[7616] Implement .debug play cinematic and .debig play movie. Rename .debug playsound to .debug play sound. Author: VladimirMangos

*Note: some conflicts of string.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-05 16:58:20 -05:00
parent cb3b6e7c77
commit 24e24d3c02
11 changed files with 128 additions and 6 deletions
+7 -3
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@@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`; DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` ( CREATE TABLE `db_version` (
`version` varchar(120) default NULL, `version` varchar(120) default NULL,
`required_7615_01_mangos_command` bit(1) default NULL `required_7616_02_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
-- --
@@ -266,7 +266,9 @@ INSERT INTO `command` VALUES
('debug arena',3,'Syntax: .debug arena\r\n\r\nToggle debug mode for arenas. In debug mode GM can start arena with single player.'), ('debug arena',3,'Syntax: .debug arena\r\n\r\nToggle debug mode for arenas. In debug mode GM can start arena with single player.'),
('debug bg',3,'Syntax: .debug bg\r\n\r\nToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.'), ('debug bg',3,'Syntax: .debug bg\r\n\r\nToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.'),
('debug getvalue',3,'Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.'), ('debug getvalue',3,'Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.'),
('debug playsound',1,'Syntax: .debug playsound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'), ('debug play cinematic',1,'Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n'),
('debug play movie',1,'Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.'),
('debug play sound',1,'Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),
('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'), ('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'),
('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'), ('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'),
('debug Mod32Value',3,'Syntax: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'), ('debug Mod32Value',3,'Syntax: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'),
@@ -2923,7 +2925,9 @@ INSERT INTO `mangos_string` VALUES
(1124,'Wrong pet type',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1124,'Wrong pet type',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1125,'Your pet learned all talents',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1125,'Your pet learned all talents',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1126,'Your pet talents have been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (1126,'Your pet talents have been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1127,'Talents of %s\'s pet reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); (1127,'Talents of %s\'s pet reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1200,'You try to view cinemitic %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1201,'You try to view movie %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
/*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */; /*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
@@ -0,0 +1,6 @@
ALTER TABLE db_version CHANGE COLUMN required_7615_01_mangos_command required_7616_01_mangos_mangos_string bit;
DELETE FROM mangos_string WHERE entry IN(1200,1201);
INSERT INTO mangos_string VALUES
(1200,'You try to view cinemitic %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(1201,'You try to view movie %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+8
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@@ -0,0 +1,8 @@
ALTER TABLE db_version CHANGE COLUMN required_7616_01_mangos_mangos_string required_7616_02_mangos_command bit;
DELETE FROM `command` WHERE `name` IN ('debug playsound','debug play sound','debug play cinematic','debug play movie');
INSERT INTO `command` VALUES
('debug play cinematic',1,'Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n'),
('debug play movie',1,'Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.'),
('debug play sound',1,'Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...');
+9 -1
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@@ -108,6 +108,14 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL } { NULL, 0, false, NULL, "", NULL }
}; };
static ChatCommand debugPlayCommandTable[] =
{
{ "cinematic", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlayCinematicCommand, "", NULL },
{ "movie", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlayMovieCommand, "", NULL },
{ "sound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand debugSendCommandTable[] = static ChatCommand debugSendCommandTable[] =
{ {
{ "buyerror", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendBuyErrorCommand, "", NULL }, { "buyerror", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendBuyErrorCommand, "", NULL },
@@ -135,7 +143,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugGetLootRecipient, "", NULL }, { "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugGetLootRecipient, "", NULL },
{ "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetValue, "", NULL }, { "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetValue, "", NULL },
{ "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL }, { "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL },
{ "playsound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL }, { "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable },
{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable }, { "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
{ "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL }, { "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL },
{ "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL }, { "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL },
+4 -1
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@@ -129,7 +129,6 @@ class ChatHandler
bool HandleDebugGetLootRecipient(const char * args); bool HandleDebugGetLootRecipient(const char * args);
bool HandleDebugGetValue(const char* args); bool HandleDebugGetValue(const char* args);
bool HandleDebugMod32Value(const char* args); bool HandleDebugMod32Value(const char* args);
bool HandleDebugPlaySoundCommand(const char* args);
bool HandleDebugSetValue(const char* args); bool HandleDebugSetValue(const char* args);
bool HandleDebugSetItemFlagCommand(const char * args); bool HandleDebugSetItemFlagCommand(const char * args);
bool HandleDebugSpawnVehicle(const char * args); bool HandleDebugSpawnVehicle(const char * args);
@@ -144,6 +143,10 @@ class ChatHandler
bool HandleBindSightCommand(const char* args); bool HandleBindSightCommand(const char* args);
bool HandleUnbindSightCommand(const char* args); bool HandleUnbindSightCommand(const char* args);
bool HandleDebugPlayCinematicCommand(const char* args);
bool HandleDebugPlayMovieCommand(const char* args);
bool HandleDebugPlaySoundCommand(const char* args);
bool HandleDebugSendBuyErrorCommand(const char* args); bool HandleDebugSendBuyErrorCommand(const char* args);
bool HandleDebugSendChannelNotifyCommand(const char* args); bool HandleDebugSendChannelNotifyCommand(const char* args);
bool HandleDebugSendChatMsgCommand(const char* args); bool HandleDebugSendChatMsgCommand(const char* args);
+7 -1
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@@ -48,6 +48,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt); DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt); DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt); DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt); DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt); DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt); DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
@@ -78,7 +79,9 @@ DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently //DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt); DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt); DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt); DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
DBCStorage <ItemEntry> sItemStore(Itemfmt); DBCStorage <ItemEntry> sItemStore(Itemfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt); DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); //DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
@@ -93,6 +96,7 @@ DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt); DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
DBCStorage <MapEntry> sMapStore(MapEntryfmt); DBCStorage <MapEntry> sMapStore(MapEntryfmt);
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt); DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
@@ -199,7 +203,7 @@ void LoadDBCStores(const std::string& dataPath)
{ {
std::string dbcPath = dataPath+"dbc/"; std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 75; const uint32 DBCFilesCount = 77;
barGoLink bar( DBCFilesCount ); barGoLink bar( DBCFilesCount );
@@ -236,6 +240,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
@@ -286,6 +291,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
+2
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@@ -72,6 +72,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
extern DBCStorage <CharTitlesEntry> sCharTitlesStore; extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
extern DBCStorage <ChrClassesEntry> sChrClassesStore; extern DBCStorage <ChrClassesEntry> sChrClassesStore;
extern DBCStorage <ChrRacesEntry> sChrRacesStore; extern DBCStorage <ChrRacesEntry> sChrRacesStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore; extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore; extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore; extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
@@ -108,6 +109,7 @@ extern DBCStorage <ItemSetEntry> sItemSetStore;
extern DBCStorage <LockEntry> sLockStore; extern DBCStorage <LockEntry> sLockStore;
extern DBCStorage <MailTemplateEntry> sMailTemplateStore; extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore; extern DBCStorage <MapEntry> sMapStore;
extern DBCStorage <MovieEntry> sMovieStore;
extern DBCStorage <QuestSortEntry> sQuestSortStore; extern DBCStorage <QuestSortEntry> sQuestSortStore;
extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore; extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore; extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
+28
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@@ -651,6 +651,27 @@ struct ChrRacesEntry
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...) uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
}; };
/* not used
struct CinematicCameraEntry
{
uint32 id; // 0 index
char* filename; // 1
uint32 soundid; // 2 in SoundEntries.dbc or 0
float start_x; // 3
float start_y; // 4
float start_z; // 5
float unk6; // 6 speed?
};
*/
struct CinematicSequencesEntry
{
uint32 Id; // 0 index
//uint32 unk1; // 1 always 0
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
// 3-9 always 0
};
struct CreatureDisplayInfoEntry struct CreatureDisplayInfoEntry
{ {
uint32 Displayid; // 0 m_ID uint32 Displayid; // 0 m_ID
@@ -1084,6 +1105,13 @@ struct MapEntry
} }
}; };
struct MovieEntry
{
uint32 Id; // 0 index
//char* filename; // 1
//uint32 unk2; // 2 always 100
};
struct QuestSortEntry struct QuestSortEntry
{ {
uint32 id; // 0 m_ID uint32 id; // 0 m_ID
+2
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@@ -36,6 +36,7 @@ const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
// ChatChannelsEntryfmt, index not used (more compact store) // ChatChannelsEntryfmt, index not used (more compact store)
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
const char CreatureSpellDatafmt[]="nxxxxxxxx"; const char CreatureSpellDatafmt[]="nxxxxxxxx";
@@ -72,6 +73,7 @@ const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiii
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix"; const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
const char MovieEntryfmt[]="nxx";
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
+48
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@@ -242,6 +242,54 @@ bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args)
return true; return true;
} }
bool ChatHandler::HandleDebugPlayCinematicCommand(const char* args)
{
// USAGE: .debug play cinematic #cinematicid
// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
if( !*args )
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwId = atoi((char*)args);
if(!sCinematicSequencesStore.LookupEntry(dwId))
{
PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SendCinematicStart(dwId);
return true;
}
bool ChatHandler::HandleDebugPlayMovieCommand(const char* args)
{
// USAGE: .debug play movie #movieid
// #movieid - ID decimal number from Movie.dbc (1st column)
if( !*args )
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
uint32 dwId = atoi((char*)args);
if(!sMovieStore.LookupEntry(dwId))
{
PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SendMovieStart(dwId);
return true;
}
//Play sound //Play sound
bool ChatHandler::HandleDebugPlaySoundCommand(const char* args) bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
{ {
+7
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@@ -854,6 +854,13 @@ enum TrinityStrings
LANG_WORLD_CLOSED = 7523, LANG_WORLD_CLOSED = 7523,
LANG_WORLD_OPENED = 7524, LANG_WORLD_OPENED = 7524,
// Debug commands
LANG_CINEMATIC_NOT_EXIST = 1200,
LANG_MOVIE_NOT_EXIST = 1201,
// Room for more debug 1202-1299 not used
// FREE IDS 1300-9999
// Use for not-in-offcial-sources patches // Use for not-in-offcial-sources patches
// 10000-10999 // 10000-10999
// opvp hp // opvp hp