--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-16 11:48:25 -06:00
9 changed files with 19 additions and 155 deletions
@@ -1,66 +0,0 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Rokmar
SD%Complete: 100
SDComment:
SDCategory: Coilfang Resevoir, Slave Pens
EndScriptData */
#include "../../../creature/simple_ai.h"
#define SPELL_WATTER_SPIT 40086
#define SPELL_GRIEVOUS_WOUND 31956
#define SPELL_ENSARING_MOSS 31948
CreatureAI* GetAI_boss_rokmar_the_crackler(Creature *_Creature)
{
SimpleAI* ai = new SimpleAI (_Creature);
//Watter Spit
ai->Spell[0].Enabled = true;
ai->Spell[0].Spell_Id = SPELL_WATTER_SPIT;
ai->Spell[0].Cooldown = 15000;
ai->Spell[0].First_Cast = 15000;
ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET;
//Grievous Wound
ai->Spell[1].Enabled = true;
ai->Spell[1].Spell_Id = SPELL_GRIEVOUS_WOUND;
ai->Spell[1].Cooldown = 25000;
ai->Spell[1].First_Cast = 15000;
ai->Spell[1].Cast_Target_Type = CAST_HOSTILE_TARGET;
//Ensaring Moss
ai->Spell[2].Enabled = true;
ai->Spell[2].Spell_Id = SPELL_ENSARING_MOSS;
ai->Spell[2].Cooldown = 15000 + (rand()%10000);
ai->Spell[2].First_Cast = 25000;
ai->Spell[2].Cast_Target_Type = CAST_HOSTILE_TARGET;
return ai;
}
void AddSC_boss_rokmar_the_crackler()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_rokmar_the_crackler";
newscript->GetAI = GetAI_boss_rokmar_the_crackler;
m_scripts[nrscripts++] = newscript;
}
@@ -1,80 +0,0 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Ghazan
SD%Complete: 100
SDComment:
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "../../../creature/simple_ai.h"
#include "precompiled.h"
/*
--== Ghaz'an ==--
*Acid Spit - 34290; timer: 8sec
*Enrage - 20% hp; 40683
*Tail Sweep - 34267; timer: ~10sec
*Acid Breath - 34268; timer: 5sec
*/
CreatureAI* GetAI_boss_ghazan(Creature *_Creature)
{
SimpleAI* ai = new SimpleAI (_Creature);
// Acid Spit - 34290; timer: 8sec
ai->Spell[0].Enabled = true;
ai->Spell[0].Spell_Id = 34290;
ai->Spell[0].Cooldown = 8000;
ai->Spell[0].First_Cast = 8000;
ai->Spell[0].Cast_Target_Type = CAST_SELF;
// Acid Breath - 34268; timer: 5sec
ai->Spell[1].Enabled = true;
ai->Spell[1].Spell_Id = 34268;
ai->Spell[1].Cooldown = 5000;
ai->Spell[1].First_Cast = 5000;
ai->Spell[1].Cast_Target_Type = CAST_SELF;
// Tail Sweep - 34267
ai->Spell[2].Enabled = true;
ai->Spell[2].Spell_Id = 34267;
ai->Spell[2].Cooldown = 10000;
ai->Spell[2].First_Cast = 10000;
ai->Spell[2].Cast_Target_Type = CAST_SELF;
// Enrage - 20% hp; 40683
ai->Spell[3].Enabled = true;
ai->Spell[3].Spell_Id = 40683;
ai->Spell[3].Cooldown = -1;
ai->Spell[3].First_Cast = -80;
ai->Spell[3].Cast_Target_Type = CAST_SELF;
ai->EnterEvadeMode();
return ai;
}
void AddSC_boss_ghazan()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_ghazan";
newscript->GetAI = GetAI_boss_ghazan;
m_scripts[nrscripts++] = newscript;
}
@@ -24,7 +24,7 @@ EndScriptData */
#include "precompiled.h" #include "precompiled.h"
#include "def_karazhan.h" #include "def_karazhan.h"
#define ENCOUNTERS 11 #define ENCOUNTERS 12
/* /*
0 - Attumen + Midnight (optional) 0 - Attumen + Midnight (optional)
+1 -1
View File
@@ -598,8 +598,8 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
} }
if(i_AI) delete i_AI; if(i_AI) delete i_AI;
i_AI = ai ? ai : FactorySelector::selectAI(this);
i_motionMaster.Initialize(); i_motionMaster.Initialize();
i_AI = ai ? ai : FactorySelector::selectAI(this);
IsAIEnabled = true; IsAIEnabled = true;
return true; return true;
} }
+4 -4
View File
@@ -594,14 +594,14 @@ void Map::RelocationNotify()
for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{ {
Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL); Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL);
if(!unit) if(!unit || !unit->IsInWorld() || !unit->GetMapId() == GetId())
{
*iter = 0;
continue; continue;
}
unit->m_Notified = true; unit->m_Notified = true;
if(!unit->IsInWorld())
continue;
if(unit->GetTypeId() == TYPEID_PLAYER) if(unit->GetTypeId() == TYPEID_PLAYER)
{ {
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit)); Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
+8
View File
@@ -460,6 +460,14 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
return top()->GetMovementGeneratorType(); return top()->GetMovementGeneratorType();
} }
MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
{
if(!Impl[slot])
return NULL_MOTION_TYPE;
else
return Impl[slot]->GetMovementGeneratorType();
}
void MotionMaster::InitTop() void MotionMaster::InitTop()
{ {
top()->Initialize(*i_owner); top()->Initialize(*i_owner);
+3 -1
View File
@@ -45,6 +45,7 @@ enum MovementGeneratorType
POINT_MOTION_TYPE = 8, // PointMovementGenerator.h POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
NULL_MOTION_TYPE = 11,
}; };
enum MovementSlot enum MovementSlot
@@ -94,7 +95,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
int size() const { return i_top + 1; } int size() const { return i_top + 1; }
_Ty top() const { return Impl[i_top]; } _Ty top() const { return Impl[i_top]; }
_Ty GetMotionSlot(int slot) { return Impl[slot]; } _Ty GetMotionSlot(int slot) const { return Impl[slot]; }
void DirectDelete(_Ty curr); void DirectDelete(_Ty curr);
void DelayedDelete(_Ty curr); void DelayedDelete(_Ty curr);
@@ -141,6 +142,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MovePath(uint32 path_id, bool repeatable); void MovePath(uint32 path_id, bool repeatable);
MovementGeneratorType GetCurrentMovementGeneratorType() const; MovementGeneratorType GetCurrentMovementGeneratorType() const;
MovementGeneratorType GetMotionSlotType(int slot) const;
void propagateSpeedChange(); void propagateSpeedChange();
+1 -1
View File
@@ -4589,7 +4589,7 @@ void Spell::EffectInterruptCast(uint32 i)
if (unitTarget->m_currentSpells[i]) if (unitTarget->m_currentSpells[i])
{ {
// check if we can interrupt spell // check if we can interrupt spell
if ( unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE ) if ( (unitTarget->m_currentSpells[i]->getState() == SPELL_STATE_CASTING || (unitTarget->m_currentSpells[i]->getState() == SPELL_STATE_PREPARING && unitTarget->m_currentSpells[i]->GetCastTime() > 0.0f)) && unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
{ {
if(m_originalCaster) if(m_originalCaster)
{ {
+1 -1
View File
@@ -9886,7 +9886,7 @@ void Unit::SetInCombatState(bool PvP)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if(GetTypeId() != TYPEID_PLAYER) if(GetTypeId() != TYPEID_PLAYER && GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != IDLE_MOTION_TYPE)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())