* Nope still won't build yet
--HG-- branch : trunk
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@@ -23,10 +23,10 @@
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#include <cmath>
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#include "GameSystem/TypeContainer.h"
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#include "GameSystem/TypeContainerVisitor.h"
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#include "Dynamic/TypeContainer.h"
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#include "Dynamic/TypeContainerVisitor.h"
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#include "GridDefines.h"
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#include "Grids/GridDefines.h"
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class Map;
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class WorldObject;
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@@ -32,10 +32,10 @@
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Grid's perspective, the loader meets its API requirement is suffice.
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*/
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#include "Platform/Define.h"
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#include "Define.h"
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#include "Policies/ThreadingModel.h"
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#include "TypeContainer.h"
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#include "TypeContainerVisitor.h"
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#include "Dynamic/TypeContainer.h"
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#include "Dynamic/TypeContainerVisitor.h"
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// forward declaration
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template<class A, class T, class O> class GridLoader;
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@@ -22,7 +22,7 @@
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#define TRINITY_GRIDDEFINES_H
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#include "Common.h"
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#include "GameSystem/NGrid.h"
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#include "Grids/NGrid.h"
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#include <cmath>
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// Forward class definitions
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@@ -21,7 +21,7 @@
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#ifndef _GRIDREFMANAGER
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#define _GRIDREFMANAGER
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#include "Utilities/LinkedReference/RefManager.h"
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#include "Dynamic/LinkedReference/RefManager.h"
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template<class OBJECT>
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class GridReference;
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@@ -21,7 +21,7 @@
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#ifndef _GRIDREFERENCE_H
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#define _GRIDREFERENCE_H
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#include "Utilities/LinkedReference/Reference.h"
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#include "Dynamic/LinkedReference/Reference.h"
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template<class OBJECT>
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class GridRefManager;
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@@ -24,10 +24,10 @@
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/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
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*/
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#include "GameSystem/Grid.h"
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#include "GameSystem/GridReference.h"
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#include "Timer.h"
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#include "Util.h"
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#include "Grids/Grid.h"
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#include "Grids/GridReference.h"
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#include "Utilities/Timer.h"
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#include "Utilities/Util.h"
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#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
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