merge
--HG-- branch : trunk
This commit is contained in:
@@ -43,216 +43,222 @@ enum Misc
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DATA_PIRATES_DELAY_TIMER = 1000
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};
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struct instance_deadmines : public ScriptedInstance
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class instance_deadmines : public InstanceMapScript
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{
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instance_deadmines(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
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public:
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uint64 FactoryDoorGUID;
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uint64 IronCladDoorGUID;
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uint64 DefiasCannonGUID;
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uint64 DoorLeverGUID;
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uint64 DefiasPirate1GUID;
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uint64 DefiasPirate2GUID;
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uint64 DefiasCompanionGUID;
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uint32 State;
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uint32 CannonBlast_Timer;
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uint32 PiratesDelay_Timer;
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uint64 uiSmiteChestGUID;
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void Initialize()
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{
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FactoryDoorGUID = 0;
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IronCladDoorGUID = 0;
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DefiasCannonGUID = 0;
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DoorLeverGUID = 0;
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DefiasPirate1GUID = 0;
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DefiasPirate2GUID = 0;
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DefiasCompanionGUID = 0;
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State = CANNON_NOT_USED;
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uiSmiteChestGUID = 0;
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}
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virtual void Update(uint32 diff)
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{
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if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
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return;
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GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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instance_deadmines()
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: InstanceMapScript("instance_deadmines");
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{
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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pIronCladDoor->SetName("Mr. Smite");
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
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State = CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer <= diff)
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}
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struct instance_deadmines_InstanceMapScript : public ScriptedInstance
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{
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instance_deadmines_InstanceMapScript(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
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uint64 FactoryDoorGUID;
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uint64 IronCladDoorGUID;
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uint64 DefiasCannonGUID;
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uint64 DoorLeverGUID;
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uint64 DefiasPirate1GUID;
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uint64 DefiasPirate2GUID;
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uint64 DefiasCompanionGUID;
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uint32 State;
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uint32 CannonBlast_Timer;
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uint32 PiratesDelay_Timer;
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uint64 uiSmiteChestGUID;
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void Initialize()
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{
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FactoryDoorGUID = 0;
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IronCladDoorGUID = 0;
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DefiasCannonGUID = 0;
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DoorLeverGUID = 0;
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DefiasPirate1GUID = 0;
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DefiasPirate2GUID = 0;
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DefiasCompanionGUID = 0;
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State = CANNON_NOT_USED;
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uiSmiteChestGUID = 0;
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}
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virtual void Update(uint32 diff)
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{
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if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
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return;
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GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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} else CannonBlast_Timer -= diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer <= diff)
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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pIronCladDoor->SetName("Mr. Smite");
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
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State = CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer <= diff)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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} else CannonBlast_Timer -= diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer <= diff)
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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} else PiratesDelay_Timer -= diff;
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break;
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}
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}
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void SummonCreatures()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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} else PiratesDelay_Timer -= diff;
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break;
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}
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}
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Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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void SummonCreatures()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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DefiasPirate1GUID = DefiasPirate1->GetGUID();
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DefiasPirate2GUID = DefiasPirate2->GetGUID();
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DefiasCompanionGUID = DefiasCompanion->GetGUID();
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}
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}
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void MoveCreaturesInside()
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{
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if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
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return;
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Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
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Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
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Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
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if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
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return;
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MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
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MoveCreatureInside(pDefiasCompanion);
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}
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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void ShootCannon()
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{
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if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
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{
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pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
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DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
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}
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}
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void BlastOutDoor()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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{
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pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
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}
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}
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void LeverStucked()
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{
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if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
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pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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}
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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{
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switch(pGo->GetEntry())
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{
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case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
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case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
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case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
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case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
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case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case EVENT_STATE:
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if (DefiasCannonGUID && IronCladDoorGUID)
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State=data;
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break;
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case EVENT_RHAHKZOR:
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if (data == DONE)
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if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
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pGo->SetGoState(GO_STATE_ACTIVE);
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break;
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}
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}
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uint32 GetData(uint32 type)
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{
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switch (type)
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{
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case EVENT_STATE:
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return State;
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}
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return 0;
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}
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uint64 GetData64(uint32 data)
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{
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switch (data)
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{
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case DATA_SMITE_CHEST:
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return uiSmiteChestGUID;
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}
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return 0;
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}
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void DoPlaySound(GameObject* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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void DoPlaySoundCreature(Unit* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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};
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InstanceData* OnGetInstanceData(InstanceMap* map)
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{
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Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasPirate1GUID = DefiasPirate1->GetGUID();
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DefiasPirate2GUID = DefiasPirate2->GetGUID();
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DefiasCompanionGUID = DefiasCompanion->GetGUID();
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return new instance_deadmines_InstanceMapScript(pMap);
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}
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}
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void MoveCreaturesInside()
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{
|
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if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
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return;
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|
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Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
|
||||
Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
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Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
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if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
|
||||
return;
|
||||
|
||||
MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
|
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MoveCreatureInside(pDefiasCompanion);
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}
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|
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void MoveCreatureInside(Creature* pCreature)
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{
|
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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void ShootCannon()
|
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{
|
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if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
|
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{
|
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pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
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DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
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}
|
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}
|
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|
||||
void BlastOutDoor()
|
||||
{
|
||||
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
|
||||
{
|
||||
pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
|
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DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
|
||||
}
|
||||
}
|
||||
|
||||
void LeverStucked()
|
||||
{
|
||||
if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
|
||||
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
|
||||
case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
|
||||
case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
|
||||
case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
|
||||
case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case EVENT_STATE:
|
||||
if (DefiasCannonGUID && IronCladDoorGUID)
|
||||
State=data;
|
||||
break;
|
||||
case EVENT_RHAHKZOR:
|
||||
if (data == DONE)
|
||||
if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case EVENT_STATE:
|
||||
return State;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data)
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_SMITE_CHEST:
|
||||
return uiSmiteChestGUID;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DoPlaySound(GameObject* unit, uint32 sound)
|
||||
{
|
||||
WorldPacket data(4);
|
||||
data.SetOpcode(SMSG_PLAY_SOUND);
|
||||
data << uint32(sound);
|
||||
unit->SendMessageToSet(&data,false);
|
||||
}
|
||||
|
||||
void DoPlaySoundCreature(Unit* unit, uint32 sound)
|
||||
{
|
||||
WorldPacket data(4);
|
||||
data.SetOpcode(SMSG_PLAY_SOUND);
|
||||
data << uint32(sound);
|
||||
unit->SendMessageToSet(&data,false);
|
||||
}
|
||||
};
|
||||
|
||||
InstanceData* GetInstanceData_instance_deadmines(Map* pMap)
|
||||
{
|
||||
return new instance_deadmines(pMap);
|
||||
}
|
||||
|
||||
void AddSC_instance_deadmines()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "instance_deadmines";
|
||||
newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
|
||||
newscript->RegisterSelf();
|
||||
new instance_deadmines();
|
||||
}
|
||||
|
||||
@@ -55,17 +55,27 @@ enum eAldurtharGate
|
||||
NPC_NORTHWEST_GATE = 32199
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_aldurthar_gate(Player* pPlayer, const AreaTriggerEntry* pAt)
|
||||
class AreaTrigger_at_aldurthar_gate : public AreaTriggerScript
|
||||
{
|
||||
switch(pAt->id)
|
||||
{
|
||||
case TRIGGER_SOUTH: pPlayer->KilledMonsterCredit(NPC_SOUTH_GATE, 0); break;
|
||||
case TRIGGER_CENTRAL: pPlayer->KilledMonsterCredit(NPC_CENTRAL_GATE, 0); break;
|
||||
case TRIGGER_NORTH: pPlayer->KilledMonsterCredit(NPC_NORTH_GATE, 0); break;
|
||||
case TRIGGER_NORTHWEST: pPlayer->KilledMonsterCredit(NPC_NORTHWEST_GATE, 0); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public:
|
||||
|
||||
AreaTrigger_at_aldurthar_gate()
|
||||
: AreaTriggerScript("at_aldurthar_gate")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
switch(trigger->id)
|
||||
{
|
||||
case TRIGGER_SOUTH: player->KilledMonsterCredit(NPC_SOUTH_GATE, 0); break;
|
||||
case TRIGGER_CENTRAL: player->KilledMonsterCredit(NPC_CENTRAL_GATE, 0); break;
|
||||
case TRIGGER_NORTH: player->KilledMonsterCredit(NPC_NORTH_GATE, 0); break;
|
||||
case TRIGGER_NORTHWEST: player->KilledMonsterCredit(NPC_NORTHWEST_GATE, 0); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## at_coilfang_waterfall
|
||||
@@ -76,14 +86,24 @@ enum eCoilfangGOs
|
||||
GO_COILFANG_WATERFALL = 184212
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_coilfang_waterfall(Player *pPlayer, const AreaTriggerEntry * /*pAt*/)
|
||||
class AreaTrigger_at_coilfang_waterfall : public AreaTriggerScript
|
||||
{
|
||||
if (GameObject* pGo = GetClosestGameObjectWithEntry(pPlayer, GO_COILFANG_WATERFALL, 35.0f))
|
||||
if (pGo->getLootState() == GO_READY)
|
||||
pGo->UseDoorOrButton();
|
||||
public:
|
||||
|
||||
return false;
|
||||
}
|
||||
AreaTrigger_at_coilfang_waterfall()
|
||||
: AreaTriggerScript("at_coilfang_waterfall")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
if (GameObject* pGo = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f))
|
||||
if (pGo->getLootState() == GO_READY)
|
||||
pGo->UseDoorOrButton();
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
## at_legion_teleporter
|
||||
@@ -98,26 +118,36 @@ enum eLegionTeleporter
|
||||
QUEST_GAINING_ACCESS_H = 10604
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_legion_teleporter(Player *pPlayer, const AreaTriggerEntry * /*pAt*/)
|
||||
class AreaTrigger_at_legion_teleporter : public AreaTriggerScript
|
||||
{
|
||||
if (pPlayer->isAlive() && !pPlayer->isInCombat())
|
||||
{
|
||||
if (pPlayer->GetTeam() == ALLIANCE && pPlayer->GetQuestRewardStatus(QUEST_GAINING_ACCESS_A))
|
||||
public:
|
||||
|
||||
AreaTrigger_at_legion_teleporter()
|
||||
: AreaTriggerScript("at_legion_teleporter")
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TELE_A_TO, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (pPlayer->GetTeam() == HORDE && pPlayer->GetQuestRewardStatus(QUEST_GAINING_ACCESS_H))
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
pPlayer->CastSpell(pPlayer, SPELL_TELE_H_TO, false);
|
||||
return true;
|
||||
}
|
||||
if (player->isAlive() && !player->isInCombat())
|
||||
{
|
||||
if (player->GetTeam() == ALLIANCE && player->GetQuestRewardStatus(QUEST_GAINING_ACCESS_A))
|
||||
{
|
||||
player->CastSpell(player, SPELL_TELE_A_TO, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (player->GetTeam() == HORDE && player->GetQuestRewardStatus(QUEST_GAINING_ACCESS_H))
|
||||
{
|
||||
player->CastSpell(player, SPELL_TELE_H_TO, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
enum eRavenholdt
|
||||
{
|
||||
@@ -125,13 +155,23 @@ enum eRavenholdt
|
||||
NPC_RAVENHOLDT = 13936
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_ravenholdt(Player* pPlayer, const AreaTriggerEntry* /*pAt*/)
|
||||
class AreaTrigger_at_ravenholdt : public AreaTriggerScript
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_MANOR_RAVENHOLDT) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->KilledMonsterCredit(NPC_RAVENHOLDT, 0);
|
||||
public:
|
||||
|
||||
return false;
|
||||
}
|
||||
AreaTrigger_at_ravenholdt()
|
||||
: AreaTriggerScript("at_ravenholdt")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_MANOR_RAVENHOLDT) == QUEST_STATUS_INCOMPLETE)
|
||||
player->KilledMonsterCredit(NPC_RAVENHOLDT, 0);
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## at_warsong_farms
|
||||
@@ -150,19 +190,29 @@ enum eWarsongFarms
|
||||
AT_TORP_FARM = 4872
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_warsong_farms(Player* pPlayer, const AreaTriggerEntry* pAt)
|
||||
class AreaTrigger_at_warsong_farms : public AreaTriggerScript
|
||||
{
|
||||
if (!pPlayer->isDead() && pPlayer->GetQuestStatus(QUEST_THE_WARSONG_FARMS) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
switch(pAt->id)
|
||||
public:
|
||||
|
||||
AreaTrigger_at_warsong_farms()
|
||||
: AreaTriggerScript("at_warsong_farms")
|
||||
{
|
||||
case AT_SLAUGHTERHOUSE: pPlayer->KilledMonsterCredit(NPC_CREDIT_SLAUGHTERHOUSE, 0); break;
|
||||
case AT_GRAINERY: pPlayer->KilledMonsterCredit(NPC_CREDIT_GRAINERY, 0); break;
|
||||
case AT_TORP_FARM: pPlayer->KilledMonsterCredit(NPC_CREDIT_TORP_FARM, 0); break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
if (!player->isDead() && player->GetQuestStatus(QUEST_THE_WARSONG_FARMS) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
switch(trigger->id)
|
||||
{
|
||||
case AT_SLAUGHTERHOUSE: player->KilledMonsterCredit(NPC_CREDIT_SLAUGHTERHOUSE, 0); break;
|
||||
case AT_GRAINERY: player->KilledMonsterCredit(NPC_CREDIT_GRAINERY, 0); break;
|
||||
case AT_TORP_FARM: player->KilledMonsterCredit(NPC_CREDIT_TORP_FARM, 0); break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## at_stormwright_shelf
|
||||
@@ -175,13 +225,23 @@ enum eStormwrightShelf
|
||||
SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST = 53067
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_stormwright_shelf(Player* pPlayer, const AreaTriggerEntry* /*pAt*/)
|
||||
class AreaTrigger_at_stormwright_shelf : public AreaTriggerScript
|
||||
{
|
||||
if (!pPlayer->isDead() && pPlayer->GetQuestStatus(QUEST_STRENGTH_OF_THE_TEMPEST) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->CastSpell(pPlayer, SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST, false);
|
||||
public:
|
||||
|
||||
return true;
|
||||
}
|
||||
AreaTrigger_at_stormwright_shelf()
|
||||
: AreaTriggerScript("at_stormwright_shelf")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
if (!player->isDead() && player->GetQuestStatus(QUEST_STRENGTH_OF_THE_TEMPEST) == QUEST_STATUS_INCOMPLETE)
|
||||
player->CastSpell(player, SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## at_scent_larkorwi
|
||||
@@ -193,16 +253,26 @@ enum eScentLarkorwi
|
||||
NPC_LARKORWI_MATE = 9683
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_scent_larkorwi(Player* pPlayer, const AreaTriggerEntry* /*pAt*/)
|
||||
class AreaTrigger_at_scent_larkorwi : public AreaTriggerScript
|
||||
{
|
||||
if (!pPlayer->isDead() && pPlayer->GetQuestStatus(QUEST_SCENT_OF_LARKORWI) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (!pPlayer->FindNearestCreature(NPC_LARKORWI_MATE,15))
|
||||
pPlayer->SummonCreature(NPC_LARKORWI_MATE, pPlayer->GetPositionX()+5, pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 3.3, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100000);
|
||||
}
|
||||
public:
|
||||
|
||||
return false;
|
||||
}
|
||||
AreaTrigger_at_scent_larkorwi()
|
||||
: AreaTriggerScript("at_scent_larkorwi")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
if (!player->isDead() && player->GetQuestStatus(QUEST_SCENT_OF_LARKORWI) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (!player->FindNearestCreature(NPC_LARKORWI_MATE,15))
|
||||
player->SummonCreature(NPC_LARKORWI_MATE, player->GetPositionX()+5, player->GetPositionY(), player->GetPositionZ(), 3.3, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100000);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
## at_last_rites
|
||||
@@ -213,75 +283,52 @@ enum eAtLastRites
|
||||
QUEST_LAST_RITES = 12019
|
||||
};
|
||||
|
||||
bool AreaTrigger_at_last_rites(Player* pPlayer, const AreaTriggerEntry* pAt)
|
||||
class AreaTrigger_at_last_rites : public AreaTriggerScript
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_LAST_RITES) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
public:
|
||||
|
||||
WorldLocation pPosition;
|
||||
AreaTrigger_at_last_rites()
|
||||
: AreaTriggerScript("at_last_rites")
|
||||
{
|
||||
}
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_LAST_RITES) != QUEST_STATUS_INCOMPLETE)
|
||||
return false;
|
||||
|
||||
WorldLocation pPosition;
|
||||
|
||||
switch(trigger->id)
|
||||
{
|
||||
case 5332:
|
||||
case 5338:
|
||||
pPosition = WorldLocation(571,3733.68,3563.25,290.812,3.665192);
|
||||
break;
|
||||
case 5334:
|
||||
pPosition = WorldLocation(571,3802.38,3585.95,49.5765,0);
|
||||
break;
|
||||
case 5340:
|
||||
pPosition = WorldLocation(571,3687.91,3577.28,473.342,0);
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
player->TeleportTo(pPosition);
|
||||
|
||||
switch(pAt->id)
|
||||
{
|
||||
case 5332:
|
||||
case 5338:
|
||||
pPosition = WorldLocation(571,3733.68,3563.25,290.812,3.665192);
|
||||
break;
|
||||
case 5334:
|
||||
pPosition = WorldLocation(571,3802.38,3585.95,49.5765,0);
|
||||
break;
|
||||
case 5340:
|
||||
pPosition = WorldLocation(571,3687.91,3577.28,473.342,0);
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
pPlayer->TeleportTo(pPosition);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_areatrigger_scripts()
|
||||
{
|
||||
Script* newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_aldurthar_gate";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_aldurthar_gate;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_coilfang_waterfall";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_coilfang_waterfall;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_legion_teleporter";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_legion_teleporter;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_ravenholdt";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_ravenholdt;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_warsong_farms";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_warsong_farms;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_stormwright_shelf";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_stormwright_shelf;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_scent_larkorwi";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_scent_larkorwi;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "at_last_rites";
|
||||
newscript->pAreaTrigger = &AreaTrigger_at_last_rites;
|
||||
newscript->RegisterSelf();
|
||||
new AreaTrigger_at_aldurthar_gate();
|
||||
new AreaTrigger_at_coilfang_waterfall();
|
||||
new AreaTrigger_at_legion_teleporter();
|
||||
new AreaTrigger_at_ravenholdt();
|
||||
new AreaTrigger_at_warsong_farms();
|
||||
new AreaTrigger_at_stormwright_shelf();
|
||||
new AreaTrigger_at_scent_larkorwi();
|
||||
new AreaTrigger_at_last_rites();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user