Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG-- branch : trunk
This commit is contained in:
@@ -32,7 +32,6 @@
|
||||
#include "Item.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "TimeMgr.h"
|
||||
#include "ProgressBar.h"
|
||||
#include <vector>
|
||||
|
||||
@@ -184,7 +183,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
|
||||
std::ostringstream msgAuctionSalePendingBody;
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
|
||||
time_t distrTime = sGameTime.GetGameTime() + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);
|
||||
time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);
|
||||
|
||||
msgAuctionSalePendingBody.width(16);
|
||||
msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
|
||||
@@ -500,7 +499,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
|
||||
|
||||
void AuctionHouseObject::Update()
|
||||
{
|
||||
time_t curTime = sGameTime.GetGameTime();
|
||||
time_t curTime = sWorld.GetGameTime();
|
||||
///- Handle expired auctions
|
||||
|
||||
// If storage is empty, no need to update. next == NULL in this case.
|
||||
@@ -684,7 +683,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
data << uint32(bid ? GetAuctionOutBid() : 0);
|
||||
//minimal outbid
|
||||
data << uint32(buyout); //auction->buyout
|
||||
data << uint32((expire_time-sGameTime.GetGameTime())*IN_MILISECONDS);//time left
|
||||
data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
|
||||
data << uint64(bidder) ; //auction->bidder current
|
||||
data << uint32(bid); //current bid
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user