Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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@@ -404,7 +404,7 @@ enum RealmZone
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#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
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#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
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#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
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#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong == 0) unit, datalong = spell_id
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#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
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#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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#define SCRIPT_COMMAND_LOAD_PATH 20 // source = unit, path = datalong, repeatable datalong2
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