Code Style (game + scripts only):

"==" --> " == " (when needed)

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 23:25:02 +02:00
parent 49d05ba9aa
commit 2454c290b8
98 changed files with 738 additions and 738 deletions
+3 -3
View File
@@ -1845,7 +1845,7 @@ enum Mootoo_the_Younger_Entries
};
bool QuestAccept_npc_mootoo_the_younger(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId()==QUEST_ESCAPING_THE_MIST)
if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST)
{
switch (pPlayer->GetTeam())
{
@@ -1930,7 +1930,7 @@ enum Script_Texts_Bonker_Togglevolt
bool QuestAccept_npc_bonker_togglevolt(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
if (quest->GetQuestId()==QUEST_GET_ME_OUTA_HERE)
if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
{
switch (pPlayer->GetTeam())
{
@@ -1967,7 +1967,7 @@ struct npc_bonker_togglevoltAI : public npc_escortAI
{
if (GetAttack() && UpdateVictim())
{
if (Bonker_agro==0)
if (Bonker_agro == 0)
{
DoScriptText(SAY_bonker_1,m_creature);
Bonker_agro++;
@@ -131,11 +131,11 @@ struct boss_malygosAI : public ScriptedAI
if (victim == m_creature)
return;
if (phase ==1)
if (phase == 1)
DoScriptText(RAND(SAY_PHASE1_SLAY_1,SAY_PHASE1_SLAY_2,SAY_PHASE1_SLAY_3), m_creature);
if (phase ==2)
if (phase == 2)
DoScriptText(RAND(SAY_PHASE2_SLAY_1,SAY_PHASE2_SLAY_2,SAY_PHASE2_SLAY_3), m_creature);
if (phase ==3)
if (phase == 3)
DoScriptText(RAND(SAY_PHASE3_SLAY_1,SAY_PHASE3_SLAY_2,SAY_PHASE3_SLAY_3), m_creature);
}
};
@@ -274,7 +274,7 @@ struct mob_ravenous_furbolgAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
if (pInstance)
if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
@@ -380,7 +380,7 @@ struct mob_frenzied_worgenAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
if (pInstance)
if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
@@ -489,7 +489,7 @@ struct mob_ferocious_rhinoAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
if (pInstance)
if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
@@ -702,7 +702,7 @@ struct mob_palehoof_orbAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if (currentPhase==PHASE_NONE)
if (currentPhase == PHASE_NONE)
return;
if (SummonTimer<=diff)