*Fix the bug that many talents lose one point.
--HG-- branch : trunk
This commit is contained in:
@@ -868,8 +868,7 @@ enum Targets
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TARGET_DEST_TARGET_ENEMY = 53,
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TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54,
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TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
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TARGET_RANDOM_RAID_MEMBER = 56,
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//TARGET_UNIT_AREA_RAID
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TARGET_UNIT_RAID = 56,
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TARGET_SINGLE_FRIEND_2 = 57,
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TARGET_UNIT_TARGET_RAID = 57,
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TARGET_UNIT_CONE_ALLY = 59,
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+7
-8
@@ -1473,6 +1473,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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case TARGET_UNIT_PARTY_CASTER:
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m_caster->GetPartyMember(TagUnitMap, radius);
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break;
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case TARGET_UNIT_RAID:
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if(Unit *target = m_targets.getUnitTarget())
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TagUnitMap.push_back(target);
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else
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m_caster->GetRaidMember(TagUnitMap, radius);
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break;
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}
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}break;
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@@ -1759,13 +1765,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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TagUnitMap.push_back(m_caster);
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break;
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}
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case TARGET_RANDOM_RAID_MEMBER:
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{
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
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TagUnitMap.push_back(target);
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}break;
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case TARGET_CHAIN_HEAL:
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{
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Unit* pUnitTarget = m_targets.getUnitTarget();
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@@ -3914,7 +3913,7 @@ uint8 Spell::CanCast(bool strict)
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SkillValue = 0;
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// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
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SkillValue += m_currentBasePoints[i]+1;
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SkillValue += m_currentBasePoints[i]/*+1*/;
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// get the required lock value
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int32 ReqValue=0;
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@@ -342,7 +342,7 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
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if(!caster)
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{
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m_caster_guid = target->GetGUID();
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damage = m_currentBasePoints+1; // stored value-1
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//damage = m_currentBasePoints+1; // stored value-1
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m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
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}
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else
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@@ -81,6 +81,7 @@ SpellMgr::SpellMgr()
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case TARGET_UNIT_MASTER:
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case TARGET_UNIT_PET:
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case TARGET_UNIT_PARTY_CASTER:
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case TARGET_UNIT_RAID:
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SpellTargetType[i] = TARGET_TYPE_UNIT_CASTER;
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break;
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case TARGET_UNIT_MINIPET:
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+18
-1
@@ -12943,8 +12943,25 @@ bool Unit::IsInRaidWith(Unit const *unit) const
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return false;
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}
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void Unit::GetRaidMember(std::list<Unit*> &TagUnitMap, float radius)
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void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
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{
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Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
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if(!owner)
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return;
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Group *pGroup = owner->GetGroup();
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if(!pGroup)
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return;
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if( Target && Target != this && Target->isAlive()
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&& IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
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nearMembers.push_back(Target);
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}
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}
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void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
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