Core: Fixed compile without PCH
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@@ -25,6 +25,7 @@
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#include "Log.h"
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#include "MapReference.h"
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#include "Player.h"
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#include "CreatureTextMgr.h"
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//Disable CreatureAI when charmed
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void CreatureAI::OnCharmed(bool /*apply*/)
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@@ -19,9 +19,9 @@
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#ifndef TRINITY_CREATUREAI_H
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#define TRINITY_CREATUREAI_H
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#include "Creature.h"
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#include "UnitAI.h"
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#include "Common.h"
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#include "CreatureTextMgr.h"
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class WorldObject;
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class Unit;
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@@ -23,7 +23,6 @@
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "ConditionMgr.h"
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#include "CreatureTextMgr.h"
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#include "Spell.h"
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#include "SmartScript.h"
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@@ -33,6 +33,7 @@
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#include "Group.h"
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#include "Vehicle.h"
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#include "ScriptedGossip.h"
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#include "CreatureTextMgr.h"
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class TrinityStringTextBuilder
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{
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@@ -23,7 +23,6 @@
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "ConditionMgr.h"
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#include "CreatureTextMgr.h"
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#include "Spell.h"
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#include "GridNotifiers.h"
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@@ -27,6 +27,7 @@
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#include "InstanceScript.h"
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#include "ScriptedCreature.h"
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#include "GameEventMgr.h"
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#include "CreatureTextMgr.h"
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#include "SmartScriptMgr.h"
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@@ -23,7 +23,6 @@
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "ConditionMgr.h"
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#include "CreatureTextMgr.h"
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#include "Spell.h"
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//#include "SmartScript.h"
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