Core/Spells: Fix Beacon of Light in more correct way
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@@ -6700,10 +6700,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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if (beaconTarget->IsWithinLOSInMap(victim))
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if (beaconTarget->IsWithinLOSInMap(victim))
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{
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{
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basepoints0 = damage;
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basepoints0 = damage;
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triggered_spell_id = 53654;
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victim->CastCustomSpell(beaconTarget, 53654, &basepoints0, NULL, NULL, true);
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target = beaconTarget;
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return true;
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originalCaster = victim->GetGUID();
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break;
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}
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}
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}
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}
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}
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}
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