--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-06 11:36:10 -07:00
2 changed files with 375 additions and 322 deletions
@@ -43,216 +43,222 @@ enum Misc
DATA_PIRATES_DELAY_TIMER = 1000
};
struct instance_deadmines : public ScriptedInstance
class instance_deadmines : public InstanceMapScript
{
instance_deadmines(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
public:
uint64 FactoryDoorGUID;
uint64 IronCladDoorGUID;
uint64 DefiasCannonGUID;
uint64 DoorLeverGUID;
uint64 DefiasPirate1GUID;
uint64 DefiasPirate2GUID;
uint64 DefiasCompanionGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
void Initialize()
{
FactoryDoorGUID = 0;
IronCladDoorGUID = 0;
DefiasCannonGUID = 0;
DoorLeverGUID = 0;
DefiasPirate1GUID = 0;
DefiasPirate2GUID = 0;
DefiasCompanionGUID = 0;
State = CANNON_NOT_USED;
uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff)
{
if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
return;
GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
if (!pIronCladDoor)
return;
switch (State)
instance_deadmines()
: InstanceMapScript("instance_deadmines");
{
case CANNON_GUNPOWDER_USED:
CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
// it's a hack - Mr. Smite should do that but his too far away
pIronCladDoor->SetName("Mr. Smite");
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
State = CANNON_BLAST_INITIATED;
break;
case CANNON_BLAST_INITIATED:
PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
if (CannonBlast_Timer <= diff)
}
struct instance_deadmines_InstanceMapScript : public ScriptedInstance
{
instance_deadmines_InstanceMapScript(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
uint64 FactoryDoorGUID;
uint64 IronCladDoorGUID;
uint64 DefiasCannonGUID;
uint64 DoorLeverGUID;
uint64 DefiasPirate1GUID;
uint64 DefiasPirate2GUID;
uint64 DefiasCompanionGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
void Initialize()
{
FactoryDoorGUID = 0;
IronCladDoorGUID = 0;
DefiasCannonGUID = 0;
DoorLeverGUID = 0;
DefiasPirate1GUID = 0;
DefiasPirate2GUID = 0;
DefiasCompanionGUID = 0;
State = CANNON_NOT_USED;
uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff)
{
if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
return;
GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
if (!pIronCladDoor)
return;
switch (State)
{
SummonCreatures();
ShootCannon();
BlastOutDoor();
LeverStucked();
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
State = PIRATES_ATTACK;
} else CannonBlast_Timer -= diff;
break;
case PIRATES_ATTACK:
if (PiratesDelay_Timer <= diff)
case CANNON_GUNPOWDER_USED:
CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
// it's a hack - Mr. Smite should do that but his too far away
pIronCladDoor->SetName("Mr. Smite");
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
State = CANNON_BLAST_INITIATED;
break;
case CANNON_BLAST_INITIATED:
PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
if (CannonBlast_Timer <= diff)
{
SummonCreatures();
ShootCannon();
BlastOutDoor();
LeverStucked();
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
State = PIRATES_ATTACK;
} else CannonBlast_Timer -= diff;
break;
case PIRATES_ATTACK:
if (PiratesDelay_Timer <= diff)
{
MoveCreaturesInside();
State = EVENT_DONE;
} else PiratesDelay_Timer -= diff;
break;
}
}
void SummonCreatures()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
MoveCreaturesInside();
State = EVENT_DONE;
} else PiratesDelay_Timer -= diff;
break;
}
}
Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
void SummonCreatures()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
DefiasPirate1GUID = DefiasPirate1->GetGUID();
DefiasPirate2GUID = DefiasPirate2->GetGUID();
DefiasCompanionGUID = DefiasCompanion->GetGUID();
}
}
void MoveCreaturesInside()
{
if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
return;
Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
return;
MoveCreatureInside(pDefiasPirate1);
MoveCreatureInside(pDefiasPirate2);
MoveCreatureInside(pDefiasCompanion);
}
void MoveCreatureInside(Creature* pCreature)
{
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
void ShootCannon()
{
if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
{
pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
}
}
void BlastOutDoor()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
}
}
void LeverStucked()
{
if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case EVENT_STATE:
if (DefiasCannonGUID && IronCladDoorGUID)
State=data;
break;
case EVENT_RHAHKZOR:
if (data == DONE)
if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
pGo->SetGoState(GO_STATE_ACTIVE);
break;
}
}
uint32 GetData(uint32 type)
{
switch (type)
{
case EVENT_STATE:
return State;
}
return 0;
}
uint64 GetData64(uint32 data)
{
switch (data)
{
case DATA_SMITE_CHEST:
return uiSmiteChestGUID;
}
return 0;
}
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
};
InstanceData* OnGetInstanceData(InstanceMap* map)
{
Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasPirate1GUID = DefiasPirate1->GetGUID();
DefiasPirate2GUID = DefiasPirate2->GetGUID();
DefiasCompanionGUID = DefiasCompanion->GetGUID();
return new instance_deadmines_InstanceMapScript(pMap);
}
}
void MoveCreaturesInside()
{
if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
return;
Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
return;
MoveCreatureInside(pDefiasPirate1);
MoveCreatureInside(pDefiasPirate2);
MoveCreatureInside(pDefiasCompanion);
}
void MoveCreatureInside(Creature* pCreature)
{
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
void ShootCannon()
{
if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
{
pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
}
}
void BlastOutDoor()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
}
}
void LeverStucked()
{
if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case EVENT_STATE:
if (DefiasCannonGUID && IronCladDoorGUID)
State=data;
break;
case EVENT_RHAHKZOR:
if (data == DONE)
if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
pGo->SetGoState(GO_STATE_ACTIVE);
break;
}
}
uint32 GetData(uint32 type)
{
switch (type)
{
case EVENT_STATE:
return State;
}
return 0;
}
uint64 GetData64(uint32 data)
{
switch (data)
{
case DATA_SMITE_CHEST:
return uiSmiteChestGUID;
}
return 0;
}
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
};
InstanceData* GetInstanceData_instance_deadmines(Map* pMap)
{
return new instance_deadmines(pMap);
}
void AddSC_instance_deadmines()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_deadmines";
newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
newscript->RegisterSelf();
new instance_deadmines();
}
+169 -122
View File
@@ -55,17 +55,27 @@ enum eAldurtharGate
NPC_NORTHWEST_GATE = 32199
};
bool AreaTrigger_at_aldurthar_gate(Player* pPlayer, const AreaTriggerEntry* pAt)
class AreaTrigger_at_aldurthar_gate : public AreaTriggerScript
{
switch(pAt->id)
{
case TRIGGER_SOUTH: pPlayer->KilledMonsterCredit(NPC_SOUTH_GATE, 0); break;
case TRIGGER_CENTRAL: pPlayer->KilledMonsterCredit(NPC_CENTRAL_GATE, 0); break;
case TRIGGER_NORTH: pPlayer->KilledMonsterCredit(NPC_NORTH_GATE, 0); break;
case TRIGGER_NORTHWEST: pPlayer->KilledMonsterCredit(NPC_NORTHWEST_GATE, 0); break;
}
return true;
}
public:
AreaTrigger_at_aldurthar_gate()
: AreaTriggerScript("at_aldurthar_gate")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
switch(trigger->id)
{
case TRIGGER_SOUTH: player->KilledMonsterCredit(NPC_SOUTH_GATE, 0); break;
case TRIGGER_CENTRAL: player->KilledMonsterCredit(NPC_CENTRAL_GATE, 0); break;
case TRIGGER_NORTH: player->KilledMonsterCredit(NPC_NORTH_GATE, 0); break;
case TRIGGER_NORTHWEST: player->KilledMonsterCredit(NPC_NORTHWEST_GATE, 0); break;
}
return true;
}
};
/*######
## at_coilfang_waterfall
@@ -76,14 +86,24 @@ enum eCoilfangGOs
GO_COILFANG_WATERFALL = 184212
};
bool AreaTrigger_at_coilfang_waterfall(Player *pPlayer, const AreaTriggerEntry * /*pAt*/)
class AreaTrigger_at_coilfang_waterfall : public AreaTriggerScript
{
if (GameObject* pGo = GetClosestGameObjectWithEntry(pPlayer, GO_COILFANG_WATERFALL, 35.0f))
if (pGo->getLootState() == GO_READY)
pGo->UseDoorOrButton();
public:
return false;
}
AreaTrigger_at_coilfang_waterfall()
: AreaTriggerScript("at_coilfang_waterfall")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (GameObject* pGo = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f))
if (pGo->getLootState() == GO_READY)
pGo->UseDoorOrButton();
return false;
}
};
/*#####
## at_legion_teleporter
@@ -98,26 +118,36 @@ enum eLegionTeleporter
QUEST_GAINING_ACCESS_H = 10604
};
bool AreaTrigger_at_legion_teleporter(Player *pPlayer, const AreaTriggerEntry * /*pAt*/)
class AreaTrigger_at_legion_teleporter : public AreaTriggerScript
{
if (pPlayer->isAlive() && !pPlayer->isInCombat())
{
if (pPlayer->GetTeam() == ALLIANCE && pPlayer->GetQuestRewardStatus(QUEST_GAINING_ACCESS_A))
public:
AreaTrigger_at_legion_teleporter()
: AreaTriggerScript("at_legion_teleporter")
{
pPlayer->CastSpell(pPlayer, SPELL_TELE_A_TO, false);
return true;
}
if (pPlayer->GetTeam() == HORDE && pPlayer->GetQuestRewardStatus(QUEST_GAINING_ACCESS_H))
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
pPlayer->CastSpell(pPlayer, SPELL_TELE_H_TO, false);
return true;
}
if (player->isAlive() && !player->isInCombat())
{
if (player->GetTeam() == ALLIANCE && player->GetQuestRewardStatus(QUEST_GAINING_ACCESS_A))
{
player->CastSpell(player, SPELL_TELE_A_TO, false);
return true;
}
return false;
}
return false;
}
if (player->GetTeam() == HORDE && player->GetQuestRewardStatus(QUEST_GAINING_ACCESS_H))
{
player->CastSpell(player, SPELL_TELE_H_TO, false);
return true;
}
return false;
}
return false;
}
};
enum eRavenholdt
{
@@ -125,13 +155,23 @@ enum eRavenholdt
NPC_RAVENHOLDT = 13936
};
bool AreaTrigger_at_ravenholdt(Player* pPlayer, const AreaTriggerEntry* /*pAt*/)
class AreaTrigger_at_ravenholdt : public AreaTriggerScript
{
if (pPlayer->GetQuestStatus(QUEST_MANOR_RAVENHOLDT) == QUEST_STATUS_INCOMPLETE)
pPlayer->KilledMonsterCredit(NPC_RAVENHOLDT, 0);
public:
return false;
}
AreaTrigger_at_ravenholdt()
: AreaTriggerScript("at_ravenholdt")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (player->GetQuestStatus(QUEST_MANOR_RAVENHOLDT) == QUEST_STATUS_INCOMPLETE)
player->KilledMonsterCredit(NPC_RAVENHOLDT, 0);
return false;
}
};
/*######
## at_warsong_farms
@@ -150,19 +190,29 @@ enum eWarsongFarms
AT_TORP_FARM = 4872
};
bool AreaTrigger_at_warsong_farms(Player* pPlayer, const AreaTriggerEntry* pAt)
class AreaTrigger_at_warsong_farms : public AreaTriggerScript
{
if (!pPlayer->isDead() && pPlayer->GetQuestStatus(QUEST_THE_WARSONG_FARMS) == QUEST_STATUS_INCOMPLETE)
{
switch(pAt->id)
public:
AreaTrigger_at_warsong_farms()
: AreaTriggerScript("at_warsong_farms")
{
case AT_SLAUGHTERHOUSE: pPlayer->KilledMonsterCredit(NPC_CREDIT_SLAUGHTERHOUSE, 0); break;
case AT_GRAINERY: pPlayer->KilledMonsterCredit(NPC_CREDIT_GRAINERY, 0); break;
case AT_TORP_FARM: pPlayer->KilledMonsterCredit(NPC_CREDIT_TORP_FARM, 0); break;
}
}
return true;
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (!player->isDead() && player->GetQuestStatus(QUEST_THE_WARSONG_FARMS) == QUEST_STATUS_INCOMPLETE)
{
switch(trigger->id)
{
case AT_SLAUGHTERHOUSE: player->KilledMonsterCredit(NPC_CREDIT_SLAUGHTERHOUSE, 0); break;
case AT_GRAINERY: player->KilledMonsterCredit(NPC_CREDIT_GRAINERY, 0); break;
case AT_TORP_FARM: player->KilledMonsterCredit(NPC_CREDIT_TORP_FARM, 0); break;
}
}
return true;
}
};
/*######
## at_stormwright_shelf
@@ -175,13 +225,23 @@ enum eStormwrightShelf
SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST = 53067
};
bool AreaTrigger_at_stormwright_shelf(Player* pPlayer, const AreaTriggerEntry* /*pAt*/)
class AreaTrigger_at_stormwright_shelf : public AreaTriggerScript
{
if (!pPlayer->isDead() && pPlayer->GetQuestStatus(QUEST_STRENGTH_OF_THE_TEMPEST) == QUEST_STATUS_INCOMPLETE)
pPlayer->CastSpell(pPlayer, SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST, false);
public:
return true;
}
AreaTrigger_at_stormwright_shelf()
: AreaTriggerScript("at_stormwright_shelf")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (!player->isDead() && player->GetQuestStatus(QUEST_STRENGTH_OF_THE_TEMPEST) == QUEST_STATUS_INCOMPLETE)
player->CastSpell(player, SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST, false);
return true;
}
};
/*######
## at_scent_larkorwi
@@ -193,16 +253,26 @@ enum eScentLarkorwi
NPC_LARKORWI_MATE = 9683
};
bool AreaTrigger_at_scent_larkorwi(Player* pPlayer, const AreaTriggerEntry* /*pAt*/)
class AreaTrigger_at_scent_larkorwi : public AreaTriggerScript
{
if (!pPlayer->isDead() && pPlayer->GetQuestStatus(QUEST_SCENT_OF_LARKORWI) == QUEST_STATUS_INCOMPLETE)
{
if (!pPlayer->FindNearestCreature(NPC_LARKORWI_MATE,15))
pPlayer->SummonCreature(NPC_LARKORWI_MATE, pPlayer->GetPositionX()+5, pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 3.3, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100000);
}
public:
return false;
}
AreaTrigger_at_scent_larkorwi()
: AreaTriggerScript("at_scent_larkorwi")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (!player->isDead() && player->GetQuestStatus(QUEST_SCENT_OF_LARKORWI) == QUEST_STATUS_INCOMPLETE)
{
if (!player->FindNearestCreature(NPC_LARKORWI_MATE,15))
player->SummonCreature(NPC_LARKORWI_MATE, player->GetPositionX()+5, player->GetPositionY(), player->GetPositionZ(), 3.3, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100000);
}
return false;
}
};
/*#####
## at_last_rites
@@ -213,75 +283,52 @@ enum eAtLastRites
QUEST_LAST_RITES = 12019
};
bool AreaTrigger_at_last_rites(Player* pPlayer, const AreaTriggerEntry* pAt)
class AreaTrigger_at_last_rites : public AreaTriggerScript
{
if (pPlayer->GetQuestStatus(QUEST_LAST_RITES) != QUEST_STATUS_INCOMPLETE)
return false;
public:
WorldLocation pPosition;
AreaTrigger_at_last_rites()
: AreaTriggerScript("at_last_rites")
{
}
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (player->GetQuestStatus(QUEST_LAST_RITES) != QUEST_STATUS_INCOMPLETE)
return false;
WorldLocation pPosition;
switch(trigger->id)
{
case 5332:
case 5338:
pPosition = WorldLocation(571,3733.68,3563.25,290.812,3.665192);
break;
case 5334:
pPosition = WorldLocation(571,3802.38,3585.95,49.5765,0);
break;
case 5340:
pPosition = WorldLocation(571,3687.91,3577.28,473.342,0);
break;
default:
return false;
}
player->TeleportTo(pPosition);
switch(pAt->id)
{
case 5332:
case 5338:
pPosition = WorldLocation(571,3733.68,3563.25,290.812,3.665192);
break;
case 5334:
pPosition = WorldLocation(571,3802.38,3585.95,49.5765,0);
break;
case 5340:
pPosition = WorldLocation(571,3687.91,3577.28,473.342,0);
break;
default:
return false;
}
pPlayer->TeleportTo(pPosition);
return false;
}
}
};
void AddSC_areatrigger_scripts()
{
Script* newscript;
newscript = new Script;
newscript->Name = "at_aldurthar_gate";
newscript->pAreaTrigger = &AreaTrigger_at_aldurthar_gate;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_coilfang_waterfall";
newscript->pAreaTrigger = &AreaTrigger_at_coilfang_waterfall;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_legion_teleporter";
newscript->pAreaTrigger = &AreaTrigger_at_legion_teleporter;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_ravenholdt";
newscript->pAreaTrigger = &AreaTrigger_at_ravenholdt;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_warsong_farms";
newscript->pAreaTrigger = &AreaTrigger_at_warsong_farms;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_stormwright_shelf";
newscript->pAreaTrigger = &AreaTrigger_at_stormwright_shelf;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_scent_larkorwi";
newscript->pAreaTrigger = &AreaTrigger_at_scent_larkorwi;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_last_rites";
newscript->pAreaTrigger = &AreaTrigger_at_last_rites;
newscript->RegisterSelf();
new AreaTrigger_at_aldurthar_gate();
new AreaTrigger_at_coilfang_waterfall();
new AreaTrigger_at_legion_teleporter();
new AreaTrigger_at_ravenholdt();
new AreaTrigger_at_warsong_farms();
new AreaTrigger_at_stormwright_shelf();
new AreaTrigger_at_scent_larkorwi();
new AreaTrigger_at_last_rites();
}