[7616] Implement .debug play cinematic and .debig play movie. Rename .debug playsound to .debug play sound. Author: VladimirMangos

*Note: some conflicts of string.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-05 16:58:20 -05:00
parent cb3b6e7c77
commit 24e24d3c02
11 changed files with 128 additions and 6 deletions
+28
View File
@@ -651,6 +651,27 @@ struct ChrRacesEntry
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
};
/* not used
struct CinematicCameraEntry
{
uint32 id; // 0 index
char* filename; // 1
uint32 soundid; // 2 in SoundEntries.dbc or 0
float start_x; // 3
float start_y; // 4
float start_z; // 5
float unk6; // 6 speed?
};
*/
struct CinematicSequencesEntry
{
uint32 Id; // 0 index
//uint32 unk1; // 1 always 0
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
// 3-9 always 0
};
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
@@ -1084,6 +1105,13 @@ struct MapEntry
}
};
struct MovieEntry
{
uint32 Id; // 0 index
//char* filename; // 1
//uint32 unk2; // 2 always 100
};
struct QuestSortEntry
{
uint32 id; // 0 m_ID