--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-25 11:34:01 -05:00
+26 -1
View File
@@ -33,6 +33,7 @@
#include "SharedDefines.h" #include "SharedDefines.h"
#include "GameSystem/GridRefManager.h" #include "GameSystem/GridRefManager.h"
#include "MapRefManager.h" #include "MapRefManager.h"
#include "mersennetwister/MersenneTwister.h"
#include <bitset> #include <bitset>
#include <list> #include <list>
@@ -410,10 +411,34 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier); template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier); template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier); template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier);
CreatureGroupHolderType CreatureGroupHolder;
MTRand mtRand;
TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL); TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL);
int32 irand(int32 min, int32 max)
{
return int32 (mtRand.randInt(max - min)) + min;
}
CreatureGroupHolderType CreatureGroupHolder; uint32 urand(uint32 min, uint32 max)
{
return mtRand.randInt(max - min) + min;
}
int32 rand32()
{
return mtRand.randInt();
}
double rand_norm(void)
{
return mtRand.randExc();
}
double rand_chance(void)
{
return mtRand.randExc(100.0);
}
Creature* GetCreature(uint64 guid); Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid); GameObject* GetGameObject(uint64 guid);