Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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@@ -372,7 +372,7 @@ bool QuestMenu::HasItem(uint32 questid)
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{
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for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
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{
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if (i->m_qId==questid)
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if (i->m_qId == questid)
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{
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return true;
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}
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@@ -512,7 +512,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0); // new 3.3.0, honor multiplier?
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
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data << int32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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@@ -577,7 +577,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
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WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
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data << uint32(pQuest->GetQuestId()); // quest id
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data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
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data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
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data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
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data << uint32(pQuest->GetMinLevel()); // min level
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data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
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@@ -600,7 +600,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
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data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
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data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
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data << int32(pQuest->GetRewSpellCast()); // casted spell
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// rewarded honor points
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@@ -765,7 +765,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
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data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0); // unk, honor multiplier?
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data << uint32(0x08); // unused by client?
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
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data << int32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(0); // unknown
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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