Core/Players: This should fix crashes related to trading soulbound items
Updates issue #4162. Updates issue #4165. --HG-- branch : trunk extra : rebase_source : eb30f245cb3a24ade6823d2fbb025cc9998870df
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@@ -11597,7 +11597,7 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool
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pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
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pItem->SetNotRefundable(this);
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pItem->SetSoulboundTradeable(NULL, this, false);
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RemoveTradeableItem(pItem->GetGUIDLow());
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RemoveTradeableItem(pItem);
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pItem->SetState(ITEM_REMOVED, this);
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}
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@@ -11716,7 +11716,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
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pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
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pItem->SetNotRefundable(this);
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pItem->SetSoulboundTradeable(NULL, this, false);
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RemoveTradeableItem(pItem->GetGUIDLow());
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RemoveTradeableItem(pItem);
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pItem->SetState(ITEM_REMOVED, this);
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pItem2->SetState(ITEM_CHANGED, this);
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@@ -11806,6 +11806,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
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RemoveEnchantmentDurations(pItem);
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RemoveItemDurations(pItem);
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RemoveTradeableItem(pItem);
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if (bag == INVENTORY_SLOT_BAG_0)
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{
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@@ -11888,15 +11889,6 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
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it->RemoveFromWorld();
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it->DestroyForPlayer(this);
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}
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for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
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{
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if ((*itr)->GetGUID() == it->GetGUID())
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{
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m_itemSoulboundTradeable.erase(itr++);
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break;
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}
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++itr;
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}
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}
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}
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@@ -11948,7 +11940,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
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pItem->SetNotRefundable(this);
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pItem->SetSoulboundTradeable(NULL, this, false);
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RemoveTradeableItem(pItem->GetGUIDLow());
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RemoveTradeableItem(pItem);
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ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
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@@ -12915,16 +12907,15 @@ void Player::UpdateSoulboundTradeItems()
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}
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}
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void Player::RemoveTradeableItem(uint32 lowGuid)
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void Player::RemoveTradeableItem(Item* item)
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{
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for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
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for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end(); ++itr)
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{
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if ((*itr)->GetGUIDLow() == lowGuid)
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if ((*itr) == item)
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{
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m_itemSoulboundTradeable.erase(itr++);
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m_itemSoulboundTradeable.erase(itr);
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break;
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}
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++itr;
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}
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}
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@@ -1262,7 +1262,7 @@ class Player : public Unit, public GridObject<Player>
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void UpdateEnchantTime(uint32 time);
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void UpdateSoulboundTradeItems();
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void RemoveTradeableItem(uint32 guid);
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void RemoveTradeableItem(Item* item);
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void UpdateItemDuration(uint32 time, bool realtimeonly = false);
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void AddEnchantmentDurations(Item *item);
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void RemoveEnchantmentDurations(Item *item);
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