*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -1,66 +0,0 @@
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Rokmar
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SD%Complete: 100
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SDComment:
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SDCategory: Coilfang Resevoir, Slave Pens
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EndScriptData */
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#include "../../../creature/simple_ai.h"
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#define SPELL_WATTER_SPIT 40086
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#define SPELL_GRIEVOUS_WOUND 31956
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#define SPELL_ENSARING_MOSS 31948
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CreatureAI* GetAI_boss_rokmar_the_crackler(Creature *_Creature)
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{
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SimpleAI* ai = new SimpleAI (_Creature);
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//Watter Spit
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ai->Spell[0].Enabled = true;
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ai->Spell[0].Spell_Id = SPELL_WATTER_SPIT;
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ai->Spell[0].Cooldown = 15000;
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ai->Spell[0].First_Cast = 15000;
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ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET;
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//Grievous Wound
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ai->Spell[1].Enabled = true;
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ai->Spell[1].Spell_Id = SPELL_GRIEVOUS_WOUND;
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ai->Spell[1].Cooldown = 25000;
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ai->Spell[1].First_Cast = 15000;
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ai->Spell[1].Cast_Target_Type = CAST_HOSTILE_TARGET;
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//Ensaring Moss
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ai->Spell[2].Enabled = true;
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ai->Spell[2].Spell_Id = SPELL_ENSARING_MOSS;
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ai->Spell[2].Cooldown = 15000 + (rand()%10000);
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ai->Spell[2].First_Cast = 25000;
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ai->Spell[2].Cast_Target_Type = CAST_HOSTILE_TARGET;
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return ai;
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}
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void AddSC_boss_rokmar_the_crackler()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_rokmar_the_crackler";
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newscript->GetAI = GetAI_boss_rokmar_the_crackler;
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m_scripts[nrscripts++] = newscript;
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}
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@@ -1,80 +0,0 @@
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Ghazan
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SD%Complete: 100
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SDComment:
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SDCategory: Coilfang Resevoir, Underbog
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EndScriptData */
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#include "../../../creature/simple_ai.h"
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#include "precompiled.h"
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/*
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--== Ghaz'an ==--
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*Acid Spit - 34290; timer: 8sec
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*Enrage - 20% hp; 40683
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*Tail Sweep - 34267; timer: ~10sec
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*Acid Breath - 34268; timer: 5sec
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*/
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CreatureAI* GetAI_boss_ghazan(Creature *_Creature)
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{
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SimpleAI* ai = new SimpleAI (_Creature);
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// Acid Spit - 34290; timer: 8sec
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ai->Spell[0].Enabled = true;
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ai->Spell[0].Spell_Id = 34290;
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ai->Spell[0].Cooldown = 8000;
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ai->Spell[0].First_Cast = 8000;
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ai->Spell[0].Cast_Target_Type = CAST_SELF;
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// Acid Breath - 34268; timer: 5sec
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ai->Spell[1].Enabled = true;
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ai->Spell[1].Spell_Id = 34268;
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ai->Spell[1].Cooldown = 5000;
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ai->Spell[1].First_Cast = 5000;
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ai->Spell[1].Cast_Target_Type = CAST_SELF;
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// Tail Sweep - 34267
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ai->Spell[2].Enabled = true;
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ai->Spell[2].Spell_Id = 34267;
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ai->Spell[2].Cooldown = 10000;
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ai->Spell[2].First_Cast = 10000;
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ai->Spell[2].Cast_Target_Type = CAST_SELF;
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// Enrage - 20% hp; 40683
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ai->Spell[3].Enabled = true;
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ai->Spell[3].Spell_Id = 40683;
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ai->Spell[3].Cooldown = -1;
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ai->Spell[3].First_Cast = -80;
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ai->Spell[3].Cast_Target_Type = CAST_SELF;
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ai->EnterEvadeMode();
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return ai;
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}
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void AddSC_boss_ghazan()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_ghazan";
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newscript->GetAI = GetAI_boss_ghazan;
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m_scripts[nrscripts++] = newscript;
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}
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@@ -24,7 +24,7 @@ EndScriptData */
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#include "precompiled.h"
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#include "def_karazhan.h"
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#define ENCOUNTERS 11
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#define ENCOUNTERS 12
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/*
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0 - Attumen + Midnight (optional)
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@@ -598,8 +598,8 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
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}
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if(i_AI) delete i_AI;
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i_AI = ai ? ai : FactorySelector::selectAI(this);
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i_motionMaster.Initialize();
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i_AI = ai ? ai : FactorySelector::selectAI(this);
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IsAIEnabled = true;
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return true;
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}
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+4
-4
@@ -594,14 +594,14 @@ void Map::RelocationNotify()
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for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
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{
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Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL);
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if(!unit)
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if(!unit || !unit->IsInWorld() || !unit->GetMapId() == GetId())
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{
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*iter = 0;
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continue;
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}
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unit->m_Notified = true;
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if(!unit->IsInWorld())
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continue;
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if(unit->GetTypeId() == TYPEID_PLAYER)
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{
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Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
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@@ -460,6 +460,14 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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return top()->GetMovementGeneratorType();
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}
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MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
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{
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if(!Impl[slot])
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return NULL_MOTION_TYPE;
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else
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return Impl[slot]->GetMovementGeneratorType();
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}
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void MotionMaster::InitTop()
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{
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top()->Initialize(*i_owner);
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@@ -45,6 +45,7 @@ enum MovementGeneratorType
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POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
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FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
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DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
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NULL_MOTION_TYPE = 11,
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};
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enum MovementSlot
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@@ -94,7 +95,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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int size() const { return i_top + 1; }
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_Ty top() const { return Impl[i_top]; }
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_Ty GetMotionSlot(int slot) { return Impl[slot]; }
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_Ty GetMotionSlot(int slot) const { return Impl[slot]; }
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void DirectDelete(_Ty curr);
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void DelayedDelete(_Ty curr);
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@@ -141,6 +142,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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void MovePath(uint32 path_id, bool repeatable);
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MovementGeneratorType GetCurrentMovementGeneratorType() const;
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MovementGeneratorType GetMotionSlotType(int slot) const;
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void propagateSpeedChange();
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@@ -4589,7 +4589,7 @@ void Spell::EffectInterruptCast(uint32 i)
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if (unitTarget->m_currentSpells[i])
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{
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// check if we can interrupt spell
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if ( unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
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if ( (unitTarget->m_currentSpells[i]->getState() == SPELL_STATE_CASTING || (unitTarget->m_currentSpells[i]->getState() == SPELL_STATE_PREPARING && unitTarget->m_currentSpells[i]->GetCastTime() > 0.0f)) && unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
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{
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if(m_originalCaster)
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{
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+1
-1
@@ -9886,7 +9886,7 @@ void Unit::SetInCombatState(bool PvP)
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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if(GetTypeId() != TYPEID_PLAYER)
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if(GetTypeId() != TYPEID_PLAYER && GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
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((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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