Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
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@@ -452,7 +452,7 @@ struct CreatureEventAI_Event
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struct
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{
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uint32 spellId;
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uint32 schoolMask; // -1 (==0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
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uint32 schoolMask; // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
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uint32 repeatMin;
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uint32 repeatMax;
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} spell_hit;
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