Core/Battlefield: Fix queue invite in war time
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@@ -133,7 +133,7 @@ bool Battlefield::Update(uint32 diff)
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m_Timer -= diff;
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// Invite players a few minutes before the battle's beginning
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if (!m_StartGrouping && m_Timer <= m_StartGroupingTimer)
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if (!IsWarTime() && !m_StartGrouping && m_Timer <= m_StartGroupingTimer)
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{
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m_StartGrouping = true;
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InvitePlayersInZoneToQueue();
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