Core: Fixed compile without PCH

This commit is contained in:
Shauren
2012-03-01 23:45:07 +01:00
parent 09f0a2c04f
commit 254256668b
10 changed files with 8 additions and 4 deletions
+1
View File
@@ -25,6 +25,7 @@
#include "Log.h"
#include "MapReference.h"
#include "Player.h"
#include "CreatureTextMgr.h"
//Disable CreatureAI when charmed
void CreatureAI::OnCharmed(bool /*apply*/)
+1 -1
View File
@@ -19,9 +19,9 @@
#ifndef TRINITY_CREATUREAI_H
#define TRINITY_CREATUREAI_H
#include "Creature.h"
#include "UnitAI.h"
#include "Common.h"
#include "CreatureTextMgr.h"
class WorldObject;
class Unit;
@@ -23,7 +23,6 @@
#include "CreatureAI.h"
#include "Unit.h"
#include "ConditionMgr.h"
#include "CreatureTextMgr.h"
#include "Spell.h"
#include "SmartScript.h"
@@ -33,6 +33,7 @@
#include "Group.h"
#include "Vehicle.h"
#include "ScriptedGossip.h"
#include "CreatureTextMgr.h"
class TrinityStringTextBuilder
{
@@ -23,7 +23,6 @@
#include "CreatureAI.h"
#include "Unit.h"
#include "ConditionMgr.h"
#include "CreatureTextMgr.h"
#include "Spell.h"
#include "GridNotifiers.h"
@@ -27,6 +27,7 @@
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "GameEventMgr.h"
#include "CreatureTextMgr.h"
#include "SmartScriptMgr.h"
@@ -23,7 +23,6 @@
#include "CreatureAI.h"
#include "Unit.h"
#include "ConditionMgr.h"
#include "CreatureTextMgr.h"
#include "Spell.h"
//#include "SmartScript.h"