Core/Talents: Update talent system, remove talent points
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@@ -168,7 +168,7 @@ class spell_dru_eclipse_energize : public SpellScriptLoader
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Player* caster = GetCaster()->ToPlayer();
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// No boomy, no deal.
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if (caster->GetPrimaryTalentTree(caster->GetActiveSpec()) != TALENT_TREE_DRUID_BALANCE)
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if (caster->GetTalentSpec(caster->GetActiveSpec()) != TALENT_SPEC_DRUID_BALANCE)
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return;
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switch (GetSpellInfo()->Id)
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