Core/Arena: avoid arena match loss when leaving queue before actual invitation to match (by VladimirMangos)
--HG-- branch : trunk
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@@ -474,7 +474,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
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break;
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break;
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case 0: // leave queue
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case 0: // leave queue
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// if player leaves rated arena match before match start, it is counted as he played but he lost
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// if player leaves rated arena match before match start, it is counted as he played but he lost
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if (ginfo.IsRated)
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if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
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{
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{
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ArenaTeam * at = sObjectMgr.GetArenaTeamById(ginfo.Team);
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ArenaTeam * at = sObjectMgr.GetArenaTeamById(ginfo.Team);
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if (at)
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if (at)
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