Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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+3
-3
@@ -1693,7 +1693,7 @@ class Player : public Unit, public GridObject<Player>
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bool IsGroupVisibleFor(Player* p) const;
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bool IsInSameGroupWith(Player const* p) const;
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bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
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bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
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void UninviteFromGroup();
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static void RemoveFromGroup(Group* group, uint64 guid);
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void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
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@@ -2185,7 +2185,7 @@ class Player : public Unit, public GridObject<Player>
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typedef std::set<uint64> ClientGUIDs;
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ClientGUIDs m_clientGUIDs;
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bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
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bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
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bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool IsVisibleInGridForPlayer(Player const* pl) const;
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@@ -2650,7 +2650,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
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continue;
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// special case (skip >10sec spell casts for instant cast setting)
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if (mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
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if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
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continue;
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totalmul *= 1.0f + (float)mod->value / 100.0f;
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