* Nope still won't build yet

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 09:04:14 -06:00
parent 12dc250bf0
commit 2435b4152d
28 changed files with 61 additions and 61 deletions
+2 -2
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@@ -22,8 +22,8 @@
#define TRINITY_DBCSTRUCTURE_H #define TRINITY_DBCSTRUCTURE_H
#include "DBCEnums.h" #include "DBCEnums.h"
#include "Platform/Define.h" #include "Define.h"
#include "Util.h" #include "Utilities/Util.h"
#include <map> #include <map>
#include <set> #include <set>
+4 -4
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@@ -22,11 +22,11 @@
#define _OBJECT_H #define _OBJECT_H
#include "Common.h" #include "Common.h"
#include "UpdateFields.h" #include "Updates/UpdateFields.h"
#include "UpdateData.h" #include "Updates/UpdateData.h"
#include "GameSystem/GridReference.h" #include "Grids/GridReference.h"
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "GridDefines.h" #include "Grids/GridDefines.h"
#include "Map.h" #include "Map.h"
#include <set> #include <set>
@@ -21,7 +21,7 @@
#ifndef TRINITY_OBJECTDEFINES_H #ifndef TRINITY_OBJECTDEFINES_H
#define TRINITY_OBJECTDEFINES_H #define TRINITY_OBJECTDEFINES_H
#include "Platform/Define.h" #include "Define.h"
// used for creating values for respawn for example // used for creating values for respawn for example
#define MAKE_PAIR64(l, h) uint64(uint32(l) | (uint64(h) << 32)) #define MAKE_PAIR64(l, h) uint64(uint32(l) | (uint64(h) << 32))
@@ -21,7 +21,7 @@
#ifndef __UPDATEDATA_H #ifndef __UPDATEDATA_H
#define __UPDATEDATA_H #define __UPDATEDATA_H
#include "ByteBuffer.h" #include "Packets/ByteBuffer.h"
class WorldPacket; class WorldPacket;
enum OBJECT_UPDATE_TYPE enum OBJECT_UPDATE_TYPE
+1 -1
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@@ -23,7 +23,7 @@
#include "Common.h" #include "Common.h"
#include "Object.h" #include "Object.h"
#include "Opcodes.h" #include "Server/Protocol/Opcodes.h"
#include "SpellAuraDefines.h" #include "SpellAuraDefines.h"
#include "UpdateFields.h" #include "UpdateFields.h"
#include "SharedDefines.h" #include "SharedDefines.h"
+4 -4
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@@ -21,15 +21,15 @@
#ifndef TRINITY_OBJECTACCESSOR_H #ifndef TRINITY_OBJECTACCESSOR_H
#define TRINITY_OBJECTACCESSOR_H #define TRINITY_OBJECTACCESSOR_H
#include "Platform/Define.h" #include "Define.h"
#include "Policies/Singleton.h" #include "Policies/Singleton.h"
#include <ace/Thread_Mutex.h> #include <ace/Thread_Mutex.h>
#include "Utilities/UnorderedMap.h" #include "Dynamic/UnorderedMap.h"
#include "Policies/ThreadingModel.h" #include "Policies/ThreadingModel.h"
#include "UpdateData.h" #include "Updates/UpdateData.h"
#include "GridDefines.h" #include "Grids/GridDefines.h"
#include "Object.h" #include "Object.h"
#include "Player.h" #include "Player.h"
+3 -3
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@@ -23,10 +23,10 @@
#include <cmath> #include <cmath>
#include "GameSystem/TypeContainer.h" #include "Dynamic/TypeContainer.h"
#include "GameSystem/TypeContainerVisitor.h" #include "Dynamic/TypeContainerVisitor.h"
#include "GridDefines.h" #include "Grids/GridDefines.h"
class Map; class Map;
class WorldObject; class WorldObject;
+3 -3
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@@ -32,10 +32,10 @@
Grid's perspective, the loader meets its API requirement is suffice. Grid's perspective, the loader meets its API requirement is suffice.
*/ */
#include "Platform/Define.h" #include "Define.h"
#include "Policies/ThreadingModel.h" #include "Policies/ThreadingModel.h"
#include "TypeContainer.h" #include "Dynamic/TypeContainer.h"
#include "TypeContainerVisitor.h" #include "Dynamic/TypeContainerVisitor.h"
// forward declaration // forward declaration
template<class A, class T, class O> class GridLoader; template<class A, class T, class O> class GridLoader;
+1 -1
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@@ -22,7 +22,7 @@
#define TRINITY_GRIDDEFINES_H #define TRINITY_GRIDDEFINES_H
#include "Common.h" #include "Common.h"
#include "GameSystem/NGrid.h" #include "Grids/NGrid.h"
#include <cmath> #include <cmath>
// Forward class definitions // Forward class definitions
+1 -1
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@@ -21,7 +21,7 @@
#ifndef _GRIDREFMANAGER #ifndef _GRIDREFMANAGER
#define _GRIDREFMANAGER #define _GRIDREFMANAGER
#include "Utilities/LinkedReference/RefManager.h" #include "Dynamic/LinkedReference/RefManager.h"
template<class OBJECT> template<class OBJECT>
class GridReference; class GridReference;
+1 -1
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@@ -21,7 +21,7 @@
#ifndef _GRIDREFERENCE_H #ifndef _GRIDREFERENCE_H
#define _GRIDREFERENCE_H #define _GRIDREFERENCE_H
#include "Utilities/LinkedReference/Reference.h" #include "Dynamic/LinkedReference/Reference.h"
template<class OBJECT> template<class OBJECT>
class GridRefManager; class GridRefManager;
+4 -4
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@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells /** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/ */
#include "GameSystem/Grid.h" #include "Grids/Grid.h"
#include "GameSystem/GridReference.h" #include "Grids/GridReference.h"
#include "Timer.h" #include "Utilities/Timer.h"
#include "Util.h" #include "Utilities/Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000 #define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
+7 -7
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@@ -21,18 +21,18 @@
#ifndef TRINITY_MAP_H #ifndef TRINITY_MAP_H
#define TRINITY_MAP_H #define TRINITY_MAP_H
#include "Platform/Define.h" #include "Define.h"
#include "Policies/ThreadingModel.h" #include "Policies/ThreadingModel.h"
#include "ace/RW_Thread_Mutex.h" #include "ace/RW_Thread_Mutex.h"
#include "ace/Thread_Mutex.h" #include "ace/Thread_Mutex.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "GridDefines.h" #include "Grids/GridDefines.h"
#include "Cell.h" #include "Grids/Cells/Cell.h"
#include "Timer.h" #include "Utilities/Timer.h"
#include "SharedDefines.h" #include "Miscellaneous/SharedDefines.h"
#include "GameSystem/GridRefManager.h" #include "Grids/GridRefManager.h"
#include "MapRefManager.h" #include "Maps/MapRefManager.h"
#include "mersennetwister/MersenneTwister.h" #include "mersennetwister/MersenneTwister.h"
#include <bitset> #include <bitset>
+2 -2
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@@ -21,12 +21,12 @@
#ifndef TRINITY_MAPMANAGER_H #ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H #define TRINITY_MAPMANAGER_H
#include "Platform/Define.h" #include "Define.h"
#include "Policies/Singleton.h" #include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h" #include "ace/Thread_Mutex.h"
#include "Common.h" #include "Common.h"
#include "Map.h" #include "Map.h"
#include "GridStates.h" #include "Grids/GridStates.h"
#include "MapUpdater.h" #include "MapUpdater.h"
class Transport; class Transport;
+1 -1
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@@ -19,7 +19,7 @@
#ifndef _MAPREFMANAGER #ifndef _MAPREFMANAGER
#define _MAPREFMANAGER #define _MAPREFMANAGER
#include "Utilities/LinkedReference/RefManager.h" #include "Dynamic/LinkedReference/RefManager.h"
class MapReference; class MapReference;
+1 -1
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@@ -4,7 +4,7 @@
#include <ace/Thread_Mutex.h> #include <ace/Thread_Mutex.h>
#include <ace/Condition_Thread_Mutex.h> #include <ace/Condition_Thread_Mutex.h>
#include "DelayExecutor.h" #include "Threading/DelayExecutor.h"
class Map; class Map;
@@ -21,7 +21,7 @@
#ifndef TRINITY_SHAREDDEFINES_H #ifndef TRINITY_SHAREDDEFINES_H
#define TRINITY_SHAREDDEFINES_H #define TRINITY_SHAREDDEFINES_H
#include "Platform/Define.h" #include "Define.h"
#include <cassert> #include <cassert>
// loot modes for creatures and gameobjects, bitmask! // loot modes for creatures and gameobjects, bitmask!
@@ -1,9 +1,9 @@
//add here most rarely modified headers to speed up debug build compilation //add here most rarely modified headers to speed up debug build compilation
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it #include "Server/WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "Common.h" #include "Common.h"
#include "MapManager.h" #include "MapManager.h"
#include "Log.h" #include "Logging/Log.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "Database/SQLStorage.h" #include "Database/SQLStorage.h"
+1 -1
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@@ -31,7 +31,7 @@
// if this class definition not complite then VS for x64 release use different size for // if this class definition not complite then VS for x64 release use different size for
// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from // struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from
// table opcodeTable in source when Opcode.h included but WorldSession.h not included // table opcodeTable in source when Opcode.h included but WorldSession.h not included
#include "WorldSession.h" #include "Server/WorldSession.h"
/// List of Opcodes /// List of Opcodes
enum Opcodes enum Opcodes
+4 -4
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@@ -26,10 +26,10 @@
#define __WORLDSESSION_H #define __WORLDSESSION_H
#include "Common.h" #include "Common.h"
#include "SharedDefines.h" #include "Miscellaneous/SharedDefines.h"
#include "AddonMgr.h" #include "Addons/AddonMgr.h"
#include "QueryResult.h" #include "Database/QueryResult.h"
#include "World.h" #include "World/World.h"
struct ItemPrototype; struct ItemPrototype;
struct AuctionEntry; struct AuctionEntry;
+1 -1
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@@ -43,7 +43,7 @@
#endif /* ACE_LACKS_PRAGMA_ONCE */ #endif /* ACE_LACKS_PRAGMA_ONCE */
#include "Common.h" #include "Common.h"
#include "Auth/AuthCrypt.h" #include "Cryptography/Authentication/AuthCrypt.h"
class ACE_Message_Block; class ACE_Message_Block;
class WorldPacket; class WorldPacket;
+3 -3
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@@ -26,11 +26,11 @@
#define __WORLD_H #define __WORLD_H
#include "Common.h" #include "Common.h"
#include "Timer.h" #include "Utilities/Timer.h"
#include "Policies/Singleton.h" #include "Policies/Singleton.h"
#include "SharedDefines.h" #include "Miscellaneous/SharedDefines.h"
#include "ace/Atomic_Op.h" #include "ace/Atomic_Op.h"
#include "QueryResult.h" #include "Database/QueryResult.h"
#include <map> #include <map>
#include <set> #include <set>
@@ -22,8 +22,8 @@
#define _REFMANAGER_H #define _REFMANAGER_H
//===================================================== //=====================================================
#include "Utilities/LinkedList.h" #include "Dynamic/LinkedList.h"
#include "Utilities/LinkedReference/Reference.h" #include "Dynamic/LinkedReference/Reference.h"
template <class TO, class FROM> class RefManager : public LinkedListHead template <class TO, class FROM> class RefManager : public LinkedListHead
{ {
@@ -21,7 +21,7 @@
#ifndef _REFERENCE_H #ifndef _REFERENCE_H
#define _REFERENCE_H #define _REFERENCE_H
#include "Utilities/LinkedList.h" #include "Dynamic/LinkedList.h"
//===================================================== //=====================================================
+3 -3
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@@ -28,9 +28,9 @@
#include <map> #include <map>
#include <vector> #include <vector>
#include "Platform/Define.h" #include "Define.h"
#include "Utilities/TypeList.h" #include "Dynamic/TypeList.h"
#include "GameSystem/GridRefManager.h" #include "Grids/GridRefManager.h"
/* /*
* @class ContainerMapList is a mulit-type container for map elements * @class ContainerMapList is a mulit-type container for map elements
@@ -27,8 +27,8 @@
* to access or mutate the container. * to access or mutate the container.
*/ */
#include "Platform/Define.h" #include "Define.h"
#include "Utilities/TypeList.h" #include "Dynamic/TypeList.h"
#include <map> #include <map>
namespace Trinity namespace Trinity
@@ -27,8 +27,8 @@
* to overload its types as a visit method is called. * to overload its types as a visit method is called.
*/ */
#include "Platform/Define.h" #include "Define.h"
#include "TypeContainer.h" #include "Dynamic/TypeContainer.h"
// forward declaration // forward declaration
template<class T, class Y> class TypeContainerVisitor; template<class T, class Y> class TypeContainerVisitor;
+2 -2
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@@ -22,8 +22,8 @@
#define _BYTEBUFFER_H #define _BYTEBUFFER_H
#include "Common.h" #include "Common.h"
#include "Errors.h" #include "Debugging/Errors.h"
#include "Log.h" #include "Logging/Log.h"
#include "Utilities/ByteConverter.h" #include "Utilities/ByteConverter.h"
class ByteBufferException class ByteBufferException