); player->SEND_GOSSIP_MENU(10002,_Creature->GetGUID());
return true; return true;
} }
bool GossipSelect_npc_saat(Player *player, Creature *_Creature, uint32 sender, uint32 action) bool GossipSelect_npc_saat(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{ {
if (action == GOSSIP_ACTION_INFO_DEF+1) if (action == GOSSIP_ACTION_INFO_DEF+1)
{ {
player->CLOSE_GOSSIP_MENU(); player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player,SPELL_CHRONO_BEACON,false); _Creature->CastSpell(player,SPELL_CHRONO_BEACON,false);
} }
return true; return true;
} }
void AddSC_dark_portal() void AddSC_dark_portal()
{ {
Script *newscript; Script *newscript;
newscript = new Script; newscript = new Script;
newscript->Name = "npc_medivh_bm"; newscript->Name = "npc_medivh_bm";
newscript->GetAI = &GetAI_npc_medivh_bm; newscript->GetAI = &GetAI_npc_medivh_bm;
newscript->RegisterSelf(); newscript->RegisterSelf();
newscript = new Script; newscript = new Script;
newscript->Name = "npc_time_rift"; newscript->Name = "npc_time_rift";
newscript->GetAI = &GetAI_npc_time_rift; newscript->GetAI = &GetAI_npc_time_rift;
newscript->RegisterSelf(); newscript->RegisterSelf();
newscript = new Script; newscript = new Script;
newscript->Name = "npc_saat"; newscript->Name = "npc_saat";
newscript->pGossipHello = &GossipHello_npc_saat; newscript->pGossipHello = &GossipHello_npc_saat;
newscript->pGossipSelect = &GossipSelect_npc_saat; newscript->pGossipSelect = &GossipSelect_npc_saat;
newscript->RegisterSelf(); newscript->RegisterSelf();
} }
@@ -36,347 +36,347 @@ inline uint32 RandRiftBoss() { return rand()%2 ? C_RKEEP : C_RLORD; }
float PortalLocation[4][4]= float PortalLocation[4][4]=
{ {
{-2041.06, 7042.08, 29.99, 1.30}, {-2041.06, 7042.08, 29.99, 1.30},
{-1968.18, 7042.11, 21.93, 2.12}, {-1968.18, 7042.11, 21.93, 2.12},
{-1885.82, 7107.36, 22.32, 3.07}, {-1885.82, 7107.36, 22.32, 3.07},
{-1928.11, 7175.95, 22.11, 3.44} {-1928.11, 7175.95, 22.11, 3.44}
}; };
struct Wave struct Wave
{ {
uint32 PortalBoss; //protector of current portal uint32 PortalBoss; //protector of current portal
uint32 NextPortalTime; //time to next portal, or 0 if portal boss need to be killed uint32 NextPortalTime; //time to next portal, or 0 if portal boss need to be killed
}; };
static Wave RiftWaves[]= static Wave RiftWaves[]=
{ {
{RIFT_BOSS, 0}, {RIFT_BOSS, 0},
{C_DEJA, 0}, {C_DEJA, 0},
{RIFT_BOSS, 120000}, {RIFT_BOSS, 120000},
{C_TEMPO, 140000}, {C_TEMPO, 140000},
{RIFT_BOSS, 120000}, {RIFT_BOSS, 120000},
{C_AEONUS, 0} {C_AEONUS, 0}
}; };
struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance
{ {
instance_dark_portal(Map *map) : ScriptedInstance(map) {Initialize();}; instance_dark_portal(Map *map) : ScriptedInstance(map) {Initialize();};
uint32 Encounter[ENCOUNTERS]; uint32 Encounter[ENCOUNTERS];
uint32 mRiftPortalCount; uint32 mRiftPortalCount;
uint32 mShieldPercent; uint32 mShieldPercent;
uint8 mRiftWaveCount; uint8 mRiftWaveCount;
uint8 mRiftWaveId; uint8 mRiftWaveId;
uint32 NextPortal_Timer; uint32 NextPortal_Timer;
uint64 MedivhGUID; uint64 MedivhGUID;
uint8 CurrentRiftId; uint8 CurrentRiftId;
void Initialize() void Initialize()
{ {
MedivhGUID = 0; MedivhGUID = 0;
Clear(); Clear();
} }
void Clear() void Clear()
{ {
for(uint8 i = 0; i < ENCOUNTERS; i++) for(uint8 i = 0; i < ENCOUNTERS; i++)
Encounter[i] = NOT_STARTED; Encounter[i] = NOT_STARTED;
mRiftPortalCount = 0; mRiftPortalCount = 0;
mShieldPercent = 100; mShieldPercent = 100;
mRiftWaveCount = 0; mRiftWaveCount = 0;
mRiftWaveId = 0; mRiftWaveId = 0;
CurrentRiftId = 0; CurrentRiftId = 0;
NextPortal_Timer = 0; NextPortal_Timer = 0;
} }
Player* GetPlayerInMap() Player* GetPlayerInMap()
{ {
Map::PlayerList const& players = instance->GetPlayers(); Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty()) if (!players.isEmpty())
{ {
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{ {
if (Player* plr = itr->getSource()) if (Player* plr = itr->getSource())
return plr; return plr;
} }
} }
debug_log("SD2: Instance Black Portal: GetPlayerInMap, but PlayerList is empty!"); debug_log("SD2: Instance Black Portal: GetPlayerInMap, but PlayerList is empty!");
return NULL; return NULL;
} }
void UpdateBMWorldState(uint32 id, uint32 state) void UpdateBMWorldState(uint32 id, uint32 state)
{ {
Map::PlayerList const& players = instance->GetPlayers(); Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty()) if (!players.isEmpty())
{ {
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{ {
if (Player* player = itr->getSource()) if (Player* player = itr->getSource())
player->SendUpdateWorldState(id,state); player->SendUpdateWorldState(id,state);
} }
}else debug_log("SD2: Instance Black Portal: UpdateBMWorldState, but PlayerList is empty!"); }else debug_log("SD2: Instance Black Portal: UpdateBMWorldState, but PlayerList is empty!");
} }
void InitWorldState(bool Enable = true) void InitWorldState(bool Enable = true)
{ {
UpdateBMWorldState(WORLD_STATE_BM,Enable ? 1 : 0); UpdateBMWorldState(WORLD_STATE_BM,Enable ? 1 : 0);
UpdateBMWorldState(WORLD_STATE_BM_SHIELD,100); UpdateBMWorldState(WORLD_STATE_BM_SHIELD,100);
UpdateBMWorldState(WORLD_STATE_BM_RIFT,0); UpdateBMWorldState(WORLD_STATE_BM_RIFT,0);
} }
bool IsEncounterInProgress() bool IsEncounterInProgress()
{ {
if (GetData(TYPE_MEDIVH) == IN_PROGRESS) if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return true; return true;
return false; return false;
} }
void OnPlayerEnter(Player *player) void OnPlayerEnter(Player *player)
{ {
if (GetData(TYPE_MEDIVH) == IN_PROGRESS) if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return; return;
player->SendUpdateWorldState(WORLD_STATE_BM,0); player->SendUpdateWorldState(WORLD_STATE_BM,0);
} }
void OnCreatureCreate(Creature *creature, uint32 creature_entry) void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{ {
if (creature->GetEntry() == C_MEDIVH) if (creature->GetEntry() == C_MEDIVH)
MedivhGUID = creature->GetGUID(); MedivhGUID = creature->GetGUID();
} }
//what other conditions to check? //what other conditions to check?
bool CanProgressEvent() bool CanProgressEvent()
{ {
if (!GetPlayerInMap()) if (!GetPlayerInMap())
return false; return false;
return true; return true;
} }
uint8 GetRiftWaveId() uint8 GetRiftWaveId()
{ {
switch(mRiftPortalCount) switch(mRiftPortalCount)
{ {
case 6: case 6:
mRiftWaveId = 2; mRiftWaveId = 2;
return 1; return 1;
case 12: case 12:
mRiftWaveId = 4; mRiftWaveId = 4;
return 3; return 3;
case 18: case 18:
return 5; return 5;
default: default:
return mRiftWaveId; return mRiftWaveId;
} }
} }
void SetData(uint32 type, uint32 data) void SetData(uint32 type, uint32 data)
{ {
Player *player = GetPlayerInMap(); Player *player = GetPlayerInMap();
if (!player) if (!player)
{ {
debug_log("SD2: Instance Black Portal: SetData (Type: %u Data %u) cannot find any player.", type, data); debug_log("SD2: Instance Black Portal: SetData (Type: %u Data %u) cannot find any player.", type, data);
return; return;
} }
switch(type) switch(type)
{ {
case TYPE_MEDIVH: case TYPE_MEDIVH:
if (data == SPECIAL && Encounter[0] == IN_PROGRESS) if (data == SPECIAL && Encounter[0] == IN_PROGRESS)
{ {
--mShieldPercent; --mShieldPercent;
UpdateBMWorldState(WORLD_STATE_BM_SHIELD,mShieldPercent); UpdateBMWorldState(WORLD_STATE_BM_SHIELD,mShieldPercent);
if (!mShieldPercent) if (!mShieldPercent)
{ {
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID)) if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{ {
if (medivh->isAlive()) if (medivh->isAlive())
{ {
medivh->DealDamage(medivh, medivh->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); medivh->DealDamage(medivh, medivh->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Encounter[0] = FAIL; Encounter[0] = FAIL;
Encounter[1] = NOT_STARTED; Encounter[1] = NOT_STARTED;
} }
} }
} }
} }
else else
{ {
if (data == IN_PROGRESS) if (data == IN_PROGRESS)
{ {
debug_log("SD2: Instance Dark Portal: Starting event."); debug_log("SD2: Instance Dark Portal: Starting event.");
InitWorldState(); InitWorldState();
Encounter[1] = IN_PROGRESS; Encounter[1] = IN_PROGRESS;
NextPortal_Timer = 15000; NextPortal_Timer = 15000;
} }
if (data == DONE) if (data == DONE)
{ {
//this may be completed further out in the post-event //this may be completed further out in the post-event
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID)) if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{ {
player->GroupEventHappens(QUEST_OPENING_PORTAL,medivh); player->GroupEventHappens(QUEST_OPENING_PORTAL,medivh);
player->GroupEventHappens(QUEST_MASTER_TOUCH,medivh); player->GroupEventHappens(QUEST_MASTER_TOUCH,medivh);
} }
} }
Encounter[0] = data; Encounter[0] = data;
} }
break; break;
case TYPE_RIFT: case TYPE_RIFT:
if (data == SPECIAL) if (data == SPECIAL)
{ {
if (mRiftPortalCount < 7) if (mRiftPortalCount < 7)
NextPortal_Timer = 5000; NextPortal_Timer = 5000;
} }
else else
Encounter[1] = data; Encounter[1] = data;
break; break;
} }
} }
uint32 GetData(uint32 type) uint32 GetData(uint32 type)
{ {
switch(type) switch(type)
{ {
case TYPE_MEDIVH: case TYPE_MEDIVH:
return Encounter[0]; return Encounter[0];
case TYPE_RIFT: case TYPE_RIFT:
return Encounter[1]; return Encounter[1];
case DATA_PORTAL_COUNT: case DATA_PORTAL_COUNT:
return mRiftPortalCount; return mRiftPortalCount;
case DATA_SHIELD: case DATA_SHIELD:
return mShieldPercent; return mShieldPercent;
} }
return 0; return 0;
} }
uint64 GetData64(uint32 data) uint64 GetData64(uint32 data)
{ {
if (data == DATA_MEDIVH) if (data == DATA_MEDIVH)
return MedivhGUID; return MedivhGUID;
return 0; return 0;
} }
Unit* SummonedPortalBoss(Unit* source) Unit* SummonedPortalBoss(Unit* source)
{ {
uint32 entry = RiftWaves[GetRiftWaveId()].PortalBoss; uint32 entry = RiftWaves[GetRiftWaveId()].PortalBoss;
if (entry == RIFT_BOSS) if (entry == RIFT_BOSS)
entry = RandRiftBoss(); entry = RandRiftBoss();
float x,y,z; float x,y,z;
source->GetRandomPoint(source->GetPositionX(),source->GetPositionY(),source->GetPositionZ(),10.0f,x,y,z); source->GetRandomPoint(source->GetPositionX(),source->GetPositionY(),source->GetPositionZ(),10.0f,x,y,z);
//normalize Z-level if we can, if rift is not at ground level. //normalize Z-level if we can, if rift is not at ground level.
z = std::max(instance->GetHeight(x, y, MAX_HEIGHT), instance->GetWaterLevel(x, y)); z = std::max(instance->GetHeight(x, y, MAX_HEIGHT), instance->GetWaterLevel(x, y));
debug_log("SD2: Instance Dark Portal: Summoning rift boss entry %u.",entry); debug_log("SD2: Instance Dark Portal: Summoning rift boss entry %u.",entry);
Unit *Summon = source->SummonCreature(entry,x,y,z,source->GetOrientation(), Unit *Summon = source->SummonCreature(entry,x,y,z,source->GetOrientation(),
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
if (Summon) if (Summon)
return Summon; return Summon;
debug_log("SD2: Instance Dark Portal: what just happened there? No boss, no loot, no fun..."); debug_log("SD2: Instance Dark Portal: what just happened there? No boss, no loot, no fun...");
return NULL; return NULL;
} }
void DoSpawnPortal() void DoSpawnPortal()
{ {
Player *player = GetPlayerInMap(); Player *player = GetPlayerInMap();
if (!player) if (!player)
return; return;
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID)) if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{ {
for(uint8 i = 0; i < 4; i++) for(uint8 i = 0; i < 4; i++)
{ {
int tmp = rand()%4; int tmp = rand()%4;
if (tmp != CurrentRiftId) if (tmp != CurrentRiftId)
{ {
debug_log("SD2: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId); debug_log("SD2: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
CurrentRiftId = tmp; CurrentRiftId = tmp;
Unit *temp = medivh->SummonCreature(C_TIME_RIFT, Unit *temp = medivh->SummonCreature(C_TIME_RIFT,
PortalLocation[tmp][0],PortalLocation[tmp][1],PortalLocation[tmp][2],PortalLocation[tmp][3], PortalLocation[tmp][0],PortalLocation[tmp][1],PortalLocation[tmp][2],PortalLocation[tmp][3],
TEMPSUMMON_CORPSE_DESPAWN,0); TEMPSUMMON_CORPSE_DESPAWN,0);
if (temp) if (temp)
{ {
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (Unit* boss = SummonedPortalBoss(temp)) if (Unit* boss = SummonedPortalBoss(temp))
{ {
if (boss->GetEntry() == C_AEONUS) if (boss->GetEntry() == C_AEONUS)
{ {
boss->AddThreat(medivh,0.0f); boss->AddThreat(medivh,0.0f);
} }
else else
{ {
boss->AddThreat(temp,0.0f); boss->AddThreat(temp,0.0f);
temp->CastSpell(boss,SPELL_RIFT_CHANNEL,false); temp->CastSpell(boss,SPELL_RIFT_CHANNEL,false);
} }
} }
} }
break; break;
} }
} }
} }
} }
void Update(uint32 diff) void Update(uint32 diff)
{ {
if (Encounter[1] != IN_PROGRESS) if (Encounter[1] != IN_PROGRESS)
return; return;
//add delay timer? //add delay timer?
if (!CanProgressEvent()) if (!CanProgressEvent())
{ {
Clear(); Clear();
return; return;
} }
if (NextPortal_Timer) if (NextPortal_Timer)
{ {
if (NextPortal_Timer < diff) if (NextPortal_Timer < diff)
{ {
++mRiftPortalCount; ++mRiftPortalCount;
UpdateBMWorldState(WORLD_STATE_BM_RIFT,mRiftPortalCount); UpdateBMWorldState(WORLD_STATE_BM_RIFT,mRiftPortalCount);
DoSpawnPortal(); DoSpawnPortal();
NextPortal_Timer = RiftWaves[GetRiftWaveId()].NextPortalTime; NextPortal_Timer = RiftWaves[GetRiftWaveId()].NextPortalTime;
}else NextPortal_Timer -= diff; }else NextPortal_Timer -= diff;
} }
} }
}; };
InstanceData* GetInstanceData_instance_dark_portal(Map* map) InstanceData* GetInstanceData_instance_dark_portal(Map* map)
{ {
return new instance_dark_portal(map); return new instance_dark_portal(map);
} }
void AddSC_instance_dark_portal() void AddSC_instance_dark_portal()
{ {
Script *newscript; Script *newscript;
newscript = new Script; newscript = new Script;
newscript->Name = "instance_dark_portal"; newscript->Name = "instance_dark_portal";
newscript->GetInstanceData = &GetInstanceData_instance_dark_portal; newscript->GetInstanceData = &GetInstanceData_instance_dark_portal;
newscript->RegisterSelf(); newscript->RegisterSelf();
} }
@@ -306,5 +306,5 @@ void AddSC_boss_onyxia()
newscript = new Script; newscript = new Script;
newscript->Name="boss_onyxia"; newscript->Name="boss_onyxia";
newscript->GetAI = &GetAI_boss_onyxiaAI; newscript->GetAI = &GetAI_boss_onyxiaAI;
newscript->RegisterSelf(); newscript->RegisterSelf();
} }
@@ -47,158 +47,158 @@ struct TRINITY_DLL_DECL npc_willixAI : public npc_escortAI
{ {
npc_willixAI(Creature *c) : npc_escortAI(c) {Reset();} npc_willixAI(Creature *c) : npc_escortAI(c) {Reset();}
void WaypointReached(uint32 i) void WaypointReached(uint32 i)
{ {
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (!player) if (!player)
return; return;
switch (i) switch (i)
{ {
case 3: case 3:
m_creature->HandleEmoteCommand(EMOTE_STATE_POINT); m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
DoScriptText(SAY_POINT, m_creature, player); DoScriptText(SAY_POINT, m_creature, player);
break; break;
case 4: case 4:
m_creature->SummonCreature(ENTRY_BOAR, 2137.66, 1843.98, 48.08, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(ENTRY_BOAR, 2137.66, 1843.98, 48.08, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break; break;
case 8: case 8:
DoScriptText(SAY_BLUELEAF, m_creature, player); DoScriptText(SAY_BLUELEAF, m_creature, player);
break; break;
case 9: case 9:
DoScriptText(SAY_DANGER, m_creature, player); DoScriptText(SAY_DANGER, m_creature, player);
break; break;
case 13: case 13:
DoScriptText(SAY_BAD, m_creature, player); DoScriptText(SAY_BAD, m_creature, player);
break; break;
case 14: case 14:
m_creature->SummonCreature(ENTRY_BOAR, 2078.91, 1704.54, 56.77, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(ENTRY_BOAR, 2078.91, 1704.54, 56.77, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break; break;
case 25: case 25:
DoScriptText(SAY_THINK, m_creature, player); DoScriptText(SAY_THINK, m_creature, player);
break; break;
case 31: case 31:
DoScriptText(SAY_SOON, m_creature, player); DoScriptText(SAY_SOON, m_creature, player);
break; break;
case 42: case 42:
DoScriptText(SAY_FINALY, m_creature, player); DoScriptText(SAY_FINALY, m_creature, player);
break; break;
case 43: case 43:
m_creature->SummonCreature(ENTRY_BOAR, 1956.43, 1596.97, 81.75, 1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); m_creature->SummonCreature(ENTRY_BOAR, 1956.43, 1596.97, 81.75, 1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break; break;
case 45: case 45:
DoScriptText(SAY_WIN, m_creature, player); DoScriptText(SAY_WIN, m_creature, player);
if (player && player->GetTypeId() == TYPEID_PLAYER) if (player && player->GetTypeId() == TYPEID_PLAYER)
((Player*)player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER,m_creature); ((Player*)player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER,m_creature);
break; break;
case 46: case 46:
DoScriptText(SAY_END, m_creature, player); DoScriptText(SAY_END, m_creature, player);
break; break;
} }
} }
void Reset() {} void Reset() {}
void Aggro(Unit* who) void Aggro(Unit* who)
{ {
DoScriptText(SAY_AGGRO1, m_creature, NULL); DoScriptText(SAY_AGGRO1, m_creature, NULL);
} }
void JustSummoned(Creature* summoned) void JustSummoned(Creature* summoned)
{ {
summoned->AI()->AttackStart(m_creature); summoned->AI()->AttackStart(m_creature);
} }
void JustDied(Unit* killer) void JustDied(Unit* killer)
{ {
if (PlayerGUID) if (PlayerGUID)
{ {
if (Unit* player = Unit::GetUnit((*m_creature), PlayerGUID)) if (Unit* player = Unit::GetUnit((*m_creature), PlayerGUID))
((Player*)player)->FailQuest(QUEST_WILLIX_THE_IMPORTER); ((Player*)player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
} }
} }
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
npc_escortAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff);
} }
}; };
bool QuestAccept_npc_willix(Player* player, Creature* creature, Quest const* quest) bool QuestAccept_npc_willix(Player* player, Creature* creature, Quest const* quest)
{ {
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER) if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{ {
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
DoScriptText(SAY_READY, creature, player); DoScriptText(SAY_READY, creature, player);
creature->setFaction(113); creature->setFaction(113);
} }
return true; return true;
} }
CreatureAI* GetAI_npc_willix(Creature *_Creature) CreatureAI* GetAI_npc_willix(Creature *_Creature)
{ {
npc_willixAI* thisAI = new npc_willixAI(_Creature); npc_willixAI* thisAI = new npc_willixAI(_Creature);
thisAI->AddWaypoint(0, 2194.38, 1791.65, 65.48, 5000); thisAI->AddWaypoint(0, 2194.38, 1791.65, 65.48, 5000);
thisAI->AddWaypoint(1, 2188.56, 1805.87, 64.45); thisAI->AddWaypoint(1, 2188.56, 1805.87, 64.45);
thisAI->AddWaypoint(2, 2187, 1843.49, 59.33); thisAI->AddWaypoint(2, 2187, 1843.49, 59.33);
thisAI->AddWaypoint(3, 2163.27, 1851.67, 56.73, 5000); thisAI->AddWaypoint(3, 2163.27, 1851.67, 56.73, 5000);
thisAI->AddWaypoint(4, 2137.66, 1843.98, 48.08, 5000); thisAI->AddWaypoint(4, 2137.66, 1843.98, 48.08, 5000);
thisAI->AddWaypoint(5, 2140.22, 1845.02, 48.32); thisAI->AddWaypoint(5, 2140.22, 1845.02, 48.32);
thisAI->AddWaypoint(6, 2131.5, 1804.29, 46.85); thisAI->AddWaypoint(6, 2131.5, 1804.29, 46.85);
thisAI->AddWaypoint(7, 2096.18, 1789.03, 51.13); thisAI->AddWaypoint(7, 2096.18, 1789.03, 51.13);
thisAI->AddWaypoint(8, 2074.46, 1780.09, 55.64, 3000); thisAI->AddWaypoint(8, 2074.46, 1780.09, 55.64, 3000);
thisAI->AddWaypoint(9, 2055.12, 1768.67, 58.46, 5000); thisAI->AddWaypoint(9, 2055.12, 1768.67, 58.46, 5000);
thisAI->AddWaypoint(10, 2037.83, 1748.62, 60.27); thisAI->AddWaypoint(10, 2037.83, 1748.62, 60.27);
thisAI->AddWaypoint(11, 2037.51, 1728.94, 60.85); thisAI->AddWaypoint(11, 2037.51, 1728.94, 60.85);
thisAI->AddWaypoint(12, 2044.7, 1711.71, 59.71); thisAI->AddWaypoint(12, 2044.7, 1711.71, 59.71);
thisAI->AddWaypoint(13, 2067.66, 1701.84, 57.77, 3000); thisAI->AddWaypoint(13, 2067.66, 1701.84, 57.77, 3000);
thisAI->AddWaypoint(14, 2078.91, 1704.54, 56.77, 3000); thisAI->AddWaypoint(14, 2078.91, 1704.54, 56.77, 3000);
thisAI->AddWaypoint(15, 2097.65, 1715.24, 54.74); thisAI->AddWaypoint(15, 2097.65, 1715.24, 54.74);
thisAI->AddWaypoint(16, 2106.44, 1720.98, 54.41); thisAI->AddWaypoint(16, 2106.44, 1720.98, 54.41);
thisAI->AddWaypoint(17, 2123.96, 1732.56, 52.27); thisAI->AddWaypoint(17, 2123.96, 1732.56, 52.27);
thisAI->AddWaypoint(18, 2153.82, 1728.73, 51.92); thisAI->AddWaypoint(18, 2153.82, 1728.73, 51.92);
thisAI->AddWaypoint(19, 2163.49, 1706.33, 54.42); thisAI->AddWaypoint(19, 2163.49, 1706.33, 54.42);
thisAI->AddWaypoint(20, 2158.75, 1695.98, 55.70); thisAI->AddWaypoint(20, 2158.75, 1695.98, 55.70);
thisAI->AddWaypoint(21, 2142.6, 1680.72, 58.24); thisAI->AddWaypoint(21, 2142.6, 1680.72, 58.24);
thisAI->AddWaypoint(22, 2118.31, 1671.54, 59.21); thisAI->AddWaypoint(22, 2118.31, 1671.54, 59.21);
thisAI->AddWaypoint(23, 2086.02, 1672.04, 61.24); thisAI->AddWaypoint(23, 2086.02, 1672.04, 61.24);
thisAI->AddWaypoint(24, 2068.81, 1658.93, 61.24); thisAI->AddWaypoint(24, 2068.81, 1658.93, 61.24);
thisAI->AddWaypoint(25, 2062.82, 1633.31, 64.35, 3000); thisAI->AddWaypoint(25, 2062.82, 1633.31, 64.35, 3000);
thisAI->AddWaypoint(26, 2063.05, 1589.16, 63.26); thisAI->AddWaypoint(26, 2063.05, 1589.16, 63.26);
thisAI->AddWaypoint(27, 2063.67, 1577.22, 65.89); thisAI->AddWaypoint(27, 2063.67, 1577.22, 65.89);
thisAI->AddWaypoint(28, 2057.94, 1560.68, 68.40); thisAI->AddWaypoint(28, 2057.94, 1560.68, 68.40);
thisAI->AddWaypoint(29, 2052.56, 1548.05, 73.35); thisAI->AddWaypoint(29, 2052.56, 1548.05, 73.35);
thisAI->AddWaypoint(30, 2045.22, 1543.4, 76.65); thisAI->AddWaypoint(30, 2045.22, 1543.4, 76.65);
thisAI->AddWaypoint(31, 2034.35, 1543.01, 79.70); thisAI->AddWaypoint(31, 2034.35, 1543.01, 79.70);
thisAI->AddWaypoint(32, 2029.95, 1542.94, 80.79); thisAI->AddWaypoint(32, 2029.95, 1542.94, 80.79);
thisAI->AddWaypoint(33, 2021.34, 1538.67, 80.8); thisAI->AddWaypoint(33, 2021.34, 1538.67, 80.8);
thisAI->AddWaypoint(34, 2012.45, 1549.48, 79.93); thisAI->AddWaypoint(34, 2012.45, 1549.48, 79.93);
thisAI->AddWaypoint(35, 2008.05, 1554.92, 80.44); thisAI->AddWaypoint(35, 2008.05, 1554.92, 80.44);
thisAI->AddWaypoint(36, 2006.54, 1562.72, 81.11); thisAI->AddWaypoint(36, 2006.54, 1562.72, 81.11);
thisAI->AddWaypoint(37, 2003.8, 1576.43, 81.57); thisAI->AddWaypoint(37, 2003.8, 1576.43, 81.57);
thisAI->AddWaypoint(38, 2000.57, 1590.06, 80.62); thisAI->AddWaypoint(38, 2000.57, 1590.06, 80.62);
thisAI->AddWaypoint(39, 1998.96, 1596.87, 80.22); thisAI->AddWaypoint(39, 1998.96, 1596.87, 80.22);
thisAI->AddWaypoint(40, 1991.19, 1600.82, 79.39); thisAI->AddWaypoint(40, 1991.19, 1600.82, 79.39);
thisAI->AddWaypoint(41, 1980.71, 1601.44, 79.77, 3000); thisAI->AddWaypoint(41, 1980.71, 1601.44, 79.77, 3000);
thisAI->AddWaypoint(42, 1967.22, 1600.18, 80.62, 3000); thisAI->AddWaypoint(42, 1967.22, 1600.18, 80.62, 3000);
thisAI->AddWaypoint(43, 1956.43, 1596.97, 81.75, 3000); thisAI->AddWaypoint(43, 1956.43, 1596.97, 81.75, 3000);
thisAI->AddWaypoint(44, 1954.87, 1592.02, 82.18); thisAI->AddWaypoint(44, 1954.87, 1592.02, 82.18);
thisAI->AddWaypoint(45, 1948.35, 1571.35, 80.96, 30000); thisAI->AddWaypoint(45, 1948.35, 1571.35, 80.96, 30000);
thisAI->AddWaypoint(46, 1947.02, 1566.42, 81.80, 30000); thisAI->AddWaypoint(46, 1947.02, 1566.42, 81.80, 30000);
return (CreatureAI*)thisAI; return (CreatureAI*)thisAI;
} }
void AddSC_razorfen_kraul() void AddSC_razorfen_kraul()
{ {
Script *newscript; Script *newscript;
newscript = new Script; newscript = new Script;
newscript->Name = "npc_willix"; newscript->Name = "npc_willix";
newscript->GetAI = &GetAI_npc_willix; newscript->GetAI = &GetAI_npc_willix;
newscript->pQuestAccept = &QuestAccept_npc_willix; newscript->pQuestAccept = &QuestAccept_npc_willix;
newscript->RegisterSelf(); newscript->RegisterSelf();
} }
@@ -10,6 +10,6 @@
#define DATA_WHITEMANE 3 #define DATA_WHITEMANE 3
#define DATA_DOOR_WHITEMANE 4 #define DATA_DOOR_WHITEMANE 4
#define DATA_HORSEMAN_EVENT 5 #define DATA_HORSEMAN_EVENT 5
#define GAMEOBJECT_PUMPKIN_SHRINE 6 #define GAMEOBJECT_PUMPKIN_SHRINE 6
#endif #endif
+12 -12
View File
@@ -7566,35 +7566,35 @@ CreatureInfo const *GetCreatureInfo(uint32 id)
void ObjectMgr::LoadTransportEvents() void ObjectMgr::LoadTransportEvents()
{ {
QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events"); QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events");
if( !result ) if( !result )
{ {
barGoLink bar1( 1 ); barGoLink bar1( 1 );
bar1.step(); bar1.step();
sLog.outString( "\n>> Transport events table is empty \n" ); sLog.outString( "\n>> Transport events table is empty \n" );
return; return;
} }
barGoLink bar1( result->GetRowCount() ); barGoLink bar1( result->GetRowCount() );
do do
{ {
bar1.step(); bar1.step();
Field *fields = result->Fetch(); Field *fields = result->Fetch();
//Load event values //Load event values
uint32 entry = fields[0].GetUInt32(); uint32 entry = fields[0].GetUInt32();
uint32 waypoint_id = fields[1].GetUInt32(); uint32 waypoint_id = fields[1].GetUInt32();
uint32 event_id = fields[2].GetUInt32(); uint32 event_id = fields[2].GetUInt32();
uint32 event_count = (entry*100)+waypoint_id; uint32 event_count = (entry*100)+waypoint_id;
TransportEventMap[event_count] = event_id; TransportEventMap[event_count] = event_id;
} }
while(result->NextRow()); while(result->NextRow());
sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() ); sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
delete result; delete result;
} }