Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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@@ -274,7 +274,7 @@ struct mob_ravenous_furbolgAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -380,7 +380,7 @@ struct mob_frenzied_worgenAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -489,7 +489,7 @@ struct mob_ferocious_rhinoAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -702,7 +702,7 @@ struct mob_palehoof_orbAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if (currentPhase==PHASE_NONE)
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if (currentPhase == PHASE_NONE)
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return;
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if (SummonTimer<=diff)
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