[7810] Moved ZThread related code on ACE framework. Author: Ambal

Remove ZThread source code from mangos.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-13 18:22:21 -05:00
parent 9dd5a1c6d7
commit 25e5c99dec
60 changed files with 489 additions and 1669 deletions
+2 -2
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@@ -155,7 +155,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
}
/// Exit the realm
bool ChatHandler::HandleServerExitCommand(const char* args)
bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
@@ -163,7 +163,7 @@ bool ChatHandler::HandleServerExitCommand(const char* args)
}
/// Display info on users currently in the realm
bool ChatHandler::HandleAccountOnlineListCommand(const char* args)
bool ChatHandler::HandleAccountOnlineListCommand(const char* /*args*/)
{
///- Get the list of accounts ID logged to the realm
QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0");
+1 -1
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@@ -26,7 +26,7 @@
#define __CLIRUNNABLE_H
/// Command Line Interface handling thread
class CliRunnable : public ZThread::Runnable
class CliRunnable : public ACE_Based::Runnable
{
public:
void run();
+5
View File
@@ -35,8 +35,13 @@ trinity_worldd_SOURCES = \
WorldRunnable.h
## Link world daemon against the shared library
<<<<<<< HEAD:src/mangosd/Makefile.am
trinity_worldd_LDADD = ../bindings/scripts/libtrinityscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a
trinity_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L../../dep/src/g3dlite -L../bindings/scripts/ -L$(libdir) $(TRINI_LIBS) -export-dynamic
=======
mangos_worldd_LDADD = ../bindings/universal/libmangosscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/g3dlite/libg3dlite.a
mangos_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/g3dlite -L../bindings/universal/ -L$(libdir) $(MANGOS_LIBS) -export-dynamic
>>>>>>> 00c7d15a78b1dcdbf888b768c55424183b2231e4:src/mangosd/Makefile.am
## Additional files to include when running 'make dist'
# Include world daemon configuration
+10 -10
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@@ -60,7 +60,7 @@ INSTANTIATE_SINGLETON_1( Master );
volatile uint32 Master::m_masterLoopCounter = 0;
class FreezeDetectorRunnable : public ZThread::Runnable
class FreezeDetectorRunnable : public ACE_Based::Runnable
{
public:
FreezeDetectorRunnable() { _delaytime = 0; }
@@ -79,7 +79,7 @@ public:
w_lastchange = 0;
while(!World::IsStopped())
{
ZThread::Thread::sleep(1000);
ACE_Based::Thread::Sleep(1000);
uint32 curtime = getMSTime();
//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
@@ -115,7 +115,7 @@ public:
}
};
class RARunnable : public ZThread::Runnable
class RARunnable : public ACE_Based::Runnable
{
public:
uint32 numLoops, loopCounter;
@@ -181,7 +181,7 @@ public:
{
while (!World::IsStopped())
{
ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000));
ACE_Based::Thread::Sleep (static_cast<unsigned long> (socketSelecttime / 1000));
checkping ();
}
}
@@ -237,8 +237,8 @@ int Master::Run()
_HookSignals();
///- Launch WorldRunnable thread
ZThread::Thread t(new WorldRunnable);
t.setPriority ((ZThread::Priority )2);
ACE_Based::Thread t(*new WorldRunnable);
t.setPriority ((ACE_Based::Priority )2);
// set server online
LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
@@ -250,10 +250,10 @@ int Master::Run()
#endif
{
///- Launch CliRunnable thread
ZThread::Thread td1(new CliRunnable);
ACE_Based::Thread td1(*new CliRunnable);
}
ZThread::Thread td2(new RARunnable);
ACE_Based::Thread td2(*new RARunnable);
///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
@@ -314,8 +314,8 @@ int Master::Run()
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ZThread::Thread t(fdr);
t.setPriority(ZThread::High);
ACE_Based::Thread t(*fdr);
t.setPriority(ACE_Based::High);
}
///- Launch the world listener socket
+1 -1
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@@ -76,7 +76,7 @@ void WorldRunnable::run()
if (diff <= WORLD_SLEEP_CONST+prevSleepTime)
{
prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff;
ZThread::Thread::sleep(prevSleepTime);
ACE_Based::Thread::Sleep(prevSleepTime);
}
else
prevSleepTime = 0;
+1 -1
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@@ -26,7 +26,7 @@
#define __WORLDRUNNABLE_H
/// Heartbeat thread for the World
class WorldRunnable : public ZThread::Runnable
class WorldRunnable : public ACE_Based::Runnable
{
public:
void run();