*Check reactstate in UpdateVictim.
--HG-- branch : trunk
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@@ -71,7 +71,6 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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Creature * const m_creature;
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bool UpdateVictim();
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bool UpdateVictimByReact();
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bool UpdateVictimWithGaze();
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void SelectNearestTarget(Unit *who);
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