Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
This commit is contained in:
+23
-23
@@ -127,13 +127,13 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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criteria->ID, criteria->requiredType,dataType);
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return false;
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}
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if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE)==0)
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if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,classRace.class_id);
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return false;
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}
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if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE)==0)
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if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,classRace.race_id);
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@@ -163,19 +163,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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if (!spellEntry)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
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criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
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return false;
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}
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if (aura.effect_idx >= 3)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
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criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
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criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
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return false;
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}
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if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
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criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
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criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
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return false;
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}
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return true;
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@@ -294,7 +294,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
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{
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uint32 zone_id,area_id;
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source->GetZoneAndAreaId(zone_id,area_id);
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return area.id==zone_id || area.id==area_id;
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return area.id == zone_id || area.id == area_id;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
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@@ -311,7 +311,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
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return false; // always fail
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
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return source->GetMap()->GetSpawnMode()==difficulty.difficulty;
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return source->GetMap()->GetSpawnMode() == difficulty.difficulty;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
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return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
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@@ -327,7 +327,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
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BattleGround* bg = source->GetBattleGround();
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if (!bg)
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return false;
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return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
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return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
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}
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case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
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{
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@@ -404,7 +404,7 @@ void AchievementMgr::Reset()
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void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
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{
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
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sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
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if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
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@@ -613,7 +613,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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return;
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#ifdef TRINITY_DEBUG
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
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sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
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#endif
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@@ -701,7 +701,7 @@ static const uint32 achievIdForDangeon[][4] =
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*/
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void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
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{
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
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sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
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if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
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@@ -944,7 +944,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (!achievIdForDangeon[j][2])
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break; // for
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}
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else if (GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL)
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else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
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{
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// dungeon in normal mode accepted
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if (!achievIdForDangeon[j][1])
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@@ -964,7 +964,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (!found)
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continue;
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//FIXME: work only for instances where max==min for players
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//FIXME: work only for instances where max == min for players
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if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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@@ -985,7 +985,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// if team check required: must kill by opposition faction
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if (achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
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if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam())
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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@@ -1102,7 +1102,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// zone specific
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if (achievementCriteria->loot_type.lootTypeCount==1)
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if (achievementCriteria->loot_type.lootTypeCount == 1)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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@@ -1125,7 +1125,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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continue;
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// additional requirements
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if (achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
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if (achievementCriteria->win_rated_arena.flag == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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@@ -1688,7 +1688,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
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}
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// all criterias completed requirement
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if (completed_all && achievmentForTestCount==0)
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if (completed_all && achievmentForTestCount == 0)
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return true;
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return false;
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@@ -1696,7 +1696,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
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void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
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{
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
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sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
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CriteriaProgress *progress = NULL;
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@@ -1935,7 +1935,7 @@ AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteria
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void AchievementGlobalMgr::LoadAchievementCriteriaList()
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{
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if (sAchievementCriteriaStore.GetNumRows()==0)
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if (sAchievementCriteriaStore.GetNumRows() == 0)
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{
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barGoLink bar(1);
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bar.step();
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@@ -1964,7 +1964,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
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void AchievementGlobalMgr::LoadAchievementReferenceList()
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{
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if (sAchievementStore.GetNumRows()==0)
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if (sAchievementStore.GetNumRows() == 0)
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{
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barGoLink bar(1);
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bar.step();
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@@ -2093,11 +2093,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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if (criteria->do_emote.count==0)
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if (criteria->do_emote.count == 0)
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continue;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
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if (criteria->win_duel.duelCount==0)
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if (criteria->win_duel.duelCount == 0)
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continue;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
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@@ -2292,7 +2292,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
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uint32 entry = fields[0].GetUInt32();
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if (m_achievementRewards.find(entry)==m_achievementRewards.end())
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if (m_achievementRewards.find(entry) == m_achievementRewards.end())
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{
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sLog.outErrorDb("Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
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continue;
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