*Update charm and possess code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-08 21:48:38 -06:00
parent b57516e170
commit 2377f49ea8
13 changed files with 363 additions and 363 deletions
+26 -38
View File
@@ -350,27 +350,28 @@ enum DeathState
enum UnitState
{
UNIT_STAT_DIED = 0x0001,
UNIT_STAT_MELEE_ATTACKING = 0x0002, // player is melee attacking someone
//UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone
UNIT_STAT_STUNNED = 0x0008,
UNIT_STAT_ROAMING = 0x0010,
UNIT_STAT_CHASE = 0x0020,
UNIT_STAT_SEARCHING = 0x0040,
UNIT_STAT_FLEEING = 0x0080,
UNIT_STAT_DIED = 0x00000001,
UNIT_STAT_MELEE_ATTACKING = 0x00000002, // player is melee attacking someone
//UNIT_STAT_MELEE_ATTACK_BY = 0x00000004, // player is melee attack by someone
UNIT_STAT_STUNNED = 0x00000008,
UNIT_STAT_ROAMING = 0x00000010,
UNIT_STAT_CHASE = 0x00000020,
UNIT_STAT_SEARCHING = 0x00000040,
UNIT_STAT_FLEEING = 0x00000080,
UNIT_STAT_IN_FLIGHT = 0x00000100, // player is in flight mode
UNIT_STAT_FOLLOW = 0x00000200,
UNIT_STAT_ROOT = 0x00000400,
UNIT_STAT_CONFUSED = 0x00000800,
UNIT_STAT_DISTRACTED = 0x00001000,
UNIT_STAT_ISOLATED = 0x00002000, // area auras do not affect other players
UNIT_STAT_ATTACK_PLAYER = 0x00004000,
UNIT_STAT_CASTING = 0x00008000,
UNIT_STAT_POSSESSED = 0x00010000,
UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING),
UNIT_STAT_IN_FLIGHT = 0x0100, // player is in flight mode
UNIT_STAT_FOLLOW = 0x0200,
UNIT_STAT_ROOT = 0x0400,
UNIT_STAT_CONFUSED = 0x0800,
UNIT_STAT_DISTRACTED = 0x1000,
UNIT_STAT_ISOLATED = 0x2000, // area auras do not affect other players
UNIT_STAT_ATTACK_PLAYER = 0x4000,
UNIT_STAT_CASTING = 0x8000,
UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING),
UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),
UNIT_STAT_ALL_STATE = 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
UNIT_STAT_ALL_STATE = 0xffffffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
};
enum UnitMoveType
@@ -1058,35 +1059,24 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Unit* GetCharmer() const;
Unit* GetCharm() const;
Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
Unit* GetCharmerOrOwnerOrSelf()
Unit* GetCharmerOrOwnerOrSelf() const
{
if(Unit* u = GetCharmerOrOwner())
if(Unit *u = GetCharmerOrOwner())
return u;
return this;
return (Unit*)this;
}
Player* GetCharmerOrOwnerPlayerOrPlayerItself() const;
void SetPet(Pet* pet);
void SetCharm(Unit* pet);
void SetPossessedTarget(Unit* target)
{
if (!target) return;
SetCharm(target);
target->SetCharmerGUID(GetGUID());
target->m_isPossessed = true;
}
void RemovePossessedTarget()
{
if (!GetCharm()) return;
GetCharm()->SetCharmerGUID(0);
GetCharm()->m_isPossessed = false;
SetCharm(0);
}
void SetCharmedOrPossessedBy(Unit* charmer, bool possess);
void RemoveCharmedOrPossessedBy(Unit* charmer);
void RestoreFaction();
bool isCharmed() const { return GetCharmerGUID() != 0; }
bool isPossessed() const { return m_isPossessed; }
bool isPossessedByPlayer() const { return m_isPossessed && IS_PLAYER_GUID(GetCharmerGUID()); }
bool isPossessed() const { return hasUnitState(UNIT_STAT_POSSESSED); }
bool isPossessedByPlayer() const { return hasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); }
bool isPossessing() const
{
if(Unit *u = GetCharm())
@@ -1104,7 +1094,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemovePlayerFromVision(Player* plr);
void RemoveAllFromVision();
void UncharmSelf();
void UnpossessSelf(bool attack);
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
@@ -1450,7 +1439,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float m_speed_rate[MAX_MOVE_TYPE];
CharmInfo *m_charmInfo;
bool m_isPossessed;
SharedVisionList m_sharedVision;
virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;