[7489] Update gameobject rotation fields if need. Author: VladimirMangos
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
--HG--
branch : trunk
This commit is contained in:
@@ -444,6 +444,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
|
||||
|
||||
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
|
||||
|
||||
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
|
||||
|
||||
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
|
||||
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
|
||||
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
|
||||
|
||||
Reference in New Issue
Block a user