[7616] Implement .debug play cinematic and .debig play movie. Rename .debug playsound to .debug play sound. Author: VladimirMangos
*Note: some conflicts of string. --HG-- branch : trunk
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@@ -651,6 +651,27 @@ struct ChrRacesEntry
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uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
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};
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/* not used
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struct CinematicCameraEntry
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{
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uint32 id; // 0 index
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char* filename; // 1
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uint32 soundid; // 2 in SoundEntries.dbc or 0
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float start_x; // 3
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float start_y; // 4
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float start_z; // 5
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float unk6; // 6 speed?
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};
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*/
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struct CinematicSequencesEntry
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{
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uint32 Id; // 0 index
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//uint32 unk1; // 1 always 0
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//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
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// 3-9 always 0
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};
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struct CreatureDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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@@ -1084,6 +1105,13 @@ struct MapEntry
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}
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};
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struct MovieEntry
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{
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uint32 Id; // 0 index
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//char* filename; // 1
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//uint32 unk2; // 2 always 100
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};
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struct QuestSortEntry
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{
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uint32 id; // 0 m_ID
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