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--HG--
branch : trunk
This commit is contained in:
Paradox
2009-02-12 09:23:56 -05:00
parent 2bb81747e0
commit 260e11bc01
10 changed files with 604 additions and 604 deletions
@@ -32,133 +32,133 @@ EndContentData */
## npc_professor_phizzlethorpe
######*/
#define SAY_PROGRESS_1 -1000235
#define SAY_PROGRESS_2 -1000236
#define SAY_PROGRESS_3 -1000237
#define EMOTE_PROGRESS_4 -1000238
#define SAY_AGGRO -1000239
#define SAY_PROGRESS_5 -1000240
#define SAY_PROGRESS_6 -1000241
#define SAY_PROGRESS_7 -1000242
#define EMOTE_PROGRESS_8 -1000243
#define SAY_PROGRESS_9 -1000244
#define SAY_PROGRESS_1 -1000235
#define SAY_PROGRESS_2 -1000236
#define SAY_PROGRESS_3 -1000237
#define EMOTE_PROGRESS_4 -1000238
#define SAY_AGGRO -1000239
#define SAY_PROGRESS_5 -1000240
#define SAY_PROGRESS_6 -1000241
#define SAY_PROGRESS_7 -1000242
#define EMOTE_PROGRESS_8 -1000243
#define SAY_PROGRESS_9 -1000244
#define QUEST_SUNKEN_TREASURE 665
#define MOB_VENGEFUL_SURGE 2776
#define QUEST_SUNKEN_TREASURE 665
#define MOB_VENGEFUL_SURGE 2776
struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
{
npc_professor_phizzlethorpeAI(Creature *c) : npc_escortAI(c) {Reset();}
npc_professor_phizzlethorpeAI(Creature *c) : npc_escortAI(c) {Reset();}
bool Completed;
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
switch(i)
{
case 4:DoScriptText(SAY_PROGRESS_2, m_creature, player);break;
case 5:DoScriptText(SAY_PROGRESS_3, m_creature, player);break;
case 8:DoScriptText(EMOTE_PROGRESS_4, m_creature);break;
case 9:
{
m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
}
case 10:DoScriptText(SAY_PROGRESS_5, m_creature, player);break;
case 11:DoScriptText(SAY_PROGRESS_6, m_creature, player);break;
case 19:DoScriptText(SAY_PROGRESS_7, m_creature, player); break;
case 20:
DoScriptText(EMOTE_PROGRESS_8, m_creature);
DoScriptText(SAY_PROGRESS_9, m_creature, player);
switch(i)
{
case 4:DoScriptText(SAY_PROGRESS_2, m_creature, player);break;
case 5:DoScriptText(SAY_PROGRESS_3, m_creature, player);break;
case 8:DoScriptText(EMOTE_PROGRESS_4, m_creature);break;
case 9:
{
m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
}
case 10:DoScriptText(SAY_PROGRESS_5, m_creature, player);break;
case 11:DoScriptText(SAY_PROGRESS_6, m_creature, player);break;
case 19:DoScriptText(SAY_PROGRESS_7, m_creature, player); break;
case 20:
DoScriptText(EMOTE_PROGRESS_8, m_creature);
DoScriptText(SAY_PROGRESS_9, m_creature, player);
Completed = true;
if(player)
if(player)
((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature);
break;
}
}
break;
}
}
void JustSummoned(Creature *summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void JustSummoned(Creature *summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void Reset()
void Reset()
{
Completed = true;
m_creature->setFaction(35);
}
void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature, NULL);
}
void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature, NULL);
}
void JustDied(Unit* killer)
{
if (PlayerGUID && !Completed )
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (player)
((Player*)player)->FailQuest(QUEST_SUNKEN_TREASURE);
}
}
void JustDied(Unit* killer)
{
if (PlayerGUID && !Completed )
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (player)
((Player*)player)->FailQuest(QUEST_SUNKEN_TREASURE);
}
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool QuestAccept_npc_professor_phizzlethorpe(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{
DoScriptText(SAY_PROGRESS_1, creature, player);
DoScriptText(SAY_PROGRESS_1, creature, player);
((npc_escortAI*)(creature->AI()))->Start(false, false, false, player->GetGUID());
creature->setFaction(113);
creature->setFaction(113);
}
return true;
}
CreatureAI* GetAI_npc_professor_phizzlethorpeAI(Creature *_Creature)
{
npc_professor_phizzlethorpeAI* professor_phizzlethorpeAI = new npc_professor_phizzlethorpeAI(_Creature);
npc_professor_phizzlethorpeAI* professor_phizzlethorpeAI = new npc_professor_phizzlethorpeAI(_Creature);
professor_phizzlethorpeAI->AddWaypoint(0, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(1, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(2, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(3, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(4, -2073.51, -2123.46, 18.42, 2000);
professor_phizzlethorpeAI->AddWaypoint(5, -2073.51, -2123.46, 18.42, 4000);
professor_phizzlethorpeAI->AddWaypoint(6, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(7, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(8, -2043.49, -2153.73, 20.20, 12000);
professor_phizzlethorpeAI->AddWaypoint(9, -2043.49, -2153.73, 20.20, 14000);
professor_phizzlethorpeAI->AddWaypoint(10, -2043.49, -2153.73, 20.20, 10000);
professor_phizzlethorpeAI->AddWaypoint(11, -2043.49, -2153.73, 20.20, 2000);
professor_phizzlethorpeAI->AddWaypoint(12, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(13, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(14, -2073.51, -2123.46, 18.42);
professor_phizzlethorpeAI->AddWaypoint(15, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(16, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(17, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(18, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(19, -2066.41, -2086.21, 8.97, 6000);
professor_phizzlethorpeAI->AddWaypoint(20, -2066.41, -2086.21, 8.97, 2000);
professor_phizzlethorpeAI->AddWaypoint(0, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(1, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(2, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(3, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(4, -2073.51, -2123.46, 18.42, 2000);
professor_phizzlethorpeAI->AddWaypoint(5, -2073.51, -2123.46, 18.42, 4000);
professor_phizzlethorpeAI->AddWaypoint(6, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(7, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(8, -2043.49, -2153.73, 20.20, 12000);
professor_phizzlethorpeAI->AddWaypoint(9, -2043.49, -2153.73, 20.20, 14000);
professor_phizzlethorpeAI->AddWaypoint(10, -2043.49, -2153.73, 20.20, 10000);
professor_phizzlethorpeAI->AddWaypoint(11, -2043.49, -2153.73, 20.20, 2000);
professor_phizzlethorpeAI->AddWaypoint(12, -2053.85, -2143.19, 20.31);
professor_phizzlethorpeAI->AddWaypoint(13, -2066.60, -2131.85, 21.56);
professor_phizzlethorpeAI->AddWaypoint(14, -2073.51, -2123.46, 18.42);
professor_phizzlethorpeAI->AddWaypoint(15, -2076.60, -2117.46, 16.67);
professor_phizzlethorpeAI->AddWaypoint(16, -2074.60, -2109.67, 14.24);
professor_phizzlethorpeAI->AddWaypoint(17, -2077.99, -2105.33, 13.24);
professor_phizzlethorpeAI->AddWaypoint(18, -2066.45, -2085.96, 9.08);
professor_phizzlethorpeAI->AddWaypoint(19, -2066.41, -2086.21, 8.97, 6000);
professor_phizzlethorpeAI->AddWaypoint(20, -2066.41, -2086.21, 8.97, 2000);
return (CreatureAI*)professor_phizzlethorpeAI;
return (CreatureAI*)professor_phizzlethorpeAI;
}
void AddSC_arathi_highlands()
{
Script * newscript;
Script * newscript;
newscript = new Script;
newscript->Name = "npc_professor_phizzlethorpe";
newscript->GetAI = &GetAI_npc_professor_phizzlethorpeAI;
newscript->pQuestAccept = &QuestAccept_npc_professor_phizzlethorpe;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_professor_phizzlethorpe";
newscript->GetAI = &GetAI_npc_professor_phizzlethorpeAI;
newscript->pQuestAccept = &QuestAccept_npc_professor_phizzlethorpe;
newscript->RegisterSelf();
}
@@ -353,53 +353,53 @@ CreatureAI* GetAI_npc_time_rift(Creature *_Creature)
bool GossipHello_npc_saat(Player *player, Creature *_Creature)
{
if (_Creature->isQuestGiver())
player->PrepareQuestMenu(_Creature->GetGUID());
if (_Creature->isQuestGiver())
player->PrepareQuestMenu(_Creature->GetGUID());
if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON,1))
{
player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10000,_Creature->GetGUID());
return true;
}
else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON,1))
{
player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10001,_Creature->GetGUID());
return true;
}
if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON,1))
{
player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10000,_Creature->GetGUID());
return true;
}
else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON,1))
{
player->ADD_GOSSIP_ITEM(0,GOSSIP_ITEM_OBTAIN,GOSSIP_SENDER_MAIN,GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(10001,_Creature->GetGUID());
return true;
}
player->SEND_GOSSIP_MENU(10002,_Creature->GetGUID());
return true;
player->SEND_GOSSIP_MENU(10002,_Creature->GetGUID());
return true;
}
bool GossipSelect_npc_saat(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player,SPELL_CHRONO_BEACON,false);
}
return true;
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
_Creature->CastSpell(player,SPELL_CHRONO_BEACON,false);
}
return true;
}
void AddSC_dark_portal()
{
Script *newscript;
Script *newscript;
newscript = new Script;
newscript->Name = "npc_medivh_bm";
newscript->GetAI = &GetAI_npc_medivh_bm;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_medivh_bm";
newscript->GetAI = &GetAI_npc_medivh_bm;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_time_rift";
newscript->GetAI = &GetAI_npc_time_rift;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_time_rift";
newscript->GetAI = &GetAI_npc_time_rift;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_saat";
newscript->pGossipHello = &GossipHello_npc_saat;
newscript->pGossipSelect = &GossipSelect_npc_saat;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_saat";
newscript->pGossipHello = &GossipHello_npc_saat;
newscript->pGossipSelect = &GossipSelect_npc_saat;
newscript->RegisterSelf();
}
@@ -36,347 +36,347 @@ inline uint32 RandRiftBoss() { return rand()%2 ? C_RKEEP : C_RLORD; }
float PortalLocation[4][4]=
{
{-2041.06, 7042.08, 29.99, 1.30},
{-1968.18, 7042.11, 21.93, 2.12},
{-1885.82, 7107.36, 22.32, 3.07},
{-1928.11, 7175.95, 22.11, 3.44}
{-2041.06, 7042.08, 29.99, 1.30},
{-1968.18, 7042.11, 21.93, 2.12},
{-1885.82, 7107.36, 22.32, 3.07},
{-1928.11, 7175.95, 22.11, 3.44}
};
struct Wave
{
uint32 PortalBoss; //protector of current portal
uint32 NextPortalTime; //time to next portal, or 0 if portal boss need to be killed
uint32 PortalBoss; //protector of current portal
uint32 NextPortalTime; //time to next portal, or 0 if portal boss need to be killed
};
static Wave RiftWaves[]=
{
{RIFT_BOSS, 0},
{C_DEJA, 0},
{RIFT_BOSS, 120000},
{C_TEMPO, 140000},
{RIFT_BOSS, 120000},
{C_AEONUS, 0}
{RIFT_BOSS, 0},
{C_DEJA, 0},
{RIFT_BOSS, 120000},
{C_TEMPO, 140000},
{RIFT_BOSS, 120000},
{C_AEONUS, 0}
};
struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance
{
instance_dark_portal(Map *map) : ScriptedInstance(map) {Initialize();};
instance_dark_portal(Map *map) : ScriptedInstance(map) {Initialize();};
uint32 Encounter[ENCOUNTERS];
uint32 Encounter[ENCOUNTERS];
uint32 mRiftPortalCount;
uint32 mShieldPercent;
uint8 mRiftWaveCount;
uint8 mRiftWaveId;
uint32 mRiftPortalCount;
uint32 mShieldPercent;
uint8 mRiftWaveCount;
uint8 mRiftWaveId;
uint32 NextPortal_Timer;
uint32 NextPortal_Timer;
uint64 MedivhGUID;
uint8 CurrentRiftId;
uint64 MedivhGUID;
uint8 CurrentRiftId;
void Initialize()
{
MedivhGUID = 0;
Clear();
}
void Initialize()
{
MedivhGUID = 0;
Clear();
}
void Clear()
{
for(uint8 i = 0; i < ENCOUNTERS; i++)
Encounter[i] = NOT_STARTED;
void Clear()
{
for(uint8 i = 0; i < ENCOUNTERS; i++)
Encounter[i] = NOT_STARTED;
mRiftPortalCount = 0;
mShieldPercent = 100;
mRiftWaveCount = 0;
mRiftWaveId = 0;
mRiftPortalCount = 0;
mShieldPercent = 100;
mRiftWaveCount = 0;
mRiftWaveId = 0;
CurrentRiftId = 0;
CurrentRiftId = 0;
NextPortal_Timer = 0;
}
NextPortal_Timer = 0;
}
Player* GetPlayerInMap()
{
Map::PlayerList const& players = instance->GetPlayers();
Player* GetPlayerInMap()
{
Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* plr = itr->getSource())
return plr;
}
}
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* plr = itr->getSource())
return plr;
}
}
debug_log("SD2: Instance Black Portal: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}
debug_log("SD2: Instance Black Portal: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}
void UpdateBMWorldState(uint32 id, uint32 state)
{
Map::PlayerList const& players = instance->GetPlayers();
void UpdateBMWorldState(uint32 id, uint32 state)
{
Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->getSource())
player->SendUpdateWorldState(id,state);
}
}else debug_log("SD2: Instance Black Portal: UpdateBMWorldState, but PlayerList is empty!");
}
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* player = itr->getSource())
player->SendUpdateWorldState(id,state);
}
}else debug_log("SD2: Instance Black Portal: UpdateBMWorldState, but PlayerList is empty!");
}
void InitWorldState(bool Enable = true)
{
UpdateBMWorldState(WORLD_STATE_BM,Enable ? 1 : 0);
UpdateBMWorldState(WORLD_STATE_BM_SHIELD,100);
UpdateBMWorldState(WORLD_STATE_BM_RIFT,0);
}
void InitWorldState(bool Enable = true)
{
UpdateBMWorldState(WORLD_STATE_BM,Enable ? 1 : 0);
UpdateBMWorldState(WORLD_STATE_BM_SHIELD,100);
UpdateBMWorldState(WORLD_STATE_BM_RIFT,0);
}
bool IsEncounterInProgress()
{
if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return true;
bool IsEncounterInProgress()
{
if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return true;
return false;
}
return false;
}
void OnPlayerEnter(Player *player)
{
if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return;
void OnPlayerEnter(Player *player)
{
if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return;
player->SendUpdateWorldState(WORLD_STATE_BM,0);
}
player->SendUpdateWorldState(WORLD_STATE_BM,0);
}
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{
if (creature->GetEntry() == C_MEDIVH)
MedivhGUID = creature->GetGUID();
}
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{
if (creature->GetEntry() == C_MEDIVH)
MedivhGUID = creature->GetGUID();
}
//what other conditions to check?
bool CanProgressEvent()
{
if (!GetPlayerInMap())
return false;
//what other conditions to check?
bool CanProgressEvent()
{
if (!GetPlayerInMap())
return false;
return true;
}
return true;
}
uint8 GetRiftWaveId()
{
switch(mRiftPortalCount)
{
case 6:
mRiftWaveId = 2;
return 1;
case 12:
mRiftWaveId = 4;
return 3;
case 18:
return 5;
default:
return mRiftWaveId;
}
}
uint8 GetRiftWaveId()
{
switch(mRiftPortalCount)
{
case 6:
mRiftWaveId = 2;
return 1;
case 12:
mRiftWaveId = 4;
return 3;
case 18:
return 5;
default:
return mRiftWaveId;
}
}
void SetData(uint32 type, uint32 data)
{
Player *player = GetPlayerInMap();
void SetData(uint32 type, uint32 data)
{
Player *player = GetPlayerInMap();
if (!player)
{
debug_log("SD2: Instance Black Portal: SetData (Type: %u Data %u) cannot find any player.", type, data);
return;
}
if (!player)
{
debug_log("SD2: Instance Black Portal: SetData (Type: %u Data %u) cannot find any player.", type, data);
return;
}
switch(type)
{
case TYPE_MEDIVH:
if (data == SPECIAL && Encounter[0] == IN_PROGRESS)
{
--mShieldPercent;
UpdateBMWorldState(WORLD_STATE_BM_SHIELD,mShieldPercent);
switch(type)
{
case TYPE_MEDIVH:
if (data == SPECIAL && Encounter[0] == IN_PROGRESS)
{
--mShieldPercent;
UpdateBMWorldState(WORLD_STATE_BM_SHIELD,mShieldPercent);
if (!mShieldPercent)
{
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{
if (medivh->isAlive())
{
medivh->DealDamage(medivh, medivh->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Encounter[0] = FAIL;
Encounter[1] = NOT_STARTED;
}
}
}
}
else
{
if (data == IN_PROGRESS)
{
debug_log("SD2: Instance Dark Portal: Starting event.");
InitWorldState();
Encounter[1] = IN_PROGRESS;
NextPortal_Timer = 15000;
}
if (!mShieldPercent)
{
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{
if (medivh->isAlive())
{
medivh->DealDamage(medivh, medivh->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
Encounter[0] = FAIL;
Encounter[1] = NOT_STARTED;
}
}
}
}
else
{
if (data == IN_PROGRESS)
{
debug_log("SD2: Instance Dark Portal: Starting event.");
InitWorldState();
Encounter[1] = IN_PROGRESS;
NextPortal_Timer = 15000;
}
if (data == DONE)
{
//this may be completed further out in the post-event
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{
player->GroupEventHappens(QUEST_OPENING_PORTAL,medivh);
player->GroupEventHappens(QUEST_MASTER_TOUCH,medivh);
}
}
if (data == DONE)
{
//this may be completed further out in the post-event
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{
player->GroupEventHappens(QUEST_OPENING_PORTAL,medivh);
player->GroupEventHappens(QUEST_MASTER_TOUCH,medivh);
}
}
Encounter[0] = data;
}
break;
case TYPE_RIFT:
if (data == SPECIAL)
{
if (mRiftPortalCount < 7)
NextPortal_Timer = 5000;
}
else
Encounter[1] = data;
break;
}
}
Encounter[0] = data;
}
break;
case TYPE_RIFT:
if (data == SPECIAL)
{
if (mRiftPortalCount < 7)
NextPortal_Timer = 5000;
}
else
Encounter[1] = data;
break;
}
}
uint32 GetData(uint32 type)
{
switch(type)
{
case TYPE_MEDIVH:
return Encounter[0];
case TYPE_RIFT:
return Encounter[1];
case DATA_PORTAL_COUNT:
return mRiftPortalCount;
case DATA_SHIELD:
return mShieldPercent;
}
return 0;
}
uint32 GetData(uint32 type)
{
switch(type)
{
case TYPE_MEDIVH:
return Encounter[0];
case TYPE_RIFT:
return Encounter[1];
case DATA_PORTAL_COUNT:
return mRiftPortalCount;
case DATA_SHIELD:
return mShieldPercent;
}
return 0;
}
uint64 GetData64(uint32 data)
{
if (data == DATA_MEDIVH)
return MedivhGUID;
uint64 GetData64(uint32 data)
{
if (data == DATA_MEDIVH)
return MedivhGUID;
return 0;
}
return 0;
}
Unit* SummonedPortalBoss(Unit* source)
{
uint32 entry = RiftWaves[GetRiftWaveId()].PortalBoss;
if (entry == RIFT_BOSS)
entry = RandRiftBoss();
Unit* SummonedPortalBoss(Unit* source)
{
uint32 entry = RiftWaves[GetRiftWaveId()].PortalBoss;
if (entry == RIFT_BOSS)
entry = RandRiftBoss();
float x,y,z;
source->GetRandomPoint(source->GetPositionX(),source->GetPositionY(),source->GetPositionZ(),10.0f,x,y,z);
//normalize Z-level if we can, if rift is not at ground level.
z = std::max(instance->GetHeight(x, y, MAX_HEIGHT), instance->GetWaterLevel(x, y));
float x,y,z;
source->GetRandomPoint(source->GetPositionX(),source->GetPositionY(),source->GetPositionZ(),10.0f,x,y,z);
//normalize Z-level if we can, if rift is not at ground level.
z = std::max(instance->GetHeight(x, y, MAX_HEIGHT), instance->GetWaterLevel(x, y));
debug_log("SD2: Instance Dark Portal: Summoning rift boss entry %u.",entry);
debug_log("SD2: Instance Dark Portal: Summoning rift boss entry %u.",entry);
Unit *Summon = source->SummonCreature(entry,x,y,z,source->GetOrientation(),
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
Unit *Summon = source->SummonCreature(entry,x,y,z,source->GetOrientation(),
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
if (Summon)
return Summon;
if (Summon)
return Summon;
debug_log("SD2: Instance Dark Portal: what just happened there? No boss, no loot, no fun...");
return NULL;
}
debug_log("SD2: Instance Dark Portal: what just happened there? No boss, no loot, no fun...");
return NULL;
}
void DoSpawnPortal()
{
Player *player = GetPlayerInMap();
if (!player)
return;
void DoSpawnPortal()
{
Player *player = GetPlayerInMap();
if (!player)
return;
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{
for(uint8 i = 0; i < 4; i++)
{
int tmp = rand()%4;
if (tmp != CurrentRiftId)
{
debug_log("SD2: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID))
{
for(uint8 i = 0; i < 4; i++)
{
int tmp = rand()%4;
if (tmp != CurrentRiftId)
{
debug_log("SD2: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
CurrentRiftId = tmp;
CurrentRiftId = tmp;
Unit *temp = medivh->SummonCreature(C_TIME_RIFT,
PortalLocation[tmp][0],PortalLocation[tmp][1],PortalLocation[tmp][2],PortalLocation[tmp][3],
TEMPSUMMON_CORPSE_DESPAWN,0);
if (temp)
{
Unit *temp = medivh->SummonCreature(C_TIME_RIFT,
PortalLocation[tmp][0],PortalLocation[tmp][1],PortalLocation[tmp][2],PortalLocation[tmp][3],
TEMPSUMMON_CORPSE_DESPAWN,0);
if (temp)
{
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (Unit* boss = SummonedPortalBoss(temp))
{
if (boss->GetEntry() == C_AEONUS)
{
boss->AddThreat(medivh,0.0f);
}
else
{
boss->AddThreat(temp,0.0f);
temp->CastSpell(boss,SPELL_RIFT_CHANNEL,false);
}
}
}
break;
}
}
}
}
if (Unit* boss = SummonedPortalBoss(temp))
{
if (boss->GetEntry() == C_AEONUS)
{
boss->AddThreat(medivh,0.0f);
}
else
{
boss->AddThreat(temp,0.0f);
temp->CastSpell(boss,SPELL_RIFT_CHANNEL,false);
}
}
}
break;
}
}
}
}
void Update(uint32 diff)
{
if (Encounter[1] != IN_PROGRESS)
return;
void Update(uint32 diff)
{
if (Encounter[1] != IN_PROGRESS)
return;
//add delay timer?
if (!CanProgressEvent())
{
Clear();
return;
}
//add delay timer?
if (!CanProgressEvent())
{
Clear();
return;
}
if (NextPortal_Timer)
{
if (NextPortal_Timer < diff)
{
++mRiftPortalCount;
UpdateBMWorldState(WORLD_STATE_BM_RIFT,mRiftPortalCount);
if (NextPortal_Timer)
{
if (NextPortal_Timer < diff)
{
++mRiftPortalCount;
UpdateBMWorldState(WORLD_STATE_BM_RIFT,mRiftPortalCount);
DoSpawnPortal();
NextPortal_Timer = RiftWaves[GetRiftWaveId()].NextPortalTime;
}else NextPortal_Timer -= diff;
}
}
DoSpawnPortal();
NextPortal_Timer = RiftWaves[GetRiftWaveId()].NextPortalTime;
}else NextPortal_Timer -= diff;
}
}
};
InstanceData* GetInstanceData_instance_dark_portal(Map* map)
{
return new instance_dark_portal(map);
return new instance_dark_portal(map);
}
void AddSC_instance_dark_portal()
{
Script *newscript;
Script *newscript;
newscript = new Script;
newscript->Name = "instance_dark_portal";
newscript->GetInstanceData = &GetInstanceData_instance_dark_portal;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "instance_dark_portal";
newscript->GetInstanceData = &GetInstanceData_instance_dark_portal;
newscript->RegisterSelf();
}
@@ -306,5 +306,5 @@ void AddSC_boss_onyxia()
newscript = new Script;
newscript->Name="boss_onyxia";
newscript->GetAI = &GetAI_boss_onyxiaAI;
newscript->RegisterSelf();
newscript->RegisterSelf();
}
@@ -47,158 +47,158 @@ struct TRINITY_DLL_DECL npc_willixAI : public npc_escortAI
{
npc_willixAI(Creature *c) : npc_escortAI(c) {Reset();}
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
void WaypointReached(uint32 i)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
if (!player)
return;
if (!player)
return;
switch (i)
{
case 3:
m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
DoScriptText(SAY_POINT, m_creature, player);
break;
case 4:
m_creature->SummonCreature(ENTRY_BOAR, 2137.66, 1843.98, 48.08, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 8:
DoScriptText(SAY_BLUELEAF, m_creature, player);
break;
case 9:
DoScriptText(SAY_DANGER, m_creature, player);
break;
case 13:
DoScriptText(SAY_BAD, m_creature, player);
break;
case 14:
m_creature->SummonCreature(ENTRY_BOAR, 2078.91, 1704.54, 56.77, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 25:
DoScriptText(SAY_THINK, m_creature, player);
break;
case 31:
DoScriptText(SAY_SOON, m_creature, player);
break;
case 42:
DoScriptText(SAY_FINALY, m_creature, player);
break;
case 43:
m_creature->SummonCreature(ENTRY_BOAR, 1956.43, 1596.97, 81.75, 1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 45:
DoScriptText(SAY_WIN, m_creature, player);
if (player && player->GetTypeId() == TYPEID_PLAYER)
((Player*)player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER,m_creature);
break;
case 46:
DoScriptText(SAY_END, m_creature, player);
break;
}
}
switch (i)
{
case 3:
m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
DoScriptText(SAY_POINT, m_creature, player);
break;
case 4:
m_creature->SummonCreature(ENTRY_BOAR, 2137.66, 1843.98, 48.08, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 8:
DoScriptText(SAY_BLUELEAF, m_creature, player);
break;
case 9:
DoScriptText(SAY_DANGER, m_creature, player);
break;
case 13:
DoScriptText(SAY_BAD, m_creature, player);
break;
case 14:
m_creature->SummonCreature(ENTRY_BOAR, 2078.91, 1704.54, 56.77, 1.54, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 25:
DoScriptText(SAY_THINK, m_creature, player);
break;
case 31:
DoScriptText(SAY_SOON, m_creature, player);
break;
case 42:
DoScriptText(SAY_FINALY, m_creature, player);
break;
case 43:
m_creature->SummonCreature(ENTRY_BOAR, 1956.43, 1596.97, 81.75, 1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 45:
DoScriptText(SAY_WIN, m_creature, player);
if (player && player->GetTypeId() == TYPEID_PLAYER)
((Player*)player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER,m_creature);
break;
case 46:
DoScriptText(SAY_END, m_creature, player);
break;
}
}
void Reset() {}
void Reset() {}
void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO1, m_creature, NULL);
}
void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO1, m_creature, NULL);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(m_creature);
}
void JustDied(Unit* killer)
{
if (PlayerGUID)
{
if (Unit* player = Unit::GetUnit((*m_creature), PlayerGUID))
((Player*)player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
}
}
void JustDied(Unit* killer)
{
if (PlayerGUID)
{
if (Unit* player = Unit::GetUnit((*m_creature), PlayerGUID))
((Player*)player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
}
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool QuestAccept_npc_willix(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
DoScriptText(SAY_READY, creature, player);
creature->setFaction(113);
}
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
DoScriptText(SAY_READY, creature, player);
creature->setFaction(113);
}
return true;
return true;
}
CreatureAI* GetAI_npc_willix(Creature *_Creature)
{
npc_willixAI* thisAI = new npc_willixAI(_Creature);
npc_willixAI* thisAI = new npc_willixAI(_Creature);
thisAI->AddWaypoint(0, 2194.38, 1791.65, 65.48, 5000);
thisAI->AddWaypoint(1, 2188.56, 1805.87, 64.45);
thisAI->AddWaypoint(2, 2187, 1843.49, 59.33);
thisAI->AddWaypoint(3, 2163.27, 1851.67, 56.73, 5000);
thisAI->AddWaypoint(4, 2137.66, 1843.98, 48.08, 5000);
thisAI->AddWaypoint(5, 2140.22, 1845.02, 48.32);
thisAI->AddWaypoint(6, 2131.5, 1804.29, 46.85);
thisAI->AddWaypoint(7, 2096.18, 1789.03, 51.13);
thisAI->AddWaypoint(8, 2074.46, 1780.09, 55.64, 3000);
thisAI->AddWaypoint(9, 2055.12, 1768.67, 58.46, 5000);
thisAI->AddWaypoint(10, 2037.83, 1748.62, 60.27);
thisAI->AddWaypoint(11, 2037.51, 1728.94, 60.85);
thisAI->AddWaypoint(12, 2044.7, 1711.71, 59.71);
thisAI->AddWaypoint(13, 2067.66, 1701.84, 57.77, 3000);
thisAI->AddWaypoint(14, 2078.91, 1704.54, 56.77, 3000);
thisAI->AddWaypoint(15, 2097.65, 1715.24, 54.74);
thisAI->AddWaypoint(16, 2106.44, 1720.98, 54.41);
thisAI->AddWaypoint(17, 2123.96, 1732.56, 52.27);
thisAI->AddWaypoint(18, 2153.82, 1728.73, 51.92);
thisAI->AddWaypoint(19, 2163.49, 1706.33, 54.42);
thisAI->AddWaypoint(20, 2158.75, 1695.98, 55.70);
thisAI->AddWaypoint(21, 2142.6, 1680.72, 58.24);
thisAI->AddWaypoint(22, 2118.31, 1671.54, 59.21);
thisAI->AddWaypoint(23, 2086.02, 1672.04, 61.24);
thisAI->AddWaypoint(24, 2068.81, 1658.93, 61.24);
thisAI->AddWaypoint(25, 2062.82, 1633.31, 64.35, 3000);
thisAI->AddWaypoint(26, 2063.05, 1589.16, 63.26);
thisAI->AddWaypoint(27, 2063.67, 1577.22, 65.89);
thisAI->AddWaypoint(28, 2057.94, 1560.68, 68.40);
thisAI->AddWaypoint(29, 2052.56, 1548.05, 73.35);
thisAI->AddWaypoint(30, 2045.22, 1543.4, 76.65);
thisAI->AddWaypoint(31, 2034.35, 1543.01, 79.70);
thisAI->AddWaypoint(32, 2029.95, 1542.94, 80.79);
thisAI->AddWaypoint(33, 2021.34, 1538.67, 80.8);
thisAI->AddWaypoint(34, 2012.45, 1549.48, 79.93);
thisAI->AddWaypoint(35, 2008.05, 1554.92, 80.44);
thisAI->AddWaypoint(36, 2006.54, 1562.72, 81.11);
thisAI->AddWaypoint(37, 2003.8, 1576.43, 81.57);
thisAI->AddWaypoint(38, 2000.57, 1590.06, 80.62);
thisAI->AddWaypoint(39, 1998.96, 1596.87, 80.22);
thisAI->AddWaypoint(40, 1991.19, 1600.82, 79.39);
thisAI->AddWaypoint(41, 1980.71, 1601.44, 79.77, 3000);
thisAI->AddWaypoint(42, 1967.22, 1600.18, 80.62, 3000);
thisAI->AddWaypoint(43, 1956.43, 1596.97, 81.75, 3000);
thisAI->AddWaypoint(44, 1954.87, 1592.02, 82.18);
thisAI->AddWaypoint(45, 1948.35, 1571.35, 80.96, 30000);
thisAI->AddWaypoint(46, 1947.02, 1566.42, 81.80, 30000);
thisAI->AddWaypoint(0, 2194.38, 1791.65, 65.48, 5000);
thisAI->AddWaypoint(1, 2188.56, 1805.87, 64.45);
thisAI->AddWaypoint(2, 2187, 1843.49, 59.33);
thisAI->AddWaypoint(3, 2163.27, 1851.67, 56.73, 5000);
thisAI->AddWaypoint(4, 2137.66, 1843.98, 48.08, 5000);
thisAI->AddWaypoint(5, 2140.22, 1845.02, 48.32);
thisAI->AddWaypoint(6, 2131.5, 1804.29, 46.85);
thisAI->AddWaypoint(7, 2096.18, 1789.03, 51.13);
thisAI->AddWaypoint(8, 2074.46, 1780.09, 55.64, 3000);
thisAI->AddWaypoint(9, 2055.12, 1768.67, 58.46, 5000);
thisAI->AddWaypoint(10, 2037.83, 1748.62, 60.27);
thisAI->AddWaypoint(11, 2037.51, 1728.94, 60.85);
thisAI->AddWaypoint(12, 2044.7, 1711.71, 59.71);
thisAI->AddWaypoint(13, 2067.66, 1701.84, 57.77, 3000);
thisAI->AddWaypoint(14, 2078.91, 1704.54, 56.77, 3000);
thisAI->AddWaypoint(15, 2097.65, 1715.24, 54.74);
thisAI->AddWaypoint(16, 2106.44, 1720.98, 54.41);
thisAI->AddWaypoint(17, 2123.96, 1732.56, 52.27);
thisAI->AddWaypoint(18, 2153.82, 1728.73, 51.92);
thisAI->AddWaypoint(19, 2163.49, 1706.33, 54.42);
thisAI->AddWaypoint(20, 2158.75, 1695.98, 55.70);
thisAI->AddWaypoint(21, 2142.6, 1680.72, 58.24);
thisAI->AddWaypoint(22, 2118.31, 1671.54, 59.21);
thisAI->AddWaypoint(23, 2086.02, 1672.04, 61.24);
thisAI->AddWaypoint(24, 2068.81, 1658.93, 61.24);
thisAI->AddWaypoint(25, 2062.82, 1633.31, 64.35, 3000);
thisAI->AddWaypoint(26, 2063.05, 1589.16, 63.26);
thisAI->AddWaypoint(27, 2063.67, 1577.22, 65.89);
thisAI->AddWaypoint(28, 2057.94, 1560.68, 68.40);
thisAI->AddWaypoint(29, 2052.56, 1548.05, 73.35);
thisAI->AddWaypoint(30, 2045.22, 1543.4, 76.65);
thisAI->AddWaypoint(31, 2034.35, 1543.01, 79.70);
thisAI->AddWaypoint(32, 2029.95, 1542.94, 80.79);
thisAI->AddWaypoint(33, 2021.34, 1538.67, 80.8);
thisAI->AddWaypoint(34, 2012.45, 1549.48, 79.93);
thisAI->AddWaypoint(35, 2008.05, 1554.92, 80.44);
thisAI->AddWaypoint(36, 2006.54, 1562.72, 81.11);
thisAI->AddWaypoint(37, 2003.8, 1576.43, 81.57);
thisAI->AddWaypoint(38, 2000.57, 1590.06, 80.62);
thisAI->AddWaypoint(39, 1998.96, 1596.87, 80.22);
thisAI->AddWaypoint(40, 1991.19, 1600.82, 79.39);
thisAI->AddWaypoint(41, 1980.71, 1601.44, 79.77, 3000);
thisAI->AddWaypoint(42, 1967.22, 1600.18, 80.62, 3000);
thisAI->AddWaypoint(43, 1956.43, 1596.97, 81.75, 3000);
thisAI->AddWaypoint(44, 1954.87, 1592.02, 82.18);
thisAI->AddWaypoint(45, 1948.35, 1571.35, 80.96, 30000);
thisAI->AddWaypoint(46, 1947.02, 1566.42, 81.80, 30000);
return (CreatureAI*)thisAI;
return (CreatureAI*)thisAI;
}
void AddSC_razorfen_kraul()
{
Script *newscript;
Script *newscript;
newscript = new Script;
newscript->Name = "npc_willix";
newscript->GetAI = &GetAI_npc_willix;
newscript->pQuestAccept = &QuestAccept_npc_willix;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_willix";
newscript->GetAI = &GetAI_npc_willix;
newscript->pQuestAccept = &QuestAccept_npc_willix;
newscript->RegisterSelf();
}
@@ -10,6 +10,6 @@
#define DATA_WHITEMANE 3
#define DATA_DOOR_WHITEMANE 4
#define DATA_HORSEMAN_EVENT 5
#define GAMEOBJECT_PUMPKIN_SHRINE 6
#define DATA_HORSEMAN_EVENT 5
#define GAMEOBJECT_PUMPKIN_SHRINE 6
#endif
+12 -12
View File
@@ -7566,35 +7566,35 @@ CreatureInfo const *GetCreatureInfo(uint32 id)
void ObjectMgr::LoadTransportEvents()
{
QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events");
QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events");
if( !result )
{
barGoLink bar1( 1 );
bar1.step();
sLog.outString( "\n>> Transport events table is empty \n" );
sLog.outString( "\n>> Transport events table is empty \n" );
return;
}
barGoLink bar1( result->GetRowCount() );
barGoLink bar1( result->GetRowCount() );
do
{
bar1.step();
Field *fields = result->Fetch();
Field *fields = result->Fetch();
//Load event values
//Load event values
uint32 entry = fields[0].GetUInt32();
uint32 waypoint_id = fields[1].GetUInt32();
uint32 event_id = fields[2].GetUInt32();
uint32 event_id = fields[2].GetUInt32();
uint32 event_count = (entry*100)+waypoint_id;
TransportEventMap[event_count] = event_id;
}
while(result->NextRow());
uint32 event_count = (entry*100)+waypoint_id;
TransportEventMap[event_count] = event_id;
}
while(result->NextRow());
sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
delete result;
delete result;
}
+1 -1
View File
@@ -2246,7 +2246,7 @@ void Spell::cast(bool skipCheck)
if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
{
if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
{
{
// Calculate chance at that moment (can be depend for example from combo points)
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount()));
+1 -1
View File
@@ -2187,7 +2187,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 45976: // Muru Portal Channel
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite