Core/Groups: Move all function definition from .h to .cpp

Core/Groups: Remove Group.h dependency from any .h file

--HG--
branch : trunk
This commit is contained in:
Spp
2010-11-29 07:50:31 +01:00
parent 116d845601
commit 25ac835507
33 changed files with 496 additions and 245 deletions
+363
View File
@@ -33,6 +33,26 @@
#include "MapInstanced.h"
#include "Util.h"
Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT)
{
}
Roll::~Roll()
{
}
void Roll::setLoot(Loot *pLoot)
{
link(pLoot, this);
}
Loot* Roll::getLoot()
{
return getTarget();
}
Group::Group()
{
m_leaderGuid = 0;
@@ -1900,3 +1920,346 @@ void Group::ResetMaxEnchantingLevel()
m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING);
}
}
void Group::SetLootMethod(LootMethod method)
{
m_lootMethod = method;
}
void Group::SetLooterGuid(const uint64 &guid)
{
m_looterGuid = guid;
}
void Group::SetLootThreshold(ItemQualities threshold)
{
m_lootThreshold = threshold;
}
void Group::SetLfgQueued(bool queued)
{
m_LfgQueued = queued;
}
bool Group::isLfgQueued()
{
return m_LfgQueued;
}
void Group::SetLfgStatus(uint8 status)
{
m_LfgStatus = status;
}
uint8 Group::GetLfgStatus()
{
return m_LfgStatus;
}
bool Group::isLfgDungeonComplete() const
{
return m_LfgStatus == LFG_STATUS_COMPLETE;
}
void Group::SetLfgDungeonEntry(uint32 dungeonEntry)
{
m_LfgDungeonEntry = dungeonEntry;
}
uint32 Group::GetLfgDungeonEntry(bool id /* = true*/)
{
if (id)
return (m_LfgDungeonEntry & 0x00FFFFFF);
else
return m_LfgDungeonEntry;
}
bool Group::isLfgKickActive() const
{
return m_LfgkicksActive;
}
void Group::SetLfgKickActive(bool active)
{
m_LfgkicksActive = active;
}
uint8 Group::GetLfgKicks() const
{
return m_Lfgkicks;
}
void Group::SetLfgKicks(uint8 kicks)
{
m_Lfgkicks = kicks;
}
void Group::SetLfgRoles(uint64 guid, const uint8 roles)
{
member_witerator slot = _getMemberWSlot(guid);
if (slot == m_memberSlots.end())
return;
slot->roles = roles;
SendUpdate();
}
bool Group::IsFull() const
{
return isRaidGroup() ? (m_memberSlots.size() >= MAXRAIDSIZE) : (m_memberSlots.size() >= MAXGROUPSIZE);
}
bool Group::isLFGGroup() const
{
return m_groupType & GROUPTYPE_LFG;
}
bool Group::isRaidGroup() const
{
return m_groupType & GROUPTYPE_RAID;
}
bool Group::isBGGroup() const
{
return m_bgGroup != NULL;
}
bool Group::IsCreated() const
{
return GetMembersCount() > 0;
}
const uint64& Group::GetLeaderGUID() const
{
return m_leaderGuid;
}
const uint64& Group::GetGUID() const
{
return m_guid;
}
uint32 Group::GetLowGUID() const
{
return GUID_LOPART(m_guid);
}
const char * Group::GetLeaderName() const
{
return m_leaderName.c_str();
}
LootMethod Group::GetLootMethod() const
{
return m_lootMethod;
}
const uint64& Group::GetLooterGuid() const
{
return m_looterGuid;
}
ItemQualities Group::GetLootThreshold() const
{
return m_lootThreshold;
}
bool Group::IsMember(const uint64& guid) const
{
return _getMemberCSlot(guid) != m_memberSlots.end();
}
bool Group::IsLeader(const uint64& guid) const
{
return (GetLeaderGUID() == guid);
}
uint64 Group::GetMemberGUID(const std::string& name)
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->name == name)
return itr->guid;
return 0;
}
bool Group::IsAssistant(uint64 guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
return false;
return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
bool Group::SameSubGroup(uint64 guid1,const uint64& guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if (mslot2 == m_memberSlots.end())
return false;
return SameSubGroup(guid1,&*mslot2);
}
bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
{
member_citerator mslot1 = _getMemberCSlot(guid1);
if (mslot1 == m_memberSlots.end() || !slot2)
return false;
return (mslot1->group == slot2->group);
}
bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
{
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
}
Group::MemberSlotList const& Group::GetMemberSlots() const
{
return m_memberSlots;
}
GroupReference* Group::GetFirstMember()
{
return m_memberMgr.getFirst();
}
uint32 Group::GetMembersCount() const
{
return m_memberSlots.size();
}
uint8 Group::GetMemberGroup(uint64 guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
return (MAX_RAID_SUBGROUPS+1);
return mslot->group;
}
void Group::SetBattlegroundGroup(Battleground *bg)
{
m_bgGroup = bg;
}
void Group::SetAssistant(uint64 guid, const bool &apply)
{
if (!isRaidGroup())
return;
if (_setAssistantFlag(guid, apply))
SendUpdate();
}
void Group::SetMainTank(uint64 guid, const bool &apply)
{
if (!isRaidGroup())
return;
if (_setMainTank(guid, apply))
SendUpdate();
}
void Group::SetMainAssistant(uint64 guid, const bool &apply)
{
if (!isRaidGroup())
return;
if (_setMainAssistant(guid, apply))
SendUpdate();
}
Difficulty Group::GetDifficulty(bool isRaid) const
{
return isRaid ? m_raidDifficulty : m_dungeonDifficulty;
}
Difficulty Group::GetDungeonDifficulty() const
{
return m_dungeonDifficulty;
}
Difficulty Group::GetRaidDifficulty() const
{
return m_raidDifficulty;
}
bool Group::isRollLootActive() const
{
return !RollId.empty();
}
Group::Rolls::iterator Group::GetRoll(uint64 Guid)
{
Rolls::iterator iter;
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
if ((*iter)->itemGUID == Guid && (*iter)->isValid())
return iter;
return RollId.end();
}
void Group::LinkMember(GroupReference *pRef)
{
m_memberMgr.insertFirst(pRef);
}
void Group::DelinkMember(GroupReference* /*pRef*/)
{
}
Group::BoundInstancesMap& Group::GetBoundInstances(Difficulty difficulty)
{
return m_boundInstances[difficulty];
}
void Group::_initRaidSubGroupsCounter()
{
// Sub group counters initialization
if (!m_subGroupsCounts)
m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
memset((void*)m_subGroupsCounts, 0, (MAX_RAID_SUBGROUPS)*sizeof(uint8));
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
++m_subGroupsCounts[itr->group];
}
Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == Guid)
return itr;
return m_memberSlots.end();
}
Group::member_witerator Group::_getMemberWSlot(uint64 Guid)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == Guid)
return itr;
return m_memberSlots.end();
}
void Group::SubGroupCounterIncrease(uint8 subgroup)
{
if (m_subGroupsCounts)
++m_subGroupsCounts[subgroup];
}
void Group::SubGroupCounterDecrease(uint8 subgroup)
{
if (m_subGroupsCounts)
--m_subGroupsCounts[subgroup];
}
void Group::RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->flags & flag)
itr->flags &= ~flag;
}
void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
{
if (apply)
slot->flags |= flag;
else
slot->flags &= ~flag;
}
+77 -224
View File
@@ -19,13 +19,24 @@
#ifndef TRINITYCORE_GROUP_H
#define TRINITYCORE_GROUP_H
#include "GroupReference.h"
#include "GroupRefManager.h"
#include "BattleGround.h"
#include "DBCEnums.h"
#include "Battleground.h"
#include "GroupRefManager.h"
#include "LootMgr.h"
#include "QueryResult.h"
#include "SharedDefines.h"
#include <map>
#include <vector>
class Creature;
class GroupReference;
class InstanceSave;
class Map;
class Player;
class Unit;
class WorldObject;
class WorldPacket;
class WorldSession;
struct MapEntry;
#define MAXGROUPSIZE 5
#define MAXRAIDSIZE 40
@@ -34,11 +45,6 @@
#define GROUP_MAX_LFG_KICKS 3
#define GROUP_LFG_KICK_VOTES_NEEDED 3
class InstanceSave;
class Player;
class Unit;
class WorldSession;
enum RollVote
{
PASS = 0,
@@ -114,13 +120,6 @@ enum GroupUpdateFlags
GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
};
enum RemoveMethod
{
GROUP_REMOVEMETHOD_DEFAULT = 0,
GROUP_REMOVEMETHOD_KICK = 1,
GROUP_REMOVEMETHOD_LEAVE = 2,
};
#define GROUP_UPDATE_FLAGS_COUNT 20
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
@@ -128,12 +127,10 @@ static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1
class Roll : public LootValidatorRef
{
public:
Roll(uint64 _guid, LootItem const& li)
: itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0), rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) {}
~Roll() { }
void setLoot(Loot *pLoot) { link(pLoot, this); }
Loot *getLoot() { return getTarget(); }
Roll(uint64 _guid, LootItem const& li);
~Roll();
void setLoot(Loot *pLoot);
Loot *getLoot();
void targetObjectBuildLink();
uint64 itemGUID;
@@ -198,156 +195,76 @@ class Group
bool AddMember(const uint64 &guid, const char* name);
uint32 RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
void ChangeLeader(const uint64 &guid);
void SetLootMethod(LootMethod method) { m_lootMethod = method; }
void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
void SetLootMethod(LootMethod method);
void SetLooterGuid(const uint64 &guid);
void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
void SetLootThreshold(ItemQualities threshold);
void Disband(bool hideDestroy=false);
// Dungeon Finder
void SetLfgQueued(bool queued) { m_LfgQueued = queued; }
bool isLfgQueued() { return m_LfgQueued; }
void SetLfgStatus(uint8 status) { m_LfgStatus = status; }
uint8 GetLfgStatus() { return m_LfgStatus; }
bool isLfgDungeonComplete() const { return m_LfgStatus == LFG_STATUS_COMPLETE; }
void SetLfgDungeonEntry(uint32 dungeonEntry) { m_LfgDungeonEntry = dungeonEntry; }
uint32 GetLfgDungeonEntry(bool id = true)
{
if (id)
return (m_LfgDungeonEntry & 0x00FFFFFF);
else
return m_LfgDungeonEntry;
}
bool isLfgKickActive() const { return m_LfgkicksActive; }
void SetLfgKickActive(bool active) { m_LfgkicksActive = active; }
uint8 GetLfgKicks() const { return m_Lfgkicks; }
void SetLfgKicks(uint8 kicks) { m_Lfgkicks = kicks; }
void SetLfgRoles(uint64 guid, const uint8 roles)
{
member_witerator slot = _getMemberWSlot(guid);
if (slot == m_memberSlots.end())
return;
slot->roles = roles;
SendUpdate();
}
void SetLfgQueued(bool queued);
bool isLfgQueued();
void SetLfgStatus(uint8 status);
uint8 GetLfgStatus();
bool isLfgDungeonComplete() const;
void SetLfgDungeonEntry(uint32 dungeonEntry);
uint32 GetLfgDungeonEntry(bool id = true);
bool isLfgKickActive() const;
void SetLfgKickActive(bool active);
uint8 GetLfgKicks() const;
void SetLfgKicks(uint8 kicks);
void SetLfgRoles(uint64 guid, const uint8 roles);
// properties accessories
bool IsFull() const { return isRaidGroup() ? (m_memberSlots.size() >= MAXRAIDSIZE) : (m_memberSlots.size() >= MAXGROUPSIZE); }
bool isLFGGroup() const { return m_groupType & GROUPTYPE_LFG; }
bool isRaidGroup() const { return m_groupType & GROUPTYPE_RAID; }
bool isBGGroup() const { return m_bgGroup != NULL; }
bool IsCreated() const { return GetMembersCount() > 0; }
const uint64& GetLeaderGUID() const { return m_leaderGuid; }
const uint64& GetGUID() const { return m_guid; }
uint32 GetLowGUID() const { return GUID_LOPART(m_guid); }
const char * GetLeaderName() const { return m_leaderName.c_str(); }
LootMethod GetLootMethod() const { return m_lootMethod; }
const uint64& GetLooterGuid() const { return m_looterGuid; }
ItemQualities GetLootThreshold() const { return m_lootThreshold; }
bool IsFull() const;
bool isLFGGroup() const;
bool isRaidGroup() const;
bool isBGGroup() const;
bool IsCreated() const;
const uint64& GetLeaderGUID() const;
const uint64& GetGUID() const;
uint32 GetLowGUID() const;
const char * GetLeaderName() const;
LootMethod GetLootMethod() const;
const uint64& GetLooterGuid() const;
ItemQualities GetLootThreshold() const;
// member manipulation methods
bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
uint64 GetMemberGUID(const std::string& name)
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if (itr->name == name)
{
return itr->guid;
}
}
return 0;
}
bool IsAssistant(uint64 guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
return false;
bool IsMember(const uint64& guid) const;
bool IsLeader(const uint64& guid) const;
uint64 GetMemberGUID(const std::string& name);
bool IsAssistant(uint64 guid) const;
return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
Player* GetInvited(const uint64& guid) const;
Player* GetInvited(const std::string& name) const;
bool SameSubGroup(uint64 guid1,const uint64& guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if (mslot2 == m_memberSlots.end())
return false;
return SameSubGroup(guid1,&*mslot2);
}
bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
{
member_citerator mslot1 = _getMemberCSlot(guid1);
if (mslot1 == m_memberSlots.end() || !slot2)
return false;
return (mslot1->group == slot2->group);
}
bool HasFreeSlotSubGroup(uint8 subgroup) const
{
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
}
bool SameSubGroup(uint64 guid1, const uint64& guid2) const;
bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const;
bool SameSubGroup(Player const* member1, Player const* member2) const;
bool HasFreeSlotSubGroup(uint8 subgroup) const;
MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
uint32 GetMembersCount() const { return m_memberSlots.size(); }
MemberSlotList const& GetMemberSlots() const;
GroupReference* GetFirstMember();
uint32 GetMembersCount() const;
void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
uint8 GetMemberGroup(uint64 guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
return (MAX_RAID_SUBGROUPS+1);
return mslot->group;
}
uint8 GetMemberGroup(uint64 guid) const;
void ConvertToLFG();
// some additional raid methods
void ConvertToRaid();
void SetBattlegroundGroup(Battleground *bg) { m_bgGroup = bg; }
void SetBattlegroundGroup(Battleground *bg);
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
void ChangeMembersGroup(Player *player, const uint8 &group);
void SetAssistant(uint64 guid, const bool &apply)
{
if (!isRaidGroup())
return;
if (_setAssistantFlag(guid, apply))
SendUpdate();
}
void SetMainTank(uint64 guid, const bool &apply)
{
if (!isRaidGroup())
return;
if (_setMainTank(guid, apply))
SendUpdate();
}
void SetMainAssistant(uint64 guid, const bool &apply)
{
if (!isRaidGroup())
return;
if (_setMainAssistant(guid, apply))
SendUpdate();
}
void SetAssistant(uint64 guid, const bool &apply);
void SetMainTank(uint64 guid, const bool &apply);
void SetMainAssistant(uint64 guid, const bool &apply);
void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
Difficulty GetDifficulty(bool isRaid) const;
Difficulty GetDungeonDifficulty() const;
Difficulty GetRaidDifficulty() const;
void SetDungeonDifficulty(Difficulty difficulty);
void SetRaidDifficulty(Difficulty difficulty);
uint16 InInstance();
@@ -368,7 +285,7 @@ class Group
/*** LOOT SYSTEM ***/
/*********************************************************/
bool isRollLootActive() const { return !RollId.empty(); }
bool isRollLootActive() const;
void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
void SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
@@ -377,18 +294,7 @@ class Group
void GroupLoot(Loot *loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject);
void MasterLoot(Loot *loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(uint64 Guid)
{
Rolls::iterator iter;
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
{
if ((*iter)->itemGUID == Guid && (*iter)->isValid())
{
return iter;
}
}
return RollId.end();
}
Rolls::iterator GetRoll(uint64 Guid);
void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
void CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise);
void EndRoll(Loot *loot);
@@ -396,15 +302,15 @@ class Group
// related to disenchant rolls
void ResetMaxEnchantingLevel();
void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
void DelinkMember(GroupReference* /*pRef*/) { }
void LinkMember(GroupReference *pRef);
void DelinkMember(GroupReference* /*pRef*/);
InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
InstanceGroupBind* GetBoundInstance(Player* player);
InstanceGroupBind* GetBoundInstance(Map* aMap);
InstanceGroupBind* GetBoundInstance(MapEntry const* mapEntry);
BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
BoundInstancesMap& GetBoundInstances(Difficulty difficulty);
// FG: evil hacks
void BroadcastGroupUpdate(void);
@@ -424,66 +330,13 @@ class Group
void _homebindIfInstance(Player *player);
void _initRaidSubGroupsCounter()
{
// Sub group counters initialization
if (!m_subGroupsCounts)
m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
memset((void*)m_subGroupsCounts, 0, (MAX_RAID_SUBGROUPS)*sizeof(uint8));
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
++m_subGroupsCounts[itr->group];
}
member_citerator _getMemberCSlot(uint64 Guid) const
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if (itr->guid == Guid)
return itr;
}
return m_memberSlots.end();
}
member_witerator _getMemberWSlot(uint64 Guid)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if (itr->guid == Guid)
return itr;
}
return m_memberSlots.end();
}
void SubGroupCounterIncrease(uint8 subgroup)
{
if (m_subGroupsCounts)
++m_subGroupsCounts[subgroup];
}
void SubGroupCounterDecrease(uint8 subgroup)
{
if (m_subGroupsCounts)
--m_subGroupsCounts[subgroup];
}
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if (itr->flags & flag)
itr->flags &= ~flag;
}
}
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
{
if (apply)
slot->flags |= flag;
else
slot->flags &= ~flag;
}
void _initRaidSubGroupsCounter();
member_citerator _getMemberCSlot(uint64 Guid) const;
member_witerator _getMemberWSlot(uint64 Guid);
void SubGroupCounterIncrease(uint8 subgroup);
void SubGroupCounterDecrease(uint8 subgroup);
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
@@ -16,7 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "Group.h"
#include "GroupReference.h"