*Merged 459
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,36 @@
|
|||||||
|
DROP TABLE IF EXISTS `waypoint_data`;
|
||||||
|
|
||||||
|
CREATE TABLE `waypoint_data` (
|
||||||
|
`id` int(10) unsigned NOT NULL default '0' COMMENT 'Creature GUID',
|
||||||
|
`point` mediumint(8) unsigned NOT NULL default '0',
|
||||||
|
`position_x` float NOT NULL default '0',
|
||||||
|
`position_y` float NOT NULL default '0',
|
||||||
|
`position_z` float NOT NULL default '0',
|
||||||
|
`delay` int(10) unsigned NOT NULL default '0',
|
||||||
|
`move_flag` tinyint(1) NOT NULL default '0',
|
||||||
|
`action` int(11) NOT NULL default '0',
|
||||||
|
`action_chance` smallint(3) NOT NULL default '100',
|
||||||
|
`wpguid` int(11) NOT NULL default '0'
|
||||||
|
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||||
|
|
||||||
|
DROP TABLE IF EXISTS `waypoint_scripts`;
|
||||||
|
|
||||||
|
CREATE TABLE `waypoint_scripts` (
|
||||||
|
`id` int(11) unsigned NOT NULL default '0',
|
||||||
|
`delay` int(11) unsigned NOT NULL default '0',
|
||||||
|
`command` int(11) unsigned NOT NULL default '0',
|
||||||
|
`datalong` int(11) unsigned NOT NULL default '0',
|
||||||
|
`datalong2` int(11) unsigned NOT NULL default '0',
|
||||||
|
`dataint` int(11) unsigned NOT NULL default '0',
|
||||||
|
`x` float NOT NULL default '0',
|
||||||
|
`y` float NOT NULL default '0',
|
||||||
|
`z` float NOT NULL default '0',
|
||||||
|
`o` float NOT NULL default '0',
|
||||||
|
`guid` int(11) NOT NULL default '0',
|
||||||
|
PRIMARY KEY (`guid`)
|
||||||
|
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||||
|
|
||||||
|
ALTER TABLE `creature_addon`
|
||||||
|
ADD `path_id` int(11) unsigned NOT NULL default '0' AFTER `guid`;
|
||||||
|
ALTER TABLE `creature_template_addon`
|
||||||
|
ADD `path_id` int(11) unsigned NOT NULL default '0' AFTER `entry`;
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
-- link gift of the wild to mark of the wild
|
||||||
|
|
||||||
|
DELETE FROM spell_chain WHERE spell_id = 21849;
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||||||
|
DELETE FROM spell_chain WHERE spell_id = 21850;
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||||||
|
DELETE FROM spell_chain WHERE spell_id = 26991;
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||||||
|
|
||||||
|
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (21849,0,1126,1,0);
|
||||||
|
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (21850,21849,1126,2,0);
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||||||
|
INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26991,21850,1126,3,0);
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||||||
@@ -0,0 +1,14 @@
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|||||||
|
-- demon fire
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||||||
|
update creature_template set spell1 = 40029, flags_extra = 128, scriptname = '' where entry = 23069;
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||||||
|
-- pillar of fire
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||||||
|
update creature_template set spell1 = 43218, flags_extra = 128, scriptname = '' where entry = 24187;
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||||||
|
-- Broggok Poison Cloud
|
||||||
|
update creature_template set spell1 = 30914, flags_extra = 128, scriptname = '' where entry = 17662;
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||||||
|
|
||||||
|
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||||||
|
INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES (43468, 44007, 1, 'Storm Eye Safe Zone');
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||||||
|
INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES (43658, 43653, 0, 'Electrical Arc Visual');
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||||||
|
INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES (43658, 43654, 0, 'Electrical Arc Visual');
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||||||
|
INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES (43658, 43655, 0, 'Electrical Arc Visual');
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||||||
|
INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES (43658, 43656, 0, 'Electrical Arc Visual');
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||||||
|
INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES (43658, 43659, 0, 'Electrical Arc Visual');
|
||||||
@@ -19,7 +19,6 @@ UPDATE `creature_template` SET `ScriptName` = 'boss_fenstalker' WHERE `entry` =2
|
|||||||
UPDATE `creature_template` SET `ScriptName` = 'boss_darkheart' WHERE `entry` =24246;
|
UPDATE `creature_template` SET `ScriptName` = 'boss_darkheart' WHERE `entry` =24246;
|
||||||
UPDATE `creature_template` SET `ScriptName` = 'boss_koragg' WHERE `entry` =24247;
|
UPDATE `creature_template` SET `ScriptName` = 'boss_koragg' WHERE `entry` =24247;
|
||||||
UPDATE `creature_template` SET `ScriptName` = 'boss_zuljin' WHERE `entry` =23863;
|
UPDATE `creature_template` SET `ScriptName` = 'boss_zuljin' WHERE `entry` =23863;
|
||||||
UPDATE `creature_template` SET `ScriptName` = 'do_nothing' WHERE `entry` = '24187';
|
|
||||||
UPDATE `creature_template` SET `ScriptName` = 'mob_zuljin_vortex' WHERE `entry` = '24136';
|
UPDATE `creature_template` SET `ScriptName` = 'mob_zuljin_vortex' WHERE `entry` = '24136';
|
||||||
UPDATE `creature_template` SET `ScriptName` = 'npc_zulaman_hostage' WHERE `entry` IN (23790, 23999, 24024, 24001);
|
UPDATE `creature_template` SET `ScriptName` = 'npc_zulaman_hostage' WHERE `entry` IN (23790, 23999, 24024, 24001);
|
||||||
|
|
||||||
|
|||||||
+46
-21
@@ -220,6 +220,7 @@ UNLOCK TABLES;
|
|||||||
DROP TABLE IF EXISTS `creature_addon`;
|
DROP TABLE IF EXISTS `creature_addon`;
|
||||||
CREATE TABLE `creature_addon` (
|
CREATE TABLE `creature_addon` (
|
||||||
`guid` int(10) unsigned NOT NULL default '0',
|
`guid` int(10) unsigned NOT NULL default '0',
|
||||||
|
`path_id` int(11) unsigned NOT NULL default '0',
|
||||||
`mount` mediumint(8) unsigned NOT NULL default '0',
|
`mount` mediumint(8) unsigned NOT NULL default '0',
|
||||||
`bytes0` int(10) unsigned NOT NULL default '0',
|
`bytes0` int(10) unsigned NOT NULL default '0',
|
||||||
`bytes1` int(10) unsigned NOT NULL default '0',
|
`bytes1` int(10) unsigned NOT NULL default '0',
|
||||||
@@ -337,39 +338,62 @@ LOCK TABLES `creature_model_info` WRITE;
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/*!40000 ALTER TABLE `creature_model_info` ENABLE KEYS */;
|
/*!40000 ALTER TABLE `creature_model_info` ENABLE KEYS */;
|
||||||
UNLOCK TABLES;
|
UNLOCK TABLES;
|
||||||
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Table structure for table `creature_movement`
|
-- Table structure for table `waypoint_data`
|
||||||
--
|
--
|
||||||
|
|
||||||
DROP TABLE IF EXISTS `creature_movement`;
|
DROP TABLE IF EXISTS `waypoint_data`;
|
||||||
CREATE TABLE `creature_movement` (
|
CREATE TABLE `waypoint_data` (
|
||||||
`id` int(10) unsigned NOT NULL COMMENT 'Creature GUID',
|
`id` int(10) unsigned NOT NULL default '0' COMMENT 'Creature GUID',
|
||||||
`point` mediumint(8) unsigned NOT NULL default '0',
|
`point` mediumint(8) unsigned NOT NULL default '0',
|
||||||
`position_x` float NOT NULL default '0',
|
`position_x` float NOT NULL default '0',
|
||||||
`position_y` float NOT NULL default '0',
|
`position_y` float NOT NULL default '0',
|
||||||
`position_z` float NOT NULL default '0',
|
`position_z` float NOT NULL default '0',
|
||||||
`waittime` int(10) unsigned NOT NULL default '0',
|
`delay` int(10) unsigned NOT NULL default '0',
|
||||||
`text1` text,
|
`move_flag` tinyint(1) NOT NULL default '0',
|
||||||
`text2` text,
|
`action` int(11) NOT NULL default '0',
|
||||||
`text3` text,
|
`action_chance` smallint(3) NOT NULL default '100',
|
||||||
`text4` text,
|
`wpguid` int(11) NOT NULL default '0'
|
||||||
`text5` text,
|
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||||
`emote` mediumint(8) unsigned NOT NULL default '0',
|
|
||||||
`spell` mediumint(8) unsigned NOT NULL default '0',
|
|
||||||
`wpguid` int(11) NOT NULL default '0',
|
|
||||||
`orientation` float NOT NULL default '0',
|
|
||||||
`model1` mediumint(9) NOT NULL default '0',
|
|
||||||
`model2` mediumint(9) NOT NULL default '0',
|
|
||||||
PRIMARY KEY (`id`,`point`)
|
|
||||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Creature System';
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Dumping data for table `creature_movement`
|
-- Dumping data for table `creature_movement`
|
||||||
--
|
--
|
||||||
|
|
||||||
LOCK TABLES `creature_movement` WRITE;
|
LOCK TABLES `waypoint_data` WRITE;
|
||||||
/*!40000 ALTER TABLE `creature_movement` DISABLE KEYS */;
|
/*!40000 ALTER TABLE `waypoint_data` DISABLE KEYS */;
|
||||||
/*!40000 ALTER TABLE `creature_movement` ENABLE KEYS */;
|
/*!40000 ALTER TABLE `waypoint_data` ENABLE KEYS */;
|
||||||
|
UNLOCK TABLES;
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Table structure for table `waypoint_scripts`
|
||||||
|
--
|
||||||
|
|
||||||
|
DROP TABLE IF EXISTS `waypoint_scripts`;
|
||||||
|
CREATE TABLE `waypoint_scripts` (
|
||||||
|
`id` int(11) unsigned NOT NULL default '0',
|
||||||
|
`delay` int(11) unsigned NOT NULL default '0',
|
||||||
|
`command` int(11) unsigned NOT NULL default '0',
|
||||||
|
`datalong` int(11) unsigned NOT NULL default '0',
|
||||||
|
`datalong2` int(11) unsigned NOT NULL default '0',
|
||||||
|
`dataint` int(11) unsigned NOT NULL default '0',
|
||||||
|
`x` float NOT NULL default '0',
|
||||||
|
`y` float NOT NULL default '0',
|
||||||
|
`z` float NOT NULL default '0',
|
||||||
|
`o` float NOT NULL default '0',
|
||||||
|
`guid` int(11) NOT NULL default '0',
|
||||||
|
PRIMARY KEY (`guid`)
|
||||||
|
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Dumping data for table `creature_movement`
|
||||||
|
--
|
||||||
|
|
||||||
|
LOCK TABLES `waypoint_scripts` WRITE;
|
||||||
|
/*!40000 ALTER TABLE `waypoint_scripts` DISABLE KEYS */;
|
||||||
|
/*!40000 ALTER TABLE `waypoint_scripts` ENABLE KEYS */;
|
||||||
UNLOCK TABLES;
|
UNLOCK TABLES;
|
||||||
|
|
||||||
--
|
--
|
||||||
@@ -533,6 +557,7 @@ UNLOCK TABLES;
|
|||||||
DROP TABLE IF EXISTS `creature_template_addon`;
|
DROP TABLE IF EXISTS `creature_template_addon`;
|
||||||
CREATE TABLE `creature_template_addon` (
|
CREATE TABLE `creature_template_addon` (
|
||||||
`entry` mediumint(8) unsigned NOT NULL default '0',
|
`entry` mediumint(8) unsigned NOT NULL default '0',
|
||||||
|
`path_id' int(11) unsigned NOT NULL default '0',
|
||||||
`mount` mediumint(8) unsigned NOT NULL default '0',
|
`mount` mediumint(8) unsigned NOT NULL default '0',
|
||||||
`bytes0` int(10) unsigned NOT NULL default '0',
|
`bytes0` int(10) unsigned NOT NULL default '0',
|
||||||
`bytes1` int(10) unsigned NOT NULL default '0',
|
`bytes1` int(10) unsigned NOT NULL default '0',
|
||||||
|
|||||||
@@ -220,10 +220,10 @@ void ScriptedAI::DoStopAttack()
|
|||||||
|
|
||||||
void ScriptedAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
|
void ScriptedAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
|
||||||
{
|
{
|
||||||
if (!victim || m_creature->IsNonMeleeSpellCasted(false))
|
if (!victim || m_creature->hasUnitState(UNIT_STAT_CASTING))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_creature->StopMoving();
|
//m_creature->StopMoving();
|
||||||
m_creature->CastSpell(victim, spellId, triggered);
|
m_creature->CastSpell(victim, spellId, triggered);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -183,13 +183,13 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
|
|||||||
void AttackStart(Unit *);
|
void AttackStart(Unit *);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL NullCreatureAI : public CreatureAI
|
struct TRINITY_DLL_DECL NullCreatureAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
NullCreatureAI(Creature* c) : m_creature(c) {}
|
NullCreatureAI(Creature* c) : ScriptedAI(c) {}
|
||||||
~NullCreatureAI() {}
|
~NullCreatureAI() {}
|
||||||
|
|
||||||
Creature *m_creature;
|
void Reset() {}
|
||||||
|
void Aggro(Unit*) {}
|
||||||
void MoveInLineOfSight(Unit *) {}
|
void MoveInLineOfSight(Unit *) {}
|
||||||
void AttackStart(Unit *) {}
|
void AttackStart(Unit *) {}
|
||||||
void EnterEvadeMode() {}
|
void EnterEvadeMode() {}
|
||||||
|
|||||||
@@ -1780,73 +1780,9 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL demonfireAI : public ScriptedAI
|
struct TRINITY_DLL_DECL blade_of_azzinothAI : public NullCreatureAI
|
||||||
{
|
{
|
||||||
demonfireAI(Creature *c) : ScriptedAI(c)
|
blade_of_azzinothAI(Creature* c) : NullCreatureAI(c) {}
|
||||||
{
|
|
||||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
|
||||||
Reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
ScriptedInstance* pInstance;
|
|
||||||
uint64 IllidanGUID;
|
|
||||||
bool IsTrigger;
|
|
||||||
bool DemonFire;
|
|
||||||
uint32 CheckTimer;
|
|
||||||
uint32 DespawnTimer;
|
|
||||||
|
|
||||||
void Reset()
|
|
||||||
{
|
|
||||||
if(pInstance)
|
|
||||||
IllidanGUID = pInstance->GetData64(DATA_ILLIDANSTORMRAGE);
|
|
||||||
else
|
|
||||||
IllidanGUID = 0;
|
|
||||||
|
|
||||||
IsTrigger = false;
|
|
||||||
DemonFire = false;
|
|
||||||
|
|
||||||
CheckTimer = 5000;
|
|
||||||
DespawnTimer = 78000; //spell duration, core bug, cannot despawn self
|
|
||||||
}
|
|
||||||
|
|
||||||
void Aggro(Unit *who) {}
|
|
||||||
void AttackStart(Unit* who) {}
|
|
||||||
void MoveInLineOfSight(Unit *who){}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
|
||||||
{
|
|
||||||
if(IsTrigger)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(!DemonFire)
|
|
||||||
DoCast(m_creature, SPELL_DEMON_FIRE); //duration 60s
|
|
||||||
|
|
||||||
if(CheckTimer < diff)
|
|
||||||
{
|
|
||||||
GETUNIT(Illidan, IllidanGUID);
|
|
||||||
if(!Illidan || !Illidan->HasUnitMovementFlag(MOVEMENTFLAG_LEVITATING))
|
|
||||||
{
|
|
||||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
|
||||||
m_creature->setDeathState(JUST_DIED);
|
|
||||||
return;
|
|
||||||
}else CheckTimer = 5000;
|
|
||||||
}else CheckTimer -= diff;
|
|
||||||
|
|
||||||
if(DespawnTimer < diff)
|
|
||||||
{
|
|
||||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
|
||||||
m_creature->setDeathState(JUST_DIED);
|
|
||||||
}else DespawnTimer -= diff;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL blade_of_azzinothAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
blade_of_azzinothAI(Creature* c) : ScriptedAI(c) {}
|
|
||||||
void Reset() {}
|
|
||||||
void Aggro(Unit *who) {}
|
|
||||||
void AttackStart(Unit* who) { }
|
|
||||||
void MoveInLineOfSight(Unit* who) { }
|
|
||||||
|
|
||||||
void SpellHit(Unit *caster, const SpellEntry *spell)
|
void SpellHit(Unit *caster, const SpellEntry *spell)
|
||||||
{
|
{
|
||||||
@@ -2060,15 +1996,14 @@ void boss_illidan_stormrageAI::CastEyeBlast()
|
|||||||
final.x = 2 * final.x - initial.x;
|
final.x = 2 * final.x - initial.x;
|
||||||
final.y = 2 * final.y - initial.y;
|
final.y = 2 * final.y - initial.y;
|
||||||
|
|
||||||
Creature* Trigger = m_creature->SummonCreature(DEMON_FIRE, initial.x, initial.y, initial.z, 0, TEMPSUMMON_TIMED_DESPAWN, 13000);
|
Creature* Trigger = m_creature->SummonTrigger(initial.x, initial.y, initial.z, 0, 13000);
|
||||||
if(!Trigger) return;
|
if(!Trigger) return;
|
||||||
|
|
||||||
((demonfireAI*)Trigger->AI())->IsTrigger = true;
|
|
||||||
Trigger->SetSpeed(MOVE_WALK, 3);
|
Trigger->SetSpeed(MOVE_WALK, 3);
|
||||||
Trigger->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
Trigger->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||||
Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z);
|
Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z);
|
||||||
|
|
||||||
Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
//Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, Trigger->GetGUID());
|
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, Trigger->GetGUID());
|
||||||
DoCast(Trigger, SPELL_EYE_BLAST);
|
DoCast(Trigger, SPELL_EYE_BLAST);
|
||||||
}
|
}
|
||||||
@@ -2225,11 +2160,6 @@ CreatureAI* GetAI_shadow_demon(Creature *_Creature)
|
|||||||
return new shadow_demonAI (_Creature);
|
return new shadow_demonAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
CreatureAI* GetAI_demonfire(Creature *_Creature)
|
|
||||||
{
|
|
||||||
return new demonfireAI (_Creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
CreatureAI* GetAI_blade_of_azzinoth(Creature *_Creature)
|
CreatureAI* GetAI_blade_of_azzinoth(Creature *_Creature)
|
||||||
{
|
{
|
||||||
return new blade_of_azzinothAI (_Creature);
|
return new blade_of_azzinothAI (_Creature);
|
||||||
@@ -2286,11 +2216,6 @@ void AddSC_boss_illidan()
|
|||||||
newscript->GetAI = GetAI_shadow_demon;
|
newscript->GetAI = GetAI_shadow_demon;
|
||||||
newscript->RegisterSelf();
|
newscript->RegisterSelf();
|
||||||
|
|
||||||
newscript = new Script;
|
|
||||||
newscript->Name="mob_demon_fire";
|
|
||||||
newscript->GetAI = GetAI_demonfire;
|
|
||||||
newscript->RegisterSelf();
|
|
||||||
|
|
||||||
newscript = new Script;
|
newscript = new Script;
|
||||||
newscript->Name = "mob_parasitic_shadowfiend";
|
newscript->Name = "mob_parasitic_shadowfiend";
|
||||||
newscript->GetAI = GetAI_parasitic_shadowfiend;
|
newscript->GetAI = GetAI_parasitic_shadowfiend;
|
||||||
|
|||||||
@@ -79,44 +79,11 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL mob_broggok_poisoncloudAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
mob_broggok_poisoncloudAI(Creature *c) : ScriptedAI(c) {Reset();}
|
|
||||||
|
|
||||||
bool Start;
|
|
||||||
|
|
||||||
void Reset()
|
|
||||||
{
|
|
||||||
Start = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Aggro(Unit* who)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
|
||||||
{
|
|
||||||
if(!Start)
|
|
||||||
{
|
|
||||||
m_creature->SetUInt32Value(UNIT_NPC_FLAGS,0);
|
|
||||||
m_creature->setFaction(45);
|
|
||||||
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
|
||||||
Start = true;
|
|
||||||
DoCast(m_creature,SPELL_POISON);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
CreatureAI* GetAI_boss_broggokAI(Creature *_Creature)
|
CreatureAI* GetAI_boss_broggokAI(Creature *_Creature)
|
||||||
{
|
{
|
||||||
return new boss_broggokAI (_Creature);
|
return new boss_broggokAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
CreatureAI* GetAI_mob_broggok_poisoncloudAI(Creature *_Creature)
|
|
||||||
{
|
|
||||||
return new mob_broggok_poisoncloudAI (_Creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddSC_boss_broggok()
|
void AddSC_boss_broggok()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
@@ -124,9 +91,4 @@ void AddSC_boss_broggok()
|
|||||||
newscript->Name="boss_broggok";
|
newscript->Name="boss_broggok";
|
||||||
newscript->GetAI = GetAI_boss_broggokAI;
|
newscript->GetAI = GetAI_boss_broggokAI;
|
||||||
newscript->RegisterSelf();
|
newscript->RegisterSelf();
|
||||||
|
|
||||||
newscript = new Script;
|
|
||||||
newscript->Name="mob_broggok_poisoncloud";
|
|
||||||
newscript->GetAI = GetAI_mob_broggok_poisoncloudAI;
|
|
||||||
newscript->RegisterSelf();
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,58 +31,54 @@
|
|||||||
|
|
||||||
struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
|
struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
|
||||||
{
|
{
|
||||||
instance_uldaman(Map *Map) : ScriptedInstance(Map) {
|
instance_uldaman(Map *map) : ScriptedInstance(map)
|
||||||
|
{
|
||||||
Initialize();
|
Initialize();
|
||||||
stoneKeepersCounter = 0;
|
|
||||||
altarOfTheKeeperCounter = 0;
|
|
||||||
vaultWalkerCounter = 0;
|
|
||||||
earthenGuardianCounter = 0;
|
|
||||||
archaedasWallMinionsCounter = 0;
|
|
||||||
whoWokeArchaedasGUID = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void Initialize()
|
||||||
|
{
|
||||||
|
archaedasGUID = 0;
|
||||||
|
altarOfTheKeeperTempleDoor = 0;
|
||||||
|
archaedasTempleDoor = 0;
|
||||||
|
ancientVaultDoor = 0;
|
||||||
|
whoWokeArchaedasGUID = 0;
|
||||||
|
}
|
||||||
|
|
||||||
Creature* archaedas;
|
uint64 archaedasGUID;
|
||||||
uint64 stoneKeeper[4];
|
uint64 altarOfTheKeeperTempleDoor;
|
||||||
uint32 stoneKeepersCounter;
|
uint64 archaedasTempleDoor;
|
||||||
|
uint64 ancientVaultDoor;
|
||||||
uint64 altarOfTheKeeperCount[5];
|
|
||||||
uint32 altarOfTheKeeperCounter;
|
|
||||||
|
|
||||||
uint64 vaultWalker[4];
|
|
||||||
uint32 vaultWalkerCounter;
|
|
||||||
|
|
||||||
uint64 earthenGuardian[6];
|
|
||||||
uint32 earthenGuardianCounter;
|
|
||||||
|
|
||||||
uint64 archaedasWallMinions[100]; // minions lined up around the wall
|
|
||||||
uint32 archaedasWallMinionsCounter;
|
|
||||||
|
|
||||||
GameObject *altarOfTheKeeperTempleDoor;
|
|
||||||
GameObject *archaedasTempleDoor;
|
|
||||||
GameObject *ancientVaultDoor;
|
|
||||||
|
|
||||||
uint64 whoWokeArchaedasGUID;
|
uint64 whoWokeArchaedasGUID;
|
||||||
|
|
||||||
void OnObjectCreate (GameObject* go) {
|
std::vector<uint64> stoneKeeper;
|
||||||
switch (go->GetEntry()) {
|
std::vector<uint64> altarOfTheKeeperCount;
|
||||||
|
std::vector<uint64> vaultWalker;
|
||||||
|
std::vector<uint64> earthenGuardian;
|
||||||
|
std::vector<uint64> archaedasWallMinions; // minions lined up around the wall
|
||||||
|
|
||||||
|
void OnObjectCreate (GameObject* go)
|
||||||
|
{
|
||||||
|
switch (go->GetEntry())
|
||||||
|
{
|
||||||
case ALTAR_OF_THE_KEEPER_TEMPLE_DOOR: // lock the door
|
case ALTAR_OF_THE_KEEPER_TEMPLE_DOOR: // lock the door
|
||||||
altarOfTheKeeperTempleDoor = go;
|
altarOfTheKeeperTempleDoor = go->GetGUID();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ARCHAEDAS_TEMPLE_DOOR:
|
case ARCHAEDAS_TEMPLE_DOOR:
|
||||||
archaedasTempleDoor = go;
|
archaedasTempleDoor = go->GetGUID();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ANCIENT_VAULT_DOOR:
|
case ANCIENT_VAULT_DOOR:
|
||||||
go->SetUInt32Value(GAMEOBJECT_STATE,1);
|
go->SetUInt32Value(GAMEOBJECT_STATE,1);
|
||||||
go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
|
go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
|
||||||
ancientVaultDoor = go;
|
ancientVaultDoor = go->GetGUID();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetFrozenState(Creature *creature) {
|
void SetFrozenState(Creature *creature)
|
||||||
|
{
|
||||||
creature->setFaction(35);
|
creature->setFaction(35);
|
||||||
creature->RemoveAllAuras();
|
creature->RemoveAllAuras();
|
||||||
//creature->RemoveFlag (UNIT_FIELD_FLAGS,UNIT_FLAG_ANIMATION_FROZEN);
|
//creature->RemoveFlag (UNIT_FIELD_FLAGS,UNIT_FLAG_ANIMATION_FROZEN);
|
||||||
@@ -90,121 +86,137 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
|
|||||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenDoor (GameObject *go) {
|
void OpenDoor(uint64 guid)
|
||||||
if (!go) return;
|
{
|
||||||
|
GameObject *go = instance->GetGameObjectInMap(guid);
|
||||||
|
if(!go)
|
||||||
|
return;
|
||||||
|
|
||||||
go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
|
go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
|
||||||
go->SetUInt32Value(GAMEOBJECT_STATE, 0);
|
go->SetUInt32Value(GAMEOBJECT_STATE, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ActivateStoneKeepers()
|
||||||
|
{
|
||||||
void ActivateStoneKeepers() {
|
for(std::vector<uint64>::iterator i = stoneKeeper.begin(); i != stoneKeeper.end(); ++i)
|
||||||
Creature *target;
|
{
|
||||||
uint32 counter = stoneKeepersCounter;
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
// error_log ("ActivateStoneKeepers");
|
if (!target || !target->isAlive() || target->getFaction()==14)
|
||||||
// error_log ("counter = %d", counter);
|
continue;
|
||||||
for (; counter>0; ) {
|
target->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,stoneKeeper[--counter]);
|
|
||||||
if (!target || !target->isAlive() || target->getFaction()==14) continue;
|
|
||||||
target->RemoveFlag (UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
|
|
||||||
target->setFaction(14);
|
target->setFaction(14);
|
||||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
return; // only want the first one we find
|
return; // only want the first one we find
|
||||||
}
|
}
|
||||||
// error_log ("opening doors");
|
|
||||||
// if we get this far than all four are dead so open the door
|
// if we get this far than all four are dead so open the door
|
||||||
SetData (NULL, 0);
|
SetData (NULL, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActivateWallMinions() {
|
void ActivateWallMinions()
|
||||||
Creature *target;
|
{
|
||||||
uint32 counter = archaedasWallMinionsCounter;
|
Creature *archaedas = instance->GetCreatureInMap(archaedasGUID);
|
||||||
for (; counter>0; ) {
|
if(!archaedas)
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,archaedasWallMinions[--counter]);
|
return;
|
||||||
if (!target || !target->isAlive() || target->getFaction()==14) continue;
|
|
||||||
archaedas->CastSpell (target, SPELL_AWAKEN_VAULT_WALKER, true);
|
for(std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
|
||||||
|
{
|
||||||
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
|
if (!target || !target->isAlive() || target->getFaction()==14)
|
||||||
|
continue;
|
||||||
|
archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
|
||||||
target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN,true);
|
target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN,true);
|
||||||
return; // only want the first one we find
|
return; // only want the first one we find
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// used when Archaedas dies. All active minions must be despawned.
|
// used when Archaedas dies. All active minions must be despawned.
|
||||||
void DeActivateMinions() {
|
void DeActivateMinions()
|
||||||
Creature *target;
|
{
|
||||||
uint32 counter = archaedasWallMinionsCounter;
|
|
||||||
|
|
||||||
// first despawn any aggroed wall minions
|
// first despawn any aggroed wall minions
|
||||||
for (; counter>0; ) {
|
for(std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,archaedasWallMinions[--counter]);
|
{
|
||||||
if (!target || target->isDead() || target->getFaction()!=14) continue;
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
target->RemoveFromWorld();
|
if (!target || target->isDead() || target->getFaction()!=14)
|
||||||
target->AI()->EnterEvadeMode(); // need this b/c it still attacks even when removed
|
continue;
|
||||||
|
target->setDeathState(JUST_DIED);
|
||||||
|
target->RemoveCorpse();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vault Walkers
|
// Vault Walkers
|
||||||
for (counter=0; counter<4; counter++) {
|
for(std::vector<uint64>::iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i)
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,vaultWalker[counter]);
|
{
|
||||||
if (!target || target->isDead() || target->getFaction() != 14) continue;
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
target->RemoveFromWorld();
|
if (!target || target->isDead() || target->getFaction()!=14)
|
||||||
target->AI()->EnterEvadeMode(); // need this b/c it sill attacks even when removed
|
continue;
|
||||||
|
target->setDeathState(JUST_DIED);
|
||||||
|
target->RemoveCorpse();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Earthen Guardians
|
// Earthen Guardians
|
||||||
for (counter=0; counter<6; counter++) {
|
for(std::vector<uint64>::iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i)
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,earthenGuardian[counter]);
|
{
|
||||||
if (!target || target->isDead() || target->getFaction() != 14) continue;
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
target->RemoveFromWorld();
|
if (!target || target->isDead() || target->getFaction()!=14)
|
||||||
target->AI()->EnterEvadeMode(); // need this b/c it sill attacks even when removed
|
continue;
|
||||||
|
target->setDeathState(JUST_DIED);
|
||||||
|
target->RemoveCorpse();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActivateArchaedas(uint64 target) {
|
void ActivateArchaedas(uint64 target)
|
||||||
|
{
|
||||||
|
Creature *archaedas = instance->GetCreatureInMap(archaedasGUID);
|
||||||
|
if(!archaedas)
|
||||||
|
return;
|
||||||
|
|
||||||
Unit *victim = Unit::GetUnit(*archaedas, target);
|
if(Unit *victim = Unit::GetUnit(*archaedas, target))
|
||||||
archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN,false);
|
{
|
||||||
whoWokeArchaedasGUID = target;
|
archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN,false);
|
||||||
|
whoWokeArchaedasGUID = target;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RespawnMinions() {
|
void RespawnMinions()
|
||||||
Creature *target;
|
{
|
||||||
uint32 counter = archaedasWallMinionsCounter;
|
// first respawn any aggroed wall minions
|
||||||
|
for(std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
|
||||||
// first respawn any wall minions
|
{
|
||||||
for (; counter>0; ) {
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,archaedasWallMinions[--counter]);
|
if (target && target->isDead())
|
||||||
if (target && target->isDead()) {
|
{
|
||||||
target->Respawn();
|
target->Respawn();
|
||||||
target->GetMotionMaster()->MoveTargetedHome();
|
target->GetMotionMaster()->MoveTargetedHome();
|
||||||
//target->AI()->EnterEvadeMode();
|
|
||||||
SetFrozenState(target);
|
SetFrozenState(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vault Walkers
|
// Vault Walkers
|
||||||
for (counter=0; counter<4; counter++) {
|
for(std::vector<uint64>::iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i)
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,vaultWalker[counter]);
|
{
|
||||||
if (target && target->isDead()) {
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
|
if (target && target->isDead())
|
||||||
|
{
|
||||||
target->Respawn();
|
target->Respawn();
|
||||||
target->GetMotionMaster()->MoveTargetedHome();
|
target->GetMotionMaster()->MoveTargetedHome();
|
||||||
// target->AI()->EnterEvadeMode();
|
|
||||||
SetFrozenState(target);
|
SetFrozenState(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Earthen Guardians
|
// Earthen Guardians
|
||||||
for (counter=0; counter<6; counter++) {
|
for(std::vector<uint64>::iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i)
|
||||||
target = (Creature *) Unit::GetUnit(*archaedas,earthenGuardian[counter]);
|
{
|
||||||
if (target && target->isDead()) {
|
Creature *target = instance->GetCreatureInMap(*i);
|
||||||
|
if (target && target->isDead())
|
||||||
|
{
|
||||||
target->Respawn();
|
target->Respawn();
|
||||||
target->GetMotionMaster()->MoveTargetedHome();
|
target->GetMotionMaster()->MoveTargetedHome();
|
||||||
//target->AI()->EnterEvadeMode();
|
|
||||||
SetFrozenState(target);
|
SetFrozenState(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetData (uint32 type, uint32 data) {
|
void SetData (uint32 type, uint32 data)
|
||||||
|
{
|
||||||
//error_log ("SetData: data = %d", data);
|
//error_log ("SetData: data = %d", data);
|
||||||
if (data==0) OpenDoor (altarOfTheKeeperTempleDoor);
|
if (data==0) OpenDoor (altarOfTheKeeperTempleDoor);
|
||||||
if (data==0) OpenDoor (archaedasTempleDoor);
|
if (data==0) OpenDoor (archaedasTempleDoor);
|
||||||
@@ -216,8 +228,11 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SetData64 (uint32 type, uint64 data) {
|
void SetData64 (uint32 type, uint64 data)
|
||||||
if (type==0 ) { // Archaedas
|
{
|
||||||
|
// Archaedas
|
||||||
|
if (type==0 )
|
||||||
|
{
|
||||||
ActivateArchaedas (data);
|
ActivateArchaedas (data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -228,33 +243,34 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
|
|||||||
switch (creature_entry) {
|
switch (creature_entry) {
|
||||||
case 4857: // Stone Keeper
|
case 4857: // Stone Keeper
|
||||||
SetFrozenState (creature);
|
SetFrozenState (creature);
|
||||||
stoneKeeper[stoneKeepersCounter++] = creature->GetGUID();
|
stoneKeeper.push_back(creature->GetGUID());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 7309: // Earthen Custodian
|
case 7309: // Earthen Custodian
|
||||||
archaedasWallMinions[archaedasWallMinionsCounter++] = creature->GetGUID();
|
archaedasWallMinions.push_back(creature->GetGUID());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 7077: // Earthen Hallshaper
|
case 7077: // Earthen Hallshaper
|
||||||
archaedasWallMinions[archaedasWallMinionsCounter++] = creature->GetGUID();
|
archaedasWallMinions.push_back(creature->GetGUID());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 7076: // Earthen Guardian
|
case 7076: // Earthen Guardian
|
||||||
earthenGuardian[earthenGuardianCounter++] = creature->GetGUID();
|
earthenGuardian.push_back(creature->GetGUID());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10120: // Vault Walker
|
case 10120: // Vault Walker
|
||||||
vaultWalker[vaultWalkerCounter++] = creature->GetGUID();
|
vaultWalker.push_back(creature->GetGUID());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2748: // Archaedas
|
case 2748: // Archaedas
|
||||||
archaedas = creature;
|
archaedasGUID = creature->GetGUID();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
} // end switch
|
} // end switch
|
||||||
} // end OnCreatureCreate
|
} // end OnCreatureCreate
|
||||||
|
|
||||||
uint64 GetData64 (uint32 identifier) {
|
uint64 GetData64 (uint32 identifier)
|
||||||
|
{
|
||||||
if (identifier == 0) return whoWokeArchaedasGUID;
|
if (identifier == 0) return whoWokeArchaedasGUID;
|
||||||
if (identifier == 1) return vaultWalker[0]; // VaultWalker1
|
if (identifier == 1) return vaultWalker[0]; // VaultWalker1
|
||||||
if (identifier == 2) return vaultWalker[1]; // VaultWalker2
|
if (identifier == 2) return vaultWalker[1]; // VaultWalker2
|
||||||
@@ -270,7 +286,6 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
|
|||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
} // end GetData64
|
} // end GetData64
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,6 @@ EndScriptData */
|
|||||||
|
|
||||||
#include "precompiled.h"
|
#include "precompiled.h"
|
||||||
#include "def_zulaman.h"
|
#include "def_zulaman.h"
|
||||||
#include "Spell.h"
|
|
||||||
#include "Weather.h"
|
#include "Weather.h"
|
||||||
|
|
||||||
#define SPELL_STATIC_DISRUPTION 43622
|
#define SPELL_STATIC_DISRUPTION 43622
|
||||||
@@ -34,6 +33,7 @@ EndScriptData */
|
|||||||
#define SPELL_GUST_OF_WIND 43621
|
#define SPELL_GUST_OF_WIND 43621
|
||||||
#define SPELL_ELECTRICAL_STORM 43648
|
#define SPELL_ELECTRICAL_STORM 43648
|
||||||
#define SPELL_BERSERK 45078
|
#define SPELL_BERSERK 45078
|
||||||
|
#define SPELL_ELECTRICAL_DAMAGE 43657
|
||||||
#define SPELL_ELECTRICAL_OVERLOAD 43658
|
#define SPELL_ELECTRICAL_OVERLOAD 43658
|
||||||
#define SPELL_EAGLE_SWOOP 44732
|
#define SPELL_EAGLE_SWOOP 44732
|
||||||
|
|
||||||
@@ -57,15 +57,13 @@ EndScriptData */
|
|||||||
#define SE_LOC_Y_MAX 1435
|
#define SE_LOC_Y_MAX 1435
|
||||||
#define SE_LOC_Y_MIN 1370
|
#define SE_LOC_Y_MIN 1370
|
||||||
|
|
||||||
#define MOB_TEMP_TRIGGER 23920
|
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
|
struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_akilzonAI(Creature *c) : ScriptedAI(c)
|
boss_akilzonAI(Creature *c) : ScriptedAI(c)
|
||||||
{
|
{
|
||||||
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_ELECTRICAL_STORM);
|
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_ELECTRICAL_DAMAGE);
|
||||||
if(TempSpell)
|
if(TempSpell)
|
||||||
TempSpell->Effect[1] = 0;//disable bugged lightning until fixed in core
|
TempSpell->EffectBasePoints[1] = 49;//disable bugged lightning until fixed in core
|
||||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||||
Reset();
|
Reset();
|
||||||
}
|
}
|
||||||
@@ -214,7 +212,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
x = 343+rand()%60;
|
x = 343+rand()%60;
|
||||||
y = 1380+rand()%60;
|
y = 1380+rand()%60;
|
||||||
if(Unit *trigger = m_creature->SummonCreature(MOB_TEMP_TRIGGER, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 2000))
|
if(Unit *trigger = m_creature->SummonTrigger(x, y, z, 0, 2000))
|
||||||
{
|
{
|
||||||
trigger->setFaction(35);
|
trigger->setFaction(35);
|
||||||
trigger->SetMaxHealth(100000);
|
trigger->SetMaxHealth(100000);
|
||||||
@@ -315,7 +313,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
|
|||||||
target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
|
target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
|
||||||
target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0);
|
target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0);
|
||||||
}
|
}
|
||||||
Unit *Cloud = m_creature->SummonCreature(MOB_TEMP_TRIGGER, x, y, m_creature->GetPositionZ()+16, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
|
Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000);
|
||||||
if(Cloud)
|
if(Cloud)
|
||||||
{
|
{
|
||||||
CloudGUID = Cloud->GetGUID();
|
CloudGUID = Cloud->GetGUID();
|
||||||
|
|||||||
@@ -226,9 +226,9 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
|
|||||||
for(uint8 j = 0; j < WallNum; j++)
|
for(uint8 j = 0; j < WallNum; j++)
|
||||||
{
|
{
|
||||||
if(WallNum == 3)
|
if(WallNum == 3)
|
||||||
wall = m_creature->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0],FireWallCoords[i][1]+5*(j-1),FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000);
|
wall = m_creature->SummonTrigger(FireWallCoords[i][0],FireWallCoords[i][1]+5*(j-1),FireWallCoords[i][2],FireWallCoords[i][3],15000);
|
||||||
else
|
else
|
||||||
wall = m_creature->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0]-2+4*j,FireWallCoords[i][1],FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000);
|
wall = m_creature->SummonTrigger(FireWallCoords[i][0]-2+4*j,FireWallCoords[i][1],FireWallCoords[i][2],FireWallCoords[i][3],15000);
|
||||||
if(wall) wall->CastSpell(wall, SPELL_FIRE_WALL, true);
|
if(wall) wall->CastSpell(wall, SPELL_FIRE_WALL, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -683,14 +683,9 @@ CreatureAI* GetAI_mob_hatchlingAI(Creature *_Creature)
|
|||||||
return new mob_hatchlingAI(_Creature);
|
return new mob_hatchlingAI(_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL mob_eggAI : public ScriptedAI
|
struct TRINITY_DLL_DECL mob_eggAI : public NullCreatureAI
|
||||||
{
|
{
|
||||||
mob_eggAI(Creature *c) : ScriptedAI(c){}
|
mob_eggAI(Creature *c) : NullCreatureAI(c){}
|
||||||
void Reset() {}
|
|
||||||
void Aggro(Unit* who) {}
|
|
||||||
void AttackStart(Unit* who) {}
|
|
||||||
void MoveInLineOfSight(Unit* who) {}
|
|
||||||
void UpdateAI(const uint32 diff) {}
|
|
||||||
|
|
||||||
void SpellHit(Unit *caster, const SpellEntry *spell)
|
void SpellHit(Unit *caster, const SpellEntry *spell)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -546,23 +546,15 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
|
|||||||
if(Pillar_Of_Fire_Timer < diff)
|
if(Pillar_Of_Fire_Timer < diff)
|
||||||
{
|
{
|
||||||
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||||
{
|
DoCast(target, SPELL_SUMMON_PILLAR);
|
||||||
float x, y, z;
|
|
||||||
target->GetPosition(x, y, z);
|
|
||||||
Creature* Pillar = m_creature->SummonCreature(CREATURE_COLUMN_OF_FIRE, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
|
|
||||||
if(Pillar)
|
|
||||||
{
|
|
||||||
Pillar->CastSpell(Pillar, SPELL_PILLAR_TRIGGER, true);
|
|
||||||
Pillar->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Pillar_Of_Fire_Timer = 10000;
|
Pillar_Of_Fire_Timer = 10000;
|
||||||
}else Pillar_Of_Fire_Timer -= diff;
|
}else Pillar_Of_Fire_Timer -= diff;
|
||||||
|
|
||||||
if(Flame_Breath_Timer < diff)
|
if(Flame_Breath_Timer < diff)
|
||||||
{
|
{
|
||||||
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||||
m_creature->CastSpell(m_creature, SPELL_FLAME_BREATH, false);
|
m_creature->SetInFront(target);
|
||||||
|
DoCast(m_creature, SPELL_FLAME_BREATH);
|
||||||
Flame_Breath_Timer = 10000;
|
Flame_Breath_Timer = 10000;
|
||||||
}else Flame_Breath_Timer -= diff;
|
}else Flame_Breath_Timer -= diff;
|
||||||
break;
|
break;
|
||||||
@@ -581,21 +573,6 @@ CreatureAI* GetAI_boss_zuljin(Creature *_Creature)
|
|||||||
return new boss_zuljinAI (_Creature);
|
return new boss_zuljinAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL do_nothingAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
do_nothingAI(Creature *c) : ScriptedAI(c) {}
|
|
||||||
void Reset() {}
|
|
||||||
void Aggro(Unit* who) {}
|
|
||||||
void AttackStart(Unit* who) {}
|
|
||||||
void MoveInLineOfSight(Unit* who) {}
|
|
||||||
void UpdateAI(const uint32 diff) {}
|
|
||||||
};
|
|
||||||
|
|
||||||
CreatureAI* GetAI_do_nothing(Creature *_Creature)
|
|
||||||
{
|
|
||||||
return new do_nothingAI (_Creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL feather_vortexAI : public ScriptedAI
|
struct TRINITY_DLL_DECL feather_vortexAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
feather_vortexAI(Creature *c) : ScriptedAI(c) {}
|
feather_vortexAI(Creature *c) : ScriptedAI(c) {}
|
||||||
@@ -631,11 +608,6 @@ void AddSC_boss_zuljin()
|
|||||||
newscript->GetAI = GetAI_boss_zuljin;
|
newscript->GetAI = GetAI_boss_zuljin;
|
||||||
newscript->RegisterSelf();
|
newscript->RegisterSelf();
|
||||||
|
|
||||||
newscript = new Script;
|
|
||||||
newscript->Name="do_nothing";
|
|
||||||
newscript->GetAI = GetAI_do_nothing;
|
|
||||||
newscript->RegisterSelf();
|
|
||||||
|
|
||||||
newscript = new Script;
|
newscript = new Script;
|
||||||
newscript->Name="mob_zuljin_vortex";
|
newscript->Name="mob_zuljin_vortex";
|
||||||
newscript->GetAI = GetAI_feather_vortexAI;
|
newscript->GetAI = GetAI_feather_vortexAI;
|
||||||
|
|||||||
@@ -142,6 +142,7 @@ struct TRINITY_DLL_DECL Cell
|
|||||||
} data;
|
} data;
|
||||||
|
|
||||||
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
|
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
|
||||||
|
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float radius, float x_off, float y_off) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
|
|||||||
@@ -129,4 +129,52 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<class LOCK_TYPE,class T, class CONTAINER>
|
||||||
|
inline void
|
||||||
|
Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
|
||||||
|
{
|
||||||
|
const CellPair &standing_cell = l.i_cellPair;
|
||||||
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int left = 0, right = 0, upper = 0, lower = 0;
|
||||||
|
|
||||||
|
// Origin = (CENTER_GRID_CELL_OFFSET, CENTER_GRID_CELL_OFFSET)
|
||||||
|
if(CENTER_GRID_CELL_OFFSET - x_off < radius)
|
||||||
|
++right;
|
||||||
|
if(CENTER_GRID_CELL_OFFSET + x_off < radius)
|
||||||
|
++left;
|
||||||
|
if(CENTER_GRID_CELL_OFFSET - y_off < radius)
|
||||||
|
++upper;
|
||||||
|
if(CENTER_GRID_CELL_OFFSET + y_off < radius)
|
||||||
|
++lower;
|
||||||
|
|
||||||
|
if(!left && !right && !upper && !lower)
|
||||||
|
{
|
||||||
|
m.Visit(l, visitor);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CellPair begin_cell = standing_cell;
|
||||||
|
CellPair end_cell = standing_cell;
|
||||||
|
|
||||||
|
begin_cell << left; //note: need change << if left > 1
|
||||||
|
begin_cell -= lower;
|
||||||
|
end_cell >> right;
|
||||||
|
end_cell += upper;
|
||||||
|
|
||||||
|
// loop the cell range
|
||||||
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
|
||||||
|
{
|
||||||
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
|
||||||
|
{
|
||||||
|
CellPair cell_pair(x,y);
|
||||||
|
Cell r_zone(cell_pair);
|
||||||
|
r_zone.data.Part.nocreate = l->data.Part.nocreate;
|
||||||
|
CellLock<LOCK_TYPE> lock(r_zone, cell_pair);
|
||||||
|
m.Visit(lock, visitor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+15
-7
@@ -137,13 +137,16 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||||||
static ChatCommand wpCommandTable[] =
|
static ChatCommand wpCommandTable[] =
|
||||||
{
|
{
|
||||||
{ "show", SEC_GAMEMASTER, false, &ChatHandler::HandleWpShowCommand, "", NULL },
|
{ "show", SEC_GAMEMASTER, false, &ChatHandler::HandleWpShowCommand, "", NULL },
|
||||||
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleWpAddCommand, "", NULL },
|
{ "addwp", SEC_GAMEMASTER, false, &ChatHandler::HandleWpAddCommand, "", NULL },
|
||||||
{ "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL },
|
{ "load", SEC_GAMEMASTER, false, &ChatHandler::HandleWpLoadPathCommand, "", NULL },
|
||||||
{ "export", SEC_ADMINISTRATOR, false, &ChatHandler::HandleWpExportCommand, "", NULL },
|
{ "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL },
|
||||||
{ "import", SEC_ADMINISTRATOR, false, &ChatHandler::HandleWpImportCommand, "", NULL },
|
{ "event", SEC_GAMEMASTER, false, &ChatHandler::HandleWpEventCommand, "", NULL },
|
||||||
{ NULL, 0, false, NULL, "", NULL }
|
{ "unload", SEC_GAMEMASTER, false, &ChatHandler::HandleWpUnLoadPathCommand, "", NULL },
|
||||||
|
|
||||||
|
{ NULL, 0, false, NULL, "", NULL }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
static ChatCommand banCommandTable[] =
|
static ChatCommand banCommandTable[] =
|
||||||
{
|
{
|
||||||
{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL },
|
{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL },
|
||||||
@@ -293,6 +296,7 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||||||
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
|
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
|
||||||
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
|
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
|
||||||
{ "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL },
|
{ "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL },
|
||||||
|
{ "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL },
|
||||||
|
|
||||||
{ "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommand, "", NULL },
|
{ "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommand, "", NULL },
|
||||||
{ NULL, 0, false, NULL, "", NULL }
|
{ NULL, 0, false, NULL, "", NULL }
|
||||||
@@ -507,8 +511,12 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||||||
{ "event", SEC_GAMEMASTER, false, NULL, "", eventCommandTable },
|
{ "event", SEC_GAMEMASTER, false, NULL, "", eventCommandTable },
|
||||||
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
|
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
|
||||||
{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
|
{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
|
||||||
{ "wp", SEC_GAMEMASTER, false, NULL, "", wpCommandTable },
|
|
||||||
{ "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
|
//wp commands
|
||||||
|
{ "path", SEC_GAMEMASTER, false, NULL, "", wpCommandTable },
|
||||||
|
{ "loadpath", SEC_ADMINISTRATOR, false, &ChatHandler::HandleReloadAllPaths, "", NULL },
|
||||||
|
|
||||||
|
{ "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
|
||||||
{ "reload", SEC_ADMINISTRATOR, true, NULL, "", reloadCommandTable },
|
{ "reload", SEC_ADMINISTRATOR, true, NULL, "", reloadCommandTable },
|
||||||
{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
|
{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
|
||||||
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
|
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
|
||||||
|
|||||||
+12
-6
@@ -211,7 +211,8 @@ class ChatHandler
|
|||||||
|
|
||||||
bool HandleReloadConfigCommand(const char* args);
|
bool HandleReloadConfigCommand(const char* args);
|
||||||
|
|
||||||
bool HandleReloadAreaTriggerTavernCommand(const char* args);
|
bool HandleReloadWpScriptsCommand(const char* args);
|
||||||
|
bool HandleReloadAreaTriggerTavernCommand(const char* args);
|
||||||
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
|
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
|
||||||
bool HandleReloadEventScriptsCommand(const char* args);
|
bool HandleReloadEventScriptsCommand(const char* args);
|
||||||
bool HandleReloadCommandCommand(const char* args);
|
bool HandleReloadCommandCommand(const char* args);
|
||||||
@@ -410,11 +411,16 @@ class ChatHandler
|
|||||||
bool HandlePasswordCommand(const char* args);
|
bool HandlePasswordCommand(const char* args);
|
||||||
bool HandleLockAccountCommand(const char* args);
|
bool HandleLockAccountCommand(const char* args);
|
||||||
bool HandleRespawnCommand(const char* args);
|
bool HandleRespawnCommand(const char* args);
|
||||||
bool HandleWpAddCommand(const char* args);
|
|
||||||
bool HandleWpModifyCommand(const char* args);
|
//New Wp Commands
|
||||||
bool HandleWpShowCommand(const char* args);
|
bool HandleWpAddCommand(const char* args);
|
||||||
bool HandleWpExportCommand(const char* args);
|
bool HandleWpLoadPathCommand(const char* args);
|
||||||
bool HandleWpImportCommand(const char* args);
|
bool HandleWpUnLoadPathCommand(const char* args);
|
||||||
|
bool HandleWpModifyCommand(const char* args);
|
||||||
|
bool HandleWpEventCommand(const char* args);
|
||||||
|
bool HandleWpShowCommand(const char* args);
|
||||||
|
bool HandleReloadAllPaths(const char *args);
|
||||||
|
|
||||||
bool HandleFlyModeCommand(const char* args);
|
bool HandleFlyModeCommand(const char* args);
|
||||||
bool HandleSendOpcodeCommand(const char* args);
|
bool HandleSendOpcodeCommand(const char* args);
|
||||||
bool HandleSellErrorCommand(const char* args);
|
bool HandleSellErrorCommand(const char* args);
|
||||||
|
|||||||
@@ -347,10 +347,10 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
|
|||||||
m_spells[3] = GetCreatureInfo()->spell4;
|
m_spells[3] = GetCreatureInfo()->spell4;
|
||||||
|
|
||||||
// HACK: trigger creature is always not selectable
|
// HACK: trigger creature is always not selectable
|
||||||
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
|
if(isTrigger())
|
||||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
|
||||||
if(isTotem() || GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER
|
if(isTotem() || isTrigger()
|
||||||
|| GetCreatureType() == CREATURE_TYPE_CRITTER)
|
|| GetCreatureType() == CREATURE_TYPE_CRITTER)
|
||||||
SetReactState(REACT_PASSIVE);
|
SetReactState(REACT_PASSIVE);
|
||||||
else if(isCivilian())
|
else if(isCivilian())
|
||||||
@@ -563,7 +563,7 @@ void Creature::RegenerateHealth()
|
|||||||
ModifyHealth(addvalue);
|
ModifyHealth(addvalue);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Creature::AIM_Initialize()
|
bool Creature::AIM_Initialize(CreatureAI* ai)
|
||||||
{
|
{
|
||||||
// make sure nothing can change the AI during AI update
|
// make sure nothing can change the AI during AI update
|
||||||
if(m_AI_locked)
|
if(m_AI_locked)
|
||||||
@@ -578,7 +578,7 @@ bool Creature::AIM_Initialize()
|
|||||||
|
|
||||||
CreatureAI * oldAI = i_AI;
|
CreatureAI * oldAI = i_AI;
|
||||||
i_motionMaster.Initialize();
|
i_motionMaster.Initialize();
|
||||||
i_AI = FactorySelector::selectAI(this);
|
i_AI = ai ? ai : FactorySelector::selectAI(this);
|
||||||
if (oldAI)
|
if (oldAI)
|
||||||
delete oldAI;
|
delete oldAI;
|
||||||
return true;
|
return true;
|
||||||
@@ -2068,6 +2068,10 @@ bool Creature::LoadCreaturesAddon(bool reload)
|
|||||||
if (cainfo->move_flags != 0)
|
if (cainfo->move_flags != 0)
|
||||||
SetUnitMovementFlags(cainfo->move_flags);
|
SetUnitMovementFlags(cainfo->move_flags);
|
||||||
|
|
||||||
|
//Load Path
|
||||||
|
if (cainfo->path_id != 0)
|
||||||
|
m_path_id = cainfo->path_id;
|
||||||
|
|
||||||
if(cainfo->auras)
|
if(cainfo->auras)
|
||||||
{
|
{
|
||||||
for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura)
|
for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura)
|
||||||
|
|||||||
+17
-4
@@ -279,7 +279,8 @@ struct CreatureDataAddonAura
|
|||||||
struct CreatureDataAddon
|
struct CreatureDataAddon
|
||||||
{
|
{
|
||||||
uint32 guidOrEntry;
|
uint32 guidOrEntry;
|
||||||
uint32 mount;
|
uint32 path_id;
|
||||||
|
uint32 mount;
|
||||||
uint32 bytes0;
|
uint32 bytes0;
|
||||||
uint32 bytes1;
|
uint32 bytes1;
|
||||||
uint32 bytes2;
|
uint32 bytes2;
|
||||||
@@ -425,6 +426,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
|||||||
bool isTotem() const { return m_isTotem; }
|
bool isTotem() const { return m_isTotem; }
|
||||||
bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
|
bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
|
||||||
bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
|
bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
|
||||||
|
bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
|
||||||
bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
|
bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
|
||||||
bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
|
bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
|
||||||
bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
|
bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
|
||||||
@@ -461,7 +463,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
|||||||
|
|
||||||
bool IsInEvadeMode() const;
|
bool IsInEvadeMode() const;
|
||||||
|
|
||||||
bool AIM_Initialize();
|
bool AIM_Initialize(CreatureAI* ai = NULL);
|
||||||
void InitPossessedAI();
|
void InitPossessedAI();
|
||||||
void DisablePossessedAI();
|
void DisablePossessedAI();
|
||||||
|
|
||||||
@@ -616,7 +618,14 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
|||||||
void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; }
|
void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; }
|
||||||
|
|
||||||
uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
|
uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }
|
||||||
protected:
|
|
||||||
|
uint32 GetWaypointPath(){return m_path_id;}
|
||||||
|
void LoadPath(uint32 pathid) { m_path_id = pathid; }
|
||||||
|
|
||||||
|
uint32 GetCurrentWaypointID(){return m_waypointID;}
|
||||||
|
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
|
||||||
|
|
||||||
|
protected:
|
||||||
bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
|
bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
|
||||||
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
|
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
|
||||||
|
|
||||||
@@ -666,7 +675,11 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
|||||||
float CombatStartZ;
|
float CombatStartZ;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GridReference<Creature> m_gridRef;
|
//WaypointMovementGenerator vars
|
||||||
|
uint32 m_waypointID;
|
||||||
|
uint32 m_path_id;
|
||||||
|
|
||||||
|
GridReference<Creature> m_gridRef;
|
||||||
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
|
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1277,7 +1277,7 @@ void GameObject::Use(Unit* user)
|
|||||||
void GameObject::CastSpell(Unit* target, uint32 spell)
|
void GameObject::CastSpell(Unit* target, uint32 spell)
|
||||||
{
|
{
|
||||||
//summon world trigger
|
//summon world trigger
|
||||||
Creature *trigger = SummonCreature(12999, GetPositionX(), GetPositionY(), GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 1);
|
Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1);
|
||||||
if(!trigger) return;
|
if(!trigger) return;
|
||||||
|
|
||||||
trigger->SetVisibility(VISIBILITY_OFF); //should this be true?
|
trigger->SetVisibility(VISIBILITY_OFF); //should this be true?
|
||||||
|
|||||||
+23
-2
@@ -33,6 +33,17 @@ class GameObject;
|
|||||||
class Pet;
|
class Pet;
|
||||||
class Player;
|
class Player;
|
||||||
|
|
||||||
|
//comment the next line if CPU usage is too high
|
||||||
|
#define LARGE_CELL
|
||||||
|
|
||||||
|
#ifdef LARGE_CELL
|
||||||
|
#define MAX_NUMBER_OF_CELLS 4
|
||||||
|
#define CENTER_GRID_CELL_ID 128
|
||||||
|
#else
|
||||||
|
#define MAX_NUMBER_OF_CELLS 8
|
||||||
|
#define CENTER_GRID_CELL_ID 256
|
||||||
|
#endif
|
||||||
|
|
||||||
#define MAX_NUMBER_OF_GRIDS 64
|
#define MAX_NUMBER_OF_GRIDS 64
|
||||||
|
|
||||||
#define SIZE_OF_GRIDS 533.33333f
|
#define SIZE_OF_GRIDS 533.33333f
|
||||||
@@ -43,10 +54,8 @@ class Player;
|
|||||||
#define MIN_GRID_DELAY MINUTE*1000
|
#define MIN_GRID_DELAY MINUTE*1000
|
||||||
#define MIN_MAP_UPDATE_DELAY 50
|
#define MIN_MAP_UPDATE_DELAY 50
|
||||||
|
|
||||||
#define MAX_NUMBER_OF_CELLS 4
|
|
||||||
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
||||||
|
|
||||||
#define CENTER_GRID_CELL_ID 128
|
|
||||||
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
|
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
|
||||||
|
|
||||||
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
|
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
|
||||||
@@ -141,6 +150,18 @@ namespace Trinity
|
|||||||
return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
|
return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline CellPair ComputeCellPair(float x, float y, float &x_off, float &y_off)
|
||||||
|
{
|
||||||
|
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||||
|
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||||
|
|
||||||
|
int x_val = int(x_offset + 0.5);
|
||||||
|
int y_val = int(y_offset + 0.5);
|
||||||
|
x_off = (float(x_offset) - x_val) * SIZE_OF_GRID_CELL;
|
||||||
|
y_off = (float(y_offset) - y_val) * SIZE_OF_GRID_CELL;
|
||||||
|
return CellPair(x_val + CENTER_GRID_CELL_ID, y_val + CENTER_GRID_CELL_ID);
|
||||||
|
}
|
||||||
|
|
||||||
inline void NormalizeMapCoord(float &c)
|
inline void NormalizeMapCoord(float &c)
|
||||||
{
|
{
|
||||||
if(c > MAP_HALFSIZE - 0.5)
|
if(c > MAP_HALFSIZE - 0.5)
|
||||||
|
|||||||
+675
-708
File diff suppressed because it is too large
Load Diff
+22
-1
@@ -136,7 +136,8 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
|
|||||||
HandleReloadSpellScriptsCommand("a");
|
HandleReloadSpellScriptsCommand("a");
|
||||||
SendGlobalSysMessage("DB tables `*_scripts` reloaded.");
|
SendGlobalSysMessage("DB tables `*_scripts` reloaded.");
|
||||||
HandleReloadDbScriptStringCommand("a");
|
HandleReloadDbScriptStringCommand("a");
|
||||||
return true;
|
HandleReloadWpScriptsCommand("a");
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ChatHandler::HandleReloadAllSpellCommand(const char*)
|
bool ChatHandler::HandleReloadAllSpellCommand(const char*)
|
||||||
@@ -542,6 +543,26 @@ bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
|
||||||
|
{
|
||||||
|
if(sWorld.IsScriptScheduled())
|
||||||
|
{
|
||||||
|
SendSysMessage("DB scripts used currently, please attempt reload later.");
|
||||||
|
SetSentErrorMessage(true);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(*arg!='a')
|
||||||
|
sLog.outString( "Re-Loading Scripts from `event_scripts`...");
|
||||||
|
|
||||||
|
objmgr.LoadWaypointScripts();
|
||||||
|
|
||||||
|
if(*arg!='a')
|
||||||
|
SendGlobalSysMessage("DB table `event_scripts` reloaded.");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
|
bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
|
||||||
{
|
{
|
||||||
if(sWorld.IsScriptScheduled())
|
if(sWorld.IsScriptScheduled())
|
||||||
|
|||||||
@@ -319,6 +319,31 @@ void MotionMaster::Mutate(MovementGenerator *m)
|
|||||||
push(m);
|
push(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
|
||||||
|
{
|
||||||
|
if(!path_id)
|
||||||
|
return;
|
||||||
|
//We set waypoint movement as new default movement generator
|
||||||
|
// clear ALL movement generators (including default)
|
||||||
|
while(!empty())
|
||||||
|
{
|
||||||
|
MovementGenerator *curr = top();
|
||||||
|
curr->Finalize(*i_owner);
|
||||||
|
pop();
|
||||||
|
if( !isStatic( curr ) )
|
||||||
|
delete curr;
|
||||||
|
}
|
||||||
|
|
||||||
|
sLog.outError("attempting to move");
|
||||||
|
//i_owner->GetTypeId()==TYPEID_PLAYER ?
|
||||||
|
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
|
||||||
|
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable));
|
||||||
|
|
||||||
|
DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
|
||||||
|
i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
|
||||||
|
i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
|
||||||
|
}
|
||||||
|
|
||||||
void MotionMaster::propagateSpeedChange()
|
void MotionMaster::propagateSpeedChange()
|
||||||
{
|
{
|
||||||
Impl::container_type::iterator it = Impl::c.begin();
|
Impl::container_type::iterator it = Impl::c.begin();
|
||||||
|
|||||||
@@ -80,6 +80,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
|||||||
void MovePoint(uint32 id, float x,float y,float z);
|
void MovePoint(uint32 id, float x,float y,float z);
|
||||||
void MoveTaxiFlight(uint32 path, uint32 pathnode);
|
void MoveTaxiFlight(uint32 path, uint32 pathnode);
|
||||||
void MoveDistract(uint32 time);
|
void MoveDistract(uint32 time);
|
||||||
|
void MovePath(uint32 path_id, bool repeatable);
|
||||||
|
|
||||||
MovementGeneratorType GetCurrentMovementGeneratorType() const;
|
MovementGeneratorType GetCurrentMovementGeneratorType() const;
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ template<class MOVEMENT_GEN>
|
|||||||
inline MovementGenerator*
|
inline MovementGenerator*
|
||||||
MovementGeneratorFactory<MOVEMENT_GEN>::Create(void *data) const
|
MovementGeneratorFactory<MOVEMENT_GEN>::Create(void *data) const
|
||||||
{
|
{
|
||||||
Creature* creature = reinterpret_cast<Creature *>(data);
|
return (new MOVEMENT_GEN());
|
||||||
return (new MOVEMENT_GEN(*creature));
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1534,6 +1534,25 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
|
|||||||
return go;
|
return go;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
|
||||||
|
{
|
||||||
|
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
|
||||||
|
Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, 0);
|
||||||
|
if(!summon)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
//summon->SetName(GetName());
|
||||||
|
if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT)
|
||||||
|
{
|
||||||
|
summon->setFaction(((Unit*)this)->getFaction());
|
||||||
|
summon->SetLevel(((Unit*)this)->getLevel());
|
||||||
|
}
|
||||||
|
|
||||||
|
if(GetAI)
|
||||||
|
summon->AIM_Initialize(GetAI(summon));
|
||||||
|
return summon;
|
||||||
|
}
|
||||||
|
|
||||||
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
|
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
|
||||||
{
|
{
|
||||||
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
|
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
#include "GameSystem/GridReference.h"
|
#include "GameSystem/GridReference.h"
|
||||||
#include "ObjectDefines.h"
|
#include "ObjectDefines.h"
|
||||||
#include "GridDefines.h"
|
#include "GridDefines.h"
|
||||||
|
#include "CreatureAI.h"
|
||||||
|
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -457,6 +458,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
|
|||||||
Map const* GetBaseMap() const;
|
Map const* GetBaseMap() const;
|
||||||
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
|
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
|
||||||
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
|
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
|
||||||
|
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
|
||||||
bool isActive() const { return m_isActive; }
|
bool isActive() const { return m_isActive; }
|
||||||
void setActive(bool isActive);
|
void setActive(bool isActive);
|
||||||
protected:
|
protected:
|
||||||
|
|||||||
+15
-1
@@ -54,6 +54,7 @@ ScriptMapMap sQuestStartScripts;
|
|||||||
ScriptMapMap sSpellScripts;
|
ScriptMapMap sSpellScripts;
|
||||||
ScriptMapMap sGameObjectScripts;
|
ScriptMapMap sGameObjectScripts;
|
||||||
ScriptMapMap sEventScripts;
|
ScriptMapMap sEventScripts;
|
||||||
|
ScriptMapMap sWaypointScripts;
|
||||||
|
|
||||||
bool normalizePlayerName(std::string& name)
|
bool normalizePlayerName(std::string& name)
|
||||||
{
|
{
|
||||||
@@ -4110,6 +4111,19 @@ void ObjectMgr::LoadEventScripts()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Load WP Scripts
|
||||||
|
void ObjectMgr::LoadWaypointScripts()
|
||||||
|
{
|
||||||
|
LoadScripts(sWaypointScripts, "waypoint_scripts");
|
||||||
|
|
||||||
|
for(ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
|
||||||
|
{
|
||||||
|
QueryResult *query = WorldDatabase.PQuery("SELECT * FROM `waypoint_scripts` WHERE `id` = %u", itr->first);
|
||||||
|
if(!query || !query->GetRowCount())
|
||||||
|
sLog.outErrorDb("There is no waypoint which links to the waypoint script %u", itr->first);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ObjectMgr::LoadItemTexts()
|
void ObjectMgr::LoadItemTexts()
|
||||||
{
|
{
|
||||||
QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
|
QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
|
||||||
@@ -7481,7 +7495,7 @@ void ObjectMgr::LoadDbScriptStrings()
|
|||||||
CheckScripts(sGameObjectScripts,ids);
|
CheckScripts(sGameObjectScripts,ids);
|
||||||
CheckScripts(sEventScripts,ids);
|
CheckScripts(sEventScripts,ids);
|
||||||
|
|
||||||
WaypointMgr.CheckTextsExistance(ids);
|
CheckScripts(sWaypointScripts,ids);
|
||||||
|
|
||||||
for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
||||||
sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
|
sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
|
||||||
|
|||||||
@@ -98,6 +98,7 @@ extern ScriptMapMap sQuestStartScripts;
|
|||||||
extern ScriptMapMap sSpellScripts;
|
extern ScriptMapMap sSpellScripts;
|
||||||
extern ScriptMapMap sGameObjectScripts;
|
extern ScriptMapMap sGameObjectScripts;
|
||||||
extern ScriptMapMap sEventScripts;
|
extern ScriptMapMap sEventScripts;
|
||||||
|
extern ScriptMapMap sWaypointScripts;
|
||||||
|
|
||||||
struct AreaTrigger
|
struct AreaTrigger
|
||||||
{
|
{
|
||||||
@@ -531,6 +532,7 @@ class ObjectMgr
|
|||||||
void LoadQuestStartScripts();
|
void LoadQuestStartScripts();
|
||||||
void LoadEventScripts();
|
void LoadEventScripts();
|
||||||
void LoadSpellScripts();
|
void LoadSpellScripts();
|
||||||
|
void LoadWaypointScripts();
|
||||||
|
|
||||||
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
|
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
|
||||||
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
|
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
|
||||||
|
|||||||
+14
-3
@@ -1330,8 +1330,14 @@ void Player::setDeathState(DeathState s)
|
|||||||
|
|
||||||
bool cur = isAlive();
|
bool cur = isAlive();
|
||||||
|
|
||||||
if(s == JUST_DIED && cur)
|
if(s == JUST_DIED)
|
||||||
{
|
{
|
||||||
|
if(!cur)
|
||||||
|
{
|
||||||
|
sLog.outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// drunken state is cleared on death
|
// drunken state is cleared on death
|
||||||
SetDrunkValue(0);
|
SetDrunkValue(0);
|
||||||
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
||||||
@@ -13910,6 +13916,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||||||
m_movementInfo.t_o = 0.0f;
|
m_movementInfo.t_o = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
|
||||||
|
return false;
|
||||||
|
|
||||||
// load the player's map here if it's not already loaded
|
// load the player's map here if it's not already loaded
|
||||||
Map *map = GetMap();
|
Map *map = GetMap();
|
||||||
if (!map)
|
if (!map)
|
||||||
@@ -13919,11 +13928,13 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||||||
{
|
{
|
||||||
SetMapId(at->target_mapId);
|
SetMapId(at->target_mapId);
|
||||||
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
|
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
|
||||||
|
sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetMapId(m_homebindMapId);
|
SetMapId(m_homebindMapId);
|
||||||
Relocate(m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
Relocate(m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
||||||
|
sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
||||||
}
|
}
|
||||||
|
|
||||||
map = GetMap();
|
map = GetMap();
|
||||||
@@ -14168,8 +14179,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
|||||||
|
|
||||||
m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
|
m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
|
||||||
|
|
||||||
if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
|
//if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
|
||||||
return false;
|
// return false;
|
||||||
|
|
||||||
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
||||||
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
|
|||||||
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
|
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {}
|
RandomMovementGenerator() : i_nextMoveTime(0) {}
|
||||||
|
|
||||||
void _setRandomLocation(T &);
|
void _setRandomLocation(T &);
|
||||||
void Initialize(T &);
|
void Initialize(T &);
|
||||||
|
|||||||
@@ -788,7 +788,7 @@ enum Targets
|
|||||||
TARGET_PET = 5,
|
TARGET_PET = 5,
|
||||||
//TARGET_UNIT_PET
|
//TARGET_UNIT_PET
|
||||||
TARGET_CHAIN_DAMAGE = 6,
|
TARGET_CHAIN_DAMAGE = 6,
|
||||||
//TARGET_UNIT_TARGET_ENEMY
|
TARGET_UNIT_TARGET_ENEMY = 6,
|
||||||
TARGET_UNIT_AREA_ENTRY = 7,
|
TARGET_UNIT_AREA_ENTRY = 7,
|
||||||
TARGET_AREAEFFECT_CUSTOM = 8,
|
TARGET_AREAEFFECT_CUSTOM = 8,
|
||||||
//TARGET_UNIT_AREA_ENTRY_GROUND
|
//TARGET_UNIT_AREA_ENTRY_GROUND
|
||||||
@@ -806,7 +806,7 @@ enum Targets
|
|||||||
TARGET_ALL_PARTY_AROUND_CASTER = 20,
|
TARGET_ALL_PARTY_AROUND_CASTER = 20,
|
||||||
//TARGET_UNIT_PARTY_CASTER
|
//TARGET_UNIT_PARTY_CASTER
|
||||||
TARGET_SINGLE_FRIEND = 21,
|
TARGET_SINGLE_FRIEND = 21,
|
||||||
//TARGET_UNIT_TARGET_ALLY
|
TARGET_UNIT_TARGET_ALLY = 21,
|
||||||
TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
|
TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
|
||||||
//TARGET_DEST_CASTER
|
//TARGET_DEST_CASTER
|
||||||
TARGET_GAMEOBJECT = 23,
|
TARGET_GAMEOBJECT = 23,
|
||||||
@@ -833,7 +833,7 @@ enum Targets
|
|||||||
TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
|
TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
|
||||||
//TARGET_UNIT_AREA_PARTY_GROUND
|
//TARGET_UNIT_AREA_PARTY_GROUND
|
||||||
TARGET_SINGLE_PARTY = 35,
|
TARGET_SINGLE_PARTY = 35,
|
||||||
//TARGET_UNIT_TARGET_PARTY
|
TARGET_UNIT_TARGET_PARTY = 35,
|
||||||
TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown
|
TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown
|
||||||
TARGET_AREAEFFECT_PARTY = 37,
|
TARGET_AREAEFFECT_PARTY = 37,
|
||||||
//TARGET_UNIT_PARTY_TARGET
|
//TARGET_UNIT_PARTY_TARGET
|
||||||
@@ -864,7 +864,7 @@ enum Targets
|
|||||||
TARGET_RANDOM_RAID_MEMBER = 56,
|
TARGET_RANDOM_RAID_MEMBER = 56,
|
||||||
//TARGET_UNIT_AREA_RAID
|
//TARGET_UNIT_AREA_RAID
|
||||||
TARGET_SINGLE_FRIEND_2 = 57,
|
TARGET_SINGLE_FRIEND_2 = 57,
|
||||||
//TARGET_UNIT_TARGET_RAID
|
TARGET_UNIT_TARGET_RAID = 57,
|
||||||
TARGET_UNIT_CONE_ALLY = 59,
|
TARGET_UNIT_CONE_ALLY = 59,
|
||||||
TARGET_UNIT_AREA_SCRIPT = 60,
|
TARGET_UNIT_AREA_SCRIPT = 60,
|
||||||
TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
|
TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
|
||||||
@@ -908,6 +908,7 @@ enum SpellMissInfo
|
|||||||
SPELL_MISS_DEFLECT = 9,
|
SPELL_MISS_DEFLECT = 9,
|
||||||
SPELL_MISS_ABSORB = 10,
|
SPELL_MISS_ABSORB = 10,
|
||||||
SPELL_MISS_REFLECT = 11,
|
SPELL_MISS_REFLECT = 11,
|
||||||
|
SPELL_MISS_KILL = 12, // kill grounding totem
|
||||||
};
|
};
|
||||||
|
|
||||||
enum SpellHitType
|
enum SpellHitType
|
||||||
|
|||||||
+54
-40
@@ -286,8 +286,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
|
|||||||
m_caster = Caster;
|
m_caster = Caster;
|
||||||
m_selfContainer = NULL;
|
m_selfContainer = NULL;
|
||||||
m_triggeringContainer = triggeringContainer;
|
m_triggeringContainer = triggeringContainer;
|
||||||
m_magnetPair.first = false;
|
|
||||||
m_magnetPair.second = NULL;
|
|
||||||
m_referencedFromCurrentSpell = false;
|
m_referencedFromCurrentSpell = false;
|
||||||
m_executedCurrently = false;
|
m_executedCurrently = false;
|
||||||
m_delayAtDamageCount = 0;
|
m_delayAtDamageCount = 0;
|
||||||
@@ -1037,6 +1035,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
|||||||
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
|
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
|
||||||
DoSpellHitOnUnit(m_caster, mask);
|
DoSpellHitOnUnit(m_caster, mask);
|
||||||
}
|
}
|
||||||
|
else if (missInfo == SPELL_MISS_KILL)
|
||||||
|
{
|
||||||
|
// remove spell_magnet aura after first spell redirect and destroy target if its totem
|
||||||
|
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
|
||||||
|
unit->Kill(unit);
|
||||||
|
}
|
||||||
else //TODO: This is a hack. need fix
|
else //TODO: This is a hack. need fix
|
||||||
{
|
{
|
||||||
uint32 tempMask = 0;
|
uint32 tempMask = 0;
|
||||||
@@ -1169,14 +1173,6 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
|||||||
if(!unit || !effectMask)
|
if(!unit || !effectMask)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// remove spell_magnet aura after first spell redirect and destroy target if its totem
|
|
||||||
if(m_magnetPair.first && m_magnetPair.second && m_magnetPair.second == unit)
|
|
||||||
{
|
|
||||||
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
|
|
||||||
unit->DealDamage(unit,unit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Recheck immune (only for delayed spells)
|
// Recheck immune (only for delayed spells)
|
||||||
if( m_spellInfo->speed &&
|
if( m_spellInfo->speed &&
|
||||||
!(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
|
!(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
|
||||||
@@ -1199,8 +1195,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
|||||||
}
|
}
|
||||||
|
|
||||||
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
||||||
//TODO: find a better way to judge CC auras
|
if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_AURA_CC)
|
||||||
if(m_spellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
|
|
||||||
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CC);
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CC);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1475,7 +1470,8 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
|
|||||||
y = m_caster->GetPositionY();
|
y = m_caster->GetPositionY();
|
||||||
}
|
}
|
||||||
|
|
||||||
CellPair p(Trinity::ComputeCellPair(x, y));
|
float x_off, y_off;
|
||||||
|
CellPair p(Trinity::ComputeCellPair(x, y, x_off, y_off));
|
||||||
Cell cell(p);
|
Cell cell(p);
|
||||||
cell.data.Part.reserved = ALL_DISTRICT;
|
cell.data.Part.reserved = ALL_DISTRICT;
|
||||||
cell.SetNoCreate();
|
cell.SetNoCreate();
|
||||||
@@ -1486,12 +1482,12 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
|
|||||||
//if(TargetType != SPELL_TARGETS_ENTRY)
|
//if(TargetType != SPELL_TARGETS_ENTRY)
|
||||||
{
|
{
|
||||||
TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
|
TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
|
||||||
cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
|
cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap(), radius, x_off, y_off);
|
||||||
}
|
}
|
||||||
if(!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY))
|
if(!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY))
|
||||||
{
|
{
|
||||||
TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
|
TypeContainerVisitor<Trinity::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||||
cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
|
cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap(), radius, x_off, y_off);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4501,26 +4497,8 @@ int16 Spell::PetCanCast(Unit* target)
|
|||||||
if(!_target->isAlive())
|
if(!_target->isAlive())
|
||||||
return SPELL_FAILED_BAD_TARGETS;
|
return SPELL_FAILED_BAD_TARGETS;
|
||||||
|
|
||||||
if(IsPositiveSpell(m_spellInfo->Id))
|
if(!IsValidSingleTargetSpell(_target))
|
||||||
{
|
return SPELL_FAILED_BAD_TARGETS;
|
||||||
if(m_caster->IsHostileTo(_target))
|
|
||||||
return SPELL_FAILED_BAD_TARGETS;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bool duelvsplayertar = false;
|
|
||||||
for(int j=0;j<3;j++)
|
|
||||||
{
|
|
||||||
//TARGET_DUELVSPLAYER is positive AND negative
|
|
||||||
duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
|
|
||||||
}
|
|
||||||
// AoE spells have the caster as their target
|
|
||||||
// AOE spells should not have target
|
|
||||||
if(m_caster->IsFriendlyTo(target) /*&& m_caster != target*/ && !duelvsplayertar)
|
|
||||||
{
|
|
||||||
return SPELL_FAILED_BAD_TARGETS;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//cooldown
|
//cooldown
|
||||||
if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
|
if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
|
||||||
@@ -5311,7 +5289,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
|
|||||||
bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase )
|
bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase )
|
||||||
{
|
{
|
||||||
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
|
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
|
||||||
if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF && !m_magnetPair.first)
|
if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF)
|
||||||
{
|
{
|
||||||
if (!CheckTargetCreatureType(target))
|
if (!CheckTargetCreatureType(target))
|
||||||
return false;
|
return false;
|
||||||
@@ -5392,14 +5370,21 @@ Unit* Spell::SelectMagnetTarget()
|
|||||||
{
|
{
|
||||||
if(Unit* magnet = (*itr)->GetCaster())
|
if(Unit* magnet = (*itr)->GetCaster())
|
||||||
{
|
{
|
||||||
if((*itr)->m_procCharges>0 && magnet->IsWithinLOSInMap(m_caster))
|
if((*itr)->m_procCharges>0)
|
||||||
{
|
{
|
||||||
(*itr)->SetAuraProcCharges((*itr)->m_procCharges-1);
|
(*itr)->SetAuraProcCharges((*itr)->m_procCharges-1);
|
||||||
m_magnetPair.first = true;
|
|
||||||
m_magnetPair.second = magnet;
|
|
||||||
|
|
||||||
target = magnet;
|
target = magnet;
|
||||||
m_targets.setUnitTarget(target);
|
m_targets.setUnitTarget(target);
|
||||||
|
AddUnitTarget(target, 0);
|
||||||
|
uint64 targetGUID = target->GetGUID();
|
||||||
|
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
|
||||||
|
{
|
||||||
|
if (targetGUID == ihit->targetGUID) // Found in list
|
||||||
|
{
|
||||||
|
(*ihit).missCondition = SPELL_MISS_KILL;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5551,3 +5536,32 @@ bool SpellEvent::IsDeletable() const
|
|||||||
{
|
{
|
||||||
return m_Spell->IsDeletable();
|
return m_Spell->IsDeletable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
|
||||||
|
{
|
||||||
|
switch(type)
|
||||||
|
{
|
||||||
|
case TARGET_UNIT_TARGET_ENEMY:
|
||||||
|
return !m_caster->IsFriendlyTo(target);
|
||||||
|
case TARGET_UNIT_TARGET_ALLY:
|
||||||
|
return m_caster->IsFriendlyTo(target);
|
||||||
|
case TARGET_UNIT_TARGET_PARTY:
|
||||||
|
return m_caster->IsInPartyWith(target);
|
||||||
|
case TARGET_UNIT_TARGET_RAID:
|
||||||
|
return m_caster->IsInRaidWith(target);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Spell::IsValidSingleTargetSpell(Unit const* target) const
|
||||||
|
{
|
||||||
|
for(int i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
|
||||||
|
return false;
|
||||||
|
// Need to check B?
|
||||||
|
//if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
|
||||||
|
// return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
+2
-1
@@ -364,7 +364,6 @@ class Spell
|
|||||||
void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap);
|
void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap);
|
||||||
|
|
||||||
Unit* SelectMagnetTarget();
|
Unit* SelectMagnetTarget();
|
||||||
std::pair <bool,Unit *> m_magnetPair;
|
|
||||||
bool CheckTarget( Unit* target, uint32 eff, bool hitPhase );
|
bool CheckTarget( Unit* target, uint32 eff, bool hitPhase );
|
||||||
|
|
||||||
void SendCastResult(uint8 result);
|
void SendCastResult(uint8 result);
|
||||||
@@ -538,6 +537,8 @@ class Spell
|
|||||||
SpellTargets TargetType, uint32 entry = 0);
|
SpellTargets TargetType, uint32 entry = 0);
|
||||||
Unit* SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry = 0);
|
Unit* SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 entry = 0);
|
||||||
void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
|
void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
|
||||||
|
bool IsValidSingleTargetEffect(Unit const* target, Targets type) const;
|
||||||
|
bool IsValidSingleTargetSpell(Unit const* target) const;
|
||||||
// -------------------------------------------
|
// -------------------------------------------
|
||||||
|
|
||||||
//List For Triggered Spells
|
//List For Triggered Spells
|
||||||
|
|||||||
+16
-93
@@ -2079,6 +2079,13 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// electrical storm safe zone
|
||||||
|
if (GetId() == 44007)
|
||||||
|
{
|
||||||
|
m_target->ApplySpellImmune(44007, IMMUNITY_ID, 43657, apply);
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SPELLFAMILY_MAGE:
|
case SPELLFAMILY_MAGE:
|
||||||
@@ -3040,7 +3047,8 @@ void Aura::HandleModConfuse(bool apply, bool Real)
|
|||||||
if(!Real)
|
if(!Real)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_target->SetConfused(apply, GetCasterGUID(), GetId());
|
//m_target->SetConfused(apply, GetCasterGUID(), GetId());
|
||||||
|
m_target->SetControlled(apply, UNIT_STAT_CONFUSED);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aura::HandleModFear(bool apply, bool Real)
|
void Aura::HandleModFear(bool apply, bool Real)
|
||||||
@@ -3048,7 +3056,8 @@ void Aura::HandleModFear(bool apply, bool Real)
|
|||||||
if (!Real)
|
if (!Real)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_target->SetFeared(apply, GetCasterGUID(), GetId());
|
//m_target->SetFeared(apply, GetCasterGUID(), GetId());
|
||||||
|
m_target->SetControlled(apply, UNIT_STAT_FLEEING);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aura::HandleFeignDeath(bool apply, bool Real)
|
void Aura::HandleFeignDeath(bool apply, bool Real)
|
||||||
@@ -3146,46 +3155,7 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
|
|||||||
if(!Real)
|
if(!Real)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (apply)
|
m_target->SetControlled(apply, UNIT_STAT_STUNNED);
|
||||||
{
|
|
||||||
m_target->addUnitState(UNIT_STAT_STUNNED);
|
|
||||||
m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
||||||
|
|
||||||
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
|
|
||||||
m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
|
|
||||||
|
|
||||||
// Creature specific
|
|
||||||
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
|
||||||
((Creature*)m_target)->StopMoving();
|
|
||||||
else
|
|
||||||
m_target->SetUnitMovementFlags(0); //Clear movement flags
|
|
||||||
|
|
||||||
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
|
|
||||||
|
|
||||||
data.append(m_target->GetPackGUID());
|
|
||||||
data << uint32(0);
|
|
||||||
m_target->SendMessageToSet(&data,true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Real remove called after current aura remove from lists, check if other similar auras active
|
|
||||||
if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_target->clearUnitState(UNIT_STAT_STUNNED);
|
|
||||||
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
|
|
||||||
|
|
||||||
if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
|
|
||||||
{
|
|
||||||
if(m_target->getVictim() && m_target->isAlive())
|
|
||||||
m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
|
|
||||||
|
|
||||||
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
|
|
||||||
data.append(m_target->GetPackGUID());
|
|
||||||
data << uint32(0);
|
|
||||||
m_target->SendMessageToSet(&data,true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aura::HandleModStealth(bool apply, bool Real)
|
void Aura::HandleModStealth(bool apply, bool Real)
|
||||||
@@ -3355,55 +3325,7 @@ void Aura::HandleAuraModRoot(bool apply, bool Real)
|
|||||||
if(!Real)
|
if(!Real)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
uint32 apply_stat = UNIT_STAT_ROOT;
|
m_target->SetControlled(apply, UNIT_STAT_ROOT);
|
||||||
if (apply)
|
|
||||||
{
|
|
||||||
m_target->addUnitState(UNIT_STAT_ROOT);
|
|
||||||
m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
|
|
||||||
// probably wrong
|
|
||||||
m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
|
|
||||||
|
|
||||||
//Save last orientation
|
|
||||||
if( m_target->getVictim() )
|
|
||||||
m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
|
|
||||||
|
|
||||||
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
||||||
{
|
|
||||||
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
|
|
||||||
data.append(m_target->GetPackGUID());
|
|
||||||
data << (uint32)2;
|
|
||||||
m_target->SendMessageToSet(&data,true);
|
|
||||||
|
|
||||||
//Clear unit movement flags
|
|
||||||
m_target->SetUnitMovementFlags(0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
((Creature *)m_target)->StopMoving();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Real remove called after current aura remove from lists, check if other similar auras active
|
|
||||||
if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_target->clearUnitState(UNIT_STAT_ROOT);
|
|
||||||
// probably wrong
|
|
||||||
m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
|
|
||||||
|
|
||||||
if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
|
|
||||||
{
|
|
||||||
if(m_target->getVictim() && m_target->isAlive())
|
|
||||||
m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
|
|
||||||
|
|
||||||
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
|
||||||
{
|
|
||||||
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
|
|
||||||
data.append(m_target->GetPackGUID());
|
|
||||||
data << (uint32)2;
|
|
||||||
m_target->SendMessageToSet(&data,true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aura::HandleAuraModSilence(bool apply, bool Real)
|
void Aura::HandleAuraModSilence(bool apply, bool Real)
|
||||||
@@ -6231,10 +6153,11 @@ void Aura::HandlePreventFleeing(bool apply, bool Real)
|
|||||||
Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
|
Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
|
||||||
if( !fearAuras.empty() )
|
if( !fearAuras.empty() )
|
||||||
{
|
{
|
||||||
if (apply)
|
m_target->SetControlled(!apply, UNIT_STAT_FLEEING);
|
||||||
|
/*if (apply)
|
||||||
m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
|
m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
|
||||||
else
|
else
|
||||||
m_target->SetFeared(true);
|
m_target->SetFeared(true);*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+21
-12
@@ -1824,27 +1824,36 @@ void SpellMgr::LoadSpellPetAuras()
|
|||||||
// set data in core for now
|
// set data in core for now
|
||||||
void SpellMgr::LoadSpellCustomAttr()
|
void SpellMgr::LoadSpellCustomAttr()
|
||||||
{
|
{
|
||||||
|
mSpellCustomAttr.resize(GetSpellStore()->GetNumRows());
|
||||||
|
|
||||||
SpellEntry *tempSpell;
|
SpellEntry *tempSpell;
|
||||||
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
|
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
|
||||||
{
|
{
|
||||||
|
mSpellCustomAttr[i] = 0;
|
||||||
tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i);
|
tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i);
|
||||||
if(!tempSpell)
|
if(!tempSpell)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
mSpellCustomAttrMap[tempSpell->Id] = 0;
|
for(uint32 j = 0; j < 3; ++j)
|
||||||
|
|
||||||
for(uint32 i = 0; i < 3; ++i)
|
|
||||||
{
|
{
|
||||||
switch(tempSpell->EffectApplyAuraName[i])
|
switch(tempSpell->EffectApplyAuraName[j])
|
||||||
{
|
{
|
||||||
case SPELL_AURA_PERIODIC_DAMAGE:
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
||||||
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
||||||
case SPELL_AURA_PERIODIC_LEECH:
|
case SPELL_AURA_PERIODIC_LEECH:
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_DOT;
|
||||||
break;
|
break;
|
||||||
case SPELL_AURA_PERIODIC_HEAL:
|
case SPELL_AURA_PERIODIC_HEAL:
|
||||||
case SPELL_AURA_OBS_MOD_HEALTH:
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_HOT;
|
||||||
|
break;
|
||||||
|
case SPELL_AURA_MOD_POSSESS:
|
||||||
|
case SPELL_AURA_MOD_CONFUSE:
|
||||||
|
case SPELL_AURA_MOD_CHARM:
|
||||||
|
case SPELL_AURA_MOD_FEAR:
|
||||||
|
case SPELL_AURA_MOD_STUN:
|
||||||
|
case SPELL_AURA_MOD_ROOT:
|
||||||
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -1852,14 +1861,14 @@ void SpellMgr::LoadSpellCustomAttr()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(tempSpell->SpellVisual == 3879)
|
if(tempSpell->SpellVisual == 3879)
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK;
|
||||||
|
|
||||||
switch(tempSpell->Id)
|
switch(i)
|
||||||
{
|
{
|
||||||
case 26029: // dark glare
|
case 26029: // dark glare
|
||||||
case 37433: // spout
|
case 37433: // spout
|
||||||
case 43140: case 43215: // flame breath
|
case 43140: case 43215: // flame breath
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_LINE;
|
||||||
break;
|
break;
|
||||||
case 24340: case 26558: case 28884: // Meteor
|
case 24340: case 26558: case 28884: // Meteor
|
||||||
case 36837: case 38903: case 41276: // Meteor
|
case 36837: case 38903: case 41276: // Meteor
|
||||||
@@ -1869,7 +1878,7 @@ void SpellMgr::LoadSpellCustomAttr()
|
|||||||
case 40810: case 43267: case 43268: // Saber Lash
|
case 40810: case 43267: case 43268: // Saber Lash
|
||||||
case 42384: // Brutal Swipe
|
case 42384: // Brutal Swipe
|
||||||
case 45150: // Meteor Slash
|
case 45150: // Meteor Slash
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_SHARE_DAMAGE;
|
||||||
break;
|
break;
|
||||||
case 44978: case 45001: case 45002: // Wild Magic
|
case 44978: case 45001: case 45002: // Wild Magic
|
||||||
case 45004: case 45006: case 45010: // Wild Magic
|
case 45004: case 45006: case 45010: // Wild Magic
|
||||||
@@ -1878,12 +1887,12 @@ void SpellMgr::LoadSpellCustomAttr()
|
|||||||
case 44869: // Spectral Blast
|
case 44869: // Spectral Blast
|
||||||
case 45027: // Revitalize
|
case 45027: // Revitalize
|
||||||
case 45976: // Muru Portal Channel
|
case 45976: // Muru Portal Channel
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_PLAYERS_ONLY;
|
||||||
tempSpell->MaxAffectedTargets = 1;
|
tempSpell->MaxAffectedTargets = 1;
|
||||||
break;
|
break;
|
||||||
case 41376: // Spite
|
case 41376: // Spite
|
||||||
case 39992: // Needle Spine
|
case 39992: // Needle Spine
|
||||||
mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
|
mSpellCustomAttr[i] |= SPELL_ATTR_CU_PLAYERS_ONLY;
|
||||||
tempSpell->MaxAffectedTargets = 3;
|
tempSpell->MaxAffectedTargets = 3;
|
||||||
break;
|
break;
|
||||||
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
|
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
|
||||||
|
|||||||
+11
-6
@@ -681,10 +681,11 @@ inline bool IsProfessionSkill(uint32 skill)
|
|||||||
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
|
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
|
||||||
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
|
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
|
||||||
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
|
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
|
||||||
#define SPELL_ATTR_CU_EFFECT_HEAL 0x00000010
|
#define SPELL_ATTR_CU_AURA_HOT 0x00000010
|
||||||
#define SPELL_ATTR_CU_EFFECT_DAMAGE 0x00000020
|
#define SPELL_ATTR_CU_AURA_DOT 0x00000020
|
||||||
|
#define SPELL_ATTR_CU_AURA_CC 0x00000040
|
||||||
|
|
||||||
typedef std::map<uint32, uint32> SpellCustomAttrMap;
|
typedef std::vector<uint32> SpellCustomAttribute;
|
||||||
|
|
||||||
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
|
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
|
||||||
|
|
||||||
@@ -888,11 +889,15 @@ class SpellMgr
|
|||||||
|
|
||||||
uint32 GetSpellCustomAttr(uint32 spell_id) const
|
uint32 GetSpellCustomAttr(uint32 spell_id) const
|
||||||
{
|
{
|
||||||
SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id);
|
if(spell_id >= mSpellCustomAttr.size())
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
return mSpellCustomAttr[spell_id];
|
||||||
|
/*SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id);
|
||||||
if(itr != mSpellCustomAttrMap.end())
|
if(itr != mSpellCustomAttrMap.end())
|
||||||
return itr->second;
|
return itr->second;
|
||||||
else
|
else
|
||||||
return 0;
|
return 0;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<int32> *GetSpellLinked(int32 spell_id) const
|
const std::vector<int32> *GetSpellLinked(int32 spell_id) const
|
||||||
@@ -932,7 +937,7 @@ class SpellMgr
|
|||||||
SpellProcEventMap mSpellProcEventMap;
|
SpellProcEventMap mSpellProcEventMap;
|
||||||
SkillLineAbilityMap mSkillLineAbilityMap;
|
SkillLineAbilityMap mSkillLineAbilityMap;
|
||||||
SpellPetAuraMap mSpellPetAuraMap;
|
SpellPetAuraMap mSpellPetAuraMap;
|
||||||
SpellCustomAttrMap mSpellCustomAttrMap;
|
SpellCustomAttribute mSpellCustomAttr;
|
||||||
SpellLinkedMap mSpellLinkedMap;
|
SpellLinkedMap mSpellLinkedMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+222
-14
@@ -862,15 +862,15 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
|
|||||||
|
|
||||||
SpellCastTargets targets;
|
SpellCastTargets targets;
|
||||||
uint32 targetMask = spellInfo->Targets;
|
uint32 targetMask = spellInfo->Targets;
|
||||||
if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
|
targets.setUnitTarget(Victim);
|
||||||
|
/*if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
|
||||||
{
|
{
|
||||||
if(!Victim)
|
if(!Victim)
|
||||||
{
|
{
|
||||||
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
targets.setUnitTarget(Victim);
|
}*/
|
||||||
}
|
|
||||||
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
||||||
{
|
{
|
||||||
if(!Victim)
|
if(!Victim)
|
||||||
@@ -916,15 +916,15 @@ void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const
|
|||||||
|
|
||||||
SpellCastTargets targets;
|
SpellCastTargets targets;
|
||||||
uint32 targetMask = spellInfo->Targets;
|
uint32 targetMask = spellInfo->Targets;
|
||||||
if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
|
targets.setUnitTarget(Victim);
|
||||||
|
/*if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
|
||||||
{
|
{
|
||||||
if(!Victim)
|
if(!Victim)
|
||||||
{
|
{
|
||||||
sLog.outError("CastCustomSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
sLog.outError("CastCustomSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
targets.setUnitTarget(Victim);
|
}*/
|
||||||
}
|
|
||||||
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
||||||
{
|
{
|
||||||
if(!Victim)
|
if(!Victim)
|
||||||
@@ -8303,7 +8303,7 @@ Unit *Unit::GetCharmer() const
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
|
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
|
||||||
{
|
{
|
||||||
uint64 guid = GetCharmerOrOwnerGUID();
|
uint64 guid = GetCharmerOrOwnerGUID();
|
||||||
if(IS_PLAYER_GUID(guid))
|
if(IS_PLAYER_GUID(guid))
|
||||||
@@ -9271,13 +9271,6 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
|
|||||||
if (!spellInfo)
|
if (!spellInfo)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
//FIX ME this hack: don't get feared if stunned
|
|
||||||
if (spellInfo->Mechanic == MECHANIC_FEAR )
|
|
||||||
{
|
|
||||||
if ( hasUnitState(UNIT_STAT_STUNNED) )
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
||||||
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
||||||
if(itr->type == spellInfo->Dispel)
|
if(itr->type == spellInfo->Dispel)
|
||||||
@@ -11855,6 +11848,7 @@ void Unit::StopMoving()
|
|||||||
SendMessageToSet(&data,false);
|
SendMessageToSet(&data,false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
|
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
|
||||||
{
|
{
|
||||||
if( apply )
|
if( apply )
|
||||||
@@ -11923,6 +11917,7 @@ void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
|
|||||||
if(GetTypeId() == TYPEID_PLAYER)
|
if(GetTypeId() == TYPEID_PLAYER)
|
||||||
((Player*)this)->SetClientControl(this, !apply);
|
((Player*)this)->SetClientControl(this, !apply);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
bool Unit::IsSitState() const
|
bool Unit::IsSitState() const
|
||||||
{
|
{
|
||||||
@@ -12657,4 +12652,217 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
|
|||||||
bg->HandleKillUnit((Creature*)pVictim, player);
|
bg->HandleKillUnit((Creature*)pVictim, player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unit::SetControlled(bool apply, UnitState state)
|
||||||
|
{
|
||||||
|
if(apply)
|
||||||
|
{
|
||||||
|
if(hasUnitState(state))
|
||||||
|
return;
|
||||||
|
|
||||||
|
addUnitState(state);
|
||||||
|
|
||||||
|
switch(state)
|
||||||
|
{
|
||||||
|
case UNIT_STAT_STUNNED:
|
||||||
|
SetStunned(true);
|
||||||
|
break;
|
||||||
|
case UNIT_STAT_ROOT:
|
||||||
|
if(!hasUnitState(UNIT_STAT_STUNNED))
|
||||||
|
SetRooted(true);
|
||||||
|
break;
|
||||||
|
case UNIT_STAT_CONFUSED:
|
||||||
|
if(!hasUnitState(UNIT_STAT_STUNNED))
|
||||||
|
SetConfused(true);
|
||||||
|
break;
|
||||||
|
case UNIT_STAT_FLEEING:
|
||||||
|
if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
|
||||||
|
SetFeared(true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch(state)
|
||||||
|
{
|
||||||
|
case UNIT_STAT_STUNNED: if(HasAuraType(SPELL_AURA_MOD_STUN)) return;
|
||||||
|
else SetStunned(false); break;
|
||||||
|
case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT)) return;
|
||||||
|
else SetRooted(false); break;
|
||||||
|
case UNIT_STAT_CONFUSED:if(HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
|
||||||
|
else SetConfused(false); break;
|
||||||
|
case UNIT_STAT_FLEEING: if(HasAuraType(SPELL_AURA_MOD_FEAR)) return;
|
||||||
|
else SetFeared(false); break;
|
||||||
|
default: return;
|
||||||
|
}
|
||||||
|
|
||||||
|
clearUnitState(state);
|
||||||
|
|
||||||
|
if(hasUnitState(UNIT_STAT_STUNNED))
|
||||||
|
SetStunned(true);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(hasUnitState(UNIT_STAT_ROOT))
|
||||||
|
SetRooted(true);
|
||||||
|
|
||||||
|
if(hasUnitState(UNIT_STAT_CONFUSED))
|
||||||
|
SetConfused(true);
|
||||||
|
else if(hasUnitState(UNIT_STAT_FLEEING))
|
||||||
|
SetFeared(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unit::SetStunned(bool apply)
|
||||||
|
{
|
||||||
|
if(apply)
|
||||||
|
{
|
||||||
|
SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
||||||
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
|
||||||
|
CastStop();
|
||||||
|
|
||||||
|
// Creature specific
|
||||||
|
if(GetTypeId() != TYPEID_PLAYER)
|
||||||
|
((Creature*)this)->StopMoving();
|
||||||
|
else
|
||||||
|
SetUnitMovementFlags(0); //Clear movement flags
|
||||||
|
|
||||||
|
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
|
||||||
|
data.append(GetPackGUID());
|
||||||
|
data << uint32(0);
|
||||||
|
SendMessageToSet(&data,true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(isAlive() && getVictim())
|
||||||
|
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
|
||||||
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
|
||||||
|
|
||||||
|
if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
|
||||||
|
{
|
||||||
|
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
|
||||||
|
data.append(GetPackGUID());
|
||||||
|
data << uint32(0);
|
||||||
|
SendMessageToSet(&data,true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unit::SetRooted(bool apply)
|
||||||
|
{
|
||||||
|
uint32 apply_stat = UNIT_STAT_ROOT;
|
||||||
|
if(apply)
|
||||||
|
{
|
||||||
|
SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong
|
||||||
|
|
||||||
|
if(GetTypeId() == TYPEID_PLAYER)
|
||||||
|
{
|
||||||
|
SetUnitMovementFlags(0);
|
||||||
|
|
||||||
|
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
|
||||||
|
data.append(GetPackGUID());
|
||||||
|
data << (uint32)2;
|
||||||
|
SendMessageToSet(&data,true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
((Creature *)this)->StopMoving();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong
|
||||||
|
|
||||||
|
if(!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
|
||||||
|
{
|
||||||
|
if(GetTypeId() == TYPEID_PLAYER)
|
||||||
|
{
|
||||||
|
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
|
||||||
|
data.append(GetPackGUID());
|
||||||
|
data << (uint32)2;
|
||||||
|
SendMessageToSet(&data,true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unit::SetFeared(bool apply)
|
||||||
|
{
|
||||||
|
if(apply)
|
||||||
|
{
|
||||||
|
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
||||||
|
return;
|
||||||
|
|
||||||
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
||||||
|
CastStop();
|
||||||
|
//GetMotionMaster()->MovementExpired(false);
|
||||||
|
Unit *caster = NULL;
|
||||||
|
Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
|
||||||
|
if(!fearAuras.empty())
|
||||||
|
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
|
||||||
|
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
||||||
|
GetMotionMaster()->MovementExpired(false);
|
||||||
|
if( GetTypeId() != TYPEID_PLAYER && isAlive() )
|
||||||
|
{
|
||||||
|
// restore appropriate movement generator
|
||||||
|
if(getVictim())
|
||||||
|
GetMotionMaster()->MoveChase(getVictim());
|
||||||
|
else
|
||||||
|
GetMotionMaster()->Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetTypeId() == TYPEID_PLAYER)
|
||||||
|
((Player*)this)->SetClientControl(this, !apply);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Unit::SetConfused(bool apply)
|
||||||
|
{
|
||||||
|
if(apply)
|
||||||
|
{
|
||||||
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
||||||
|
CastStop();
|
||||||
|
GetMotionMaster()->MoveConfused();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
||||||
|
GetMotionMaster()->MovementExpired(false);
|
||||||
|
if( GetTypeId() != TYPEID_PLAYER && isAlive() )
|
||||||
|
{
|
||||||
|
// restore appropriate movement generator
|
||||||
|
if(getVictim())
|
||||||
|
GetMotionMaster()->MoveChase(getVictim());
|
||||||
|
else
|
||||||
|
GetMotionMaster()->Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(GetTypeId() == TYPEID_PLAYER)
|
||||||
|
((Player*)this)->SetClientControl(this, !apply);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Unit::IsInPartyWith(Unit const *unit) const
|
||||||
|
{
|
||||||
|
const Player *p1 = GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||||
|
const Player *p2 = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||||
|
if(p1 && p2)
|
||||||
|
return p1->IsInSameGroupWith(p2);
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Unit::IsInRaidWith(Unit const *unit) const
|
||||||
|
{
|
||||||
|
const Player *p1 = GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||||
|
const Player *p2 = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||||
|
if(p1 && p2)
|
||||||
|
return p1->IsInSameRaidWith(p2);
|
||||||
|
else
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
+10
-3
@@ -37,6 +37,8 @@
|
|||||||
#include "Database/DBCStructure.h"
|
#include "Database/DBCStructure.h"
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
|
#define WORLD_TRIGGER 12999
|
||||||
|
|
||||||
enum SpellInterruptFlags
|
enum SpellInterruptFlags
|
||||||
{
|
{
|
||||||
SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
|
SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
|
||||||
@@ -871,6 +873,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
|||||||
bool IsHostileToPlayers() const;
|
bool IsHostileToPlayers() const;
|
||||||
bool IsFriendlyTo(Unit const* unit) const;
|
bool IsFriendlyTo(Unit const* unit) const;
|
||||||
bool IsNeutralToAll() const;
|
bool IsNeutralToAll() const;
|
||||||
|
bool IsInPartyWith(Unit const* unit) const;
|
||||||
|
bool IsInRaidWith(Unit const* unit) const;
|
||||||
bool IsContestedGuard() const
|
bool IsContestedGuard() const
|
||||||
{
|
{
|
||||||
if(FactionTemplateEntry const* entry = getFactionTemplateEntry())
|
if(FactionTemplateEntry const* entry = getFactionTemplateEntry())
|
||||||
@@ -1055,7 +1059,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
|||||||
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
Player* GetCharmerOrOwnerPlayerOrPlayerItself();
|
Player* GetCharmerOrOwnerPlayerOrPlayerItself() const;
|
||||||
|
|
||||||
void SetPet(Pet* pet);
|
void SetPet(Pet* pet);
|
||||||
void SetCharm(Unit* pet);
|
void SetCharm(Unit* pet);
|
||||||
@@ -1348,8 +1352,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
|||||||
uint32 GetUnitMovementFlags() const { return m_unit_movement_flags; }
|
uint32 GetUnitMovementFlags() const { return m_unit_movement_flags; }
|
||||||
void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; }
|
void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; }
|
||||||
|
|
||||||
void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
|
void SetControlled(bool apply, UnitState state);
|
||||||
void SetConfused(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
|
void SetFeared(bool apply/*, uint64 casterGUID = 0, uint32 spellID = 0*/);
|
||||||
|
void SetConfused(bool apply/*, uint64 casterGUID = 0, uint32 spellID = 0*/);
|
||||||
|
void SetStunned(bool apply);
|
||||||
|
void SetRooted(bool apply);
|
||||||
|
|
||||||
void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
|
void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
|
||||||
void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
|
void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
|
||||||
|
|||||||
+108
-298
@@ -10,333 +10,143 @@
|
|||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
*
|
*
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program; if not, write to the Free Software
|
* along with this program; if not, write to the Free Software
|
||||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "Database/DatabaseEnv.h"
|
#include "Database/DatabaseEnv.h"
|
||||||
#include "GridDefines.h"
|
#include "GridDefines.h"
|
||||||
#include "Policies/SingletonImp.h"
|
|
||||||
#include "WaypointManager.h"
|
#include "WaypointManager.h"
|
||||||
#include "ProgressBar.h"
|
#include "ProgressBar.h"
|
||||||
#include "MapManager.h"
|
#include "MapManager.h"
|
||||||
#include "ObjectMgr.h"
|
|
||||||
|
|
||||||
INSTANTIATE_SINGLETON_1(WaypointManager);
|
UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
|
||||||
|
WaypointStore WaypointMgr;
|
||||||
|
|
||||||
bool WaypointBehavior::isEmpty()
|
void WaypointStore::Free()
|
||||||
{
|
{
|
||||||
if (emote || spell || model1 || model2)
|
waypoint_map.clear();
|
||||||
return false;
|
|
||||||
|
|
||||||
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
||||||
if(textid[i])
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
|
void WaypointStore::Load()
|
||||||
{
|
{
|
||||||
emote = b.emote;
|
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data");
|
||||||
spell = b.spell;
|
if(!result)
|
||||||
model1 = b.model1;
|
|
||||||
model2 = b.model2;
|
|
||||||
for(int i=0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
||||||
textid[i] = b.textid[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::Load()
|
|
||||||
{
|
|
||||||
Cleanup();
|
|
||||||
|
|
||||||
uint32 total_paths = 0;
|
|
||||||
uint32 total_nodes = 0;
|
|
||||||
uint32 total_behaviors = 0;
|
|
||||||
|
|
||||||
QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
|
|
||||||
if(result)
|
|
||||||
{
|
{
|
||||||
total_paths = result->GetRowCount();
|
sLog.outError(" an error occured while loading the table `waypoint_data` ( maybe it doesn't exist ?)\n");
|
||||||
barGoLink bar( total_paths );
|
exit(1); // Stop server at loading non exited table or not accessable table
|
||||||
do
|
|
||||||
{
|
|
||||||
Field *fields = result->Fetch();
|
|
||||||
uint32 id = fields[0].GetUInt32();
|
|
||||||
uint32 count = fields[1].GetUInt32();
|
|
||||||
m_pathMap[id].resize(count);
|
|
||||||
|
|
||||||
total_nodes += count;
|
|
||||||
bar.step();
|
|
||||||
} while( result->NextRow() );
|
|
||||||
delete result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
|
records = (*result)[0].GetUInt32();
|
||||||
if(result)
|
delete result;
|
||||||
|
|
||||||
|
|
||||||
|
result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`");
|
||||||
|
if(!result)
|
||||||
{
|
{
|
||||||
barGoLink bar( result->GetRowCount() );
|
sLog.outErrorDb("The table `creature_addon` is empty or corrupted");
|
||||||
do
|
return;
|
||||||
{
|
|
||||||
Field *fields = result->Fetch();
|
|
||||||
uint32 point = fields[15].GetUInt32();
|
|
||||||
uint32 id = fields[14].GetUInt32();
|
|
||||||
|
|
||||||
WaypointPath &path = m_pathMap[id];
|
|
||||||
// the cleanup queries make sure the following is true
|
|
||||||
assert(point >= 1 && point <= path.size());
|
|
||||||
WaypointNode &node = path[point-1];
|
|
||||||
|
|
||||||
node.x = fields[0].GetFloat();
|
|
||||||
node.y = fields[1].GetFloat();
|
|
||||||
node.z = fields[2].GetFloat();
|
|
||||||
node.orientation = fields[3].GetFloat();
|
|
||||||
node.delay = fields[6].GetUInt16();
|
|
||||||
|
|
||||||
// prevent using invalid coordinates
|
|
||||||
if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
|
|
||||||
{
|
|
||||||
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
|
|
||||||
if(result1)
|
|
||||||
sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
|
|
||||||
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
|
|
||||||
else
|
|
||||||
sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
|
|
||||||
id, point, node.x, node.y);
|
|
||||||
|
|
||||||
Trinity::NormalizeMapCoord(node.x);
|
|
||||||
Trinity::NormalizeMapCoord(node.y);
|
|
||||||
if(result1)
|
|
||||||
{
|
|
||||||
node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
|
|
||||||
delete result1;
|
|
||||||
}
|
|
||||||
WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
|
|
||||||
}
|
|
||||||
|
|
||||||
WaypointBehavior be;
|
|
||||||
be.model1 = fields[4].GetUInt32();
|
|
||||||
be.model2 = fields[5].GetUInt32();
|
|
||||||
be.emote = fields[7].GetUInt32();
|
|
||||||
be.spell = fields[8].GetUInt32();
|
|
||||||
|
|
||||||
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
|
|
||||||
{
|
|
||||||
be.textid[i] = fields[9+i].GetUInt32();
|
|
||||||
if(be.textid[i])
|
|
||||||
{
|
|
||||||
if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
|
|
||||||
{
|
|
||||||
sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[i]);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// save memory by not storing empty behaviors
|
|
||||||
if(!be.isEmpty())
|
|
||||||
{
|
|
||||||
node.behavior = new WaypointBehavior(be);
|
|
||||||
++total_behaviors;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
node.behavior = NULL;
|
|
||||||
bar.step();
|
|
||||||
} while( result->NextRow() );
|
|
||||||
delete result;
|
|
||||||
}
|
|
||||||
sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::Cleanup()
|
|
||||||
{
|
|
||||||
// check if points need to be renumbered and do it
|
|
||||||
if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
|
|
||||||
{
|
|
||||||
delete result;
|
|
||||||
WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
|
|
||||||
WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
|
|
||||||
WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
|
|
||||||
WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
|
|
||||||
WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
|
|
||||||
WorldDatabase.DirectExecute("DROP TABLE temp");
|
|
||||||
assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::Unload()
|
|
||||||
{
|
|
||||||
for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
|
|
||||||
_clearPath(itr->second);
|
|
||||||
m_pathMap.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::_clearPath(WaypointPath &path)
|
|
||||||
{
|
|
||||||
for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
|
|
||||||
if(itr->behavior)
|
|
||||||
delete itr->behavior;
|
|
||||||
path.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// - Insert after the last point
|
|
||||||
void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
|
|
||||||
{
|
|
||||||
_addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// - Insert after a certain point
|
|
||||||
void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
|
|
||||||
{
|
|
||||||
for(uint32 i = GetLastPoint(id, 0); i > point; i--)
|
|
||||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
|
|
||||||
|
|
||||||
_addNode(id, point + 1, x, y, z, o, delay, wpGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// - Insert without checking for collision
|
|
||||||
void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
|
|
||||||
{
|
|
||||||
if(point == 0) return; // counted from 1 in the DB
|
|
||||||
WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
|
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
|
||||||
if(itr == m_pathMap.end())
|
|
||||||
itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
|
|
||||||
itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
|
|
||||||
{
|
|
||||||
uint32 point = default_notfound;
|
|
||||||
/*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
|
|
||||||
if( result )
|
|
||||||
{
|
|
||||||
point = (*result)[0].GetUInt32()+1;
|
|
||||||
delete result;
|
|
||||||
}*/
|
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
|
||||||
if(itr != m_pathMap.end() && itr->second.size() != 0)
|
|
||||||
point = itr->second.size();
|
|
||||||
return point;
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::DeleteNode(uint32 id, uint32 point)
|
|
||||||
{
|
|
||||||
if(point == 0) return; // counted from 1 in the DB
|
|
||||||
WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
|
|
||||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
|
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
|
||||||
if(itr != m_pathMap.end() && point <= itr->second.size())
|
|
||||||
itr->second.erase(itr->second.begin() + (point-1));
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::DeletePath(uint32 id)
|
|
||||||
{
|
|
||||||
WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
|
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
|
||||||
if(itr != m_pathMap.end())
|
|
||||||
_clearPath(itr->second);
|
|
||||||
// the path is not removed from the map, just cleared
|
|
||||||
// WMGs have pointers to the path, so deleting them would crash
|
|
||||||
// this wastes some memory, but these functions are
|
|
||||||
// only meant to be called by GM commands
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
|
|
||||||
{
|
|
||||||
if(point == 0) return; // counted from 1 in the DB
|
|
||||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
|
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
|
||||||
if(itr != m_pathMap.end() && point <= itr->second.size())
|
|
||||||
{
|
|
||||||
itr->second[point-1].x = x;
|
|
||||||
itr->second[point-1].y = y;
|
|
||||||
itr->second[point-1].z = z;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
|
|
||||||
{
|
|
||||||
if(point == 0) return; // counted from 1 in the DB
|
|
||||||
if(!text_field) return;
|
|
||||||
std::string field = text_field;
|
|
||||||
WorldDatabase.escape_string(field);
|
|
||||||
|
|
||||||
if(!text)
|
|
||||||
{
|
|
||||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
std::string text2 = text;
|
|
||||||
WorldDatabase.escape_string(text2);
|
|
||||||
WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
WaypointPath* path_data;
|
||||||
if(itr != m_pathMap.end() && point <= itr->second.size())
|
uint32 total_records = result->GetRowCount();
|
||||||
{
|
|
||||||
WaypointNode &node = itr->second[point-1];
|
|
||||||
if(!node.behavior) node.behavior = new WaypointBehavior();
|
|
||||||
|
|
||||||
// if(field == "text1") node.behavior->text[0] = text ? text : "";
|
barGoLink bar( total_records);
|
||||||
// if(field == "text2") node.behavior->text[1] = text ? text : "";
|
Field *fields;
|
||||||
// if(field == "text3") node.behavior->text[2] = text ? text : "";
|
uint32 last_id = 0;
|
||||||
// if(field == "text4") node.behavior->text[3] = text ? text : "";
|
|
||||||
// if(field == "text5") node.behavior->text[4] = text ? text : "";
|
do
|
||||||
if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
|
{
|
||||||
if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
|
fields = result->Fetch();
|
||||||
if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
|
uint32 id = fields[0].GetUInt32();
|
||||||
if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
|
bar.step();
|
||||||
}
|
WaypointData *wp = new WaypointData;
|
||||||
|
|
||||||
|
if(last_id != id)
|
||||||
|
path_data = new WaypointPath;
|
||||||
|
|
||||||
|
float x,y,z;
|
||||||
|
x = fields[2].GetFloat();
|
||||||
|
y = fields[3].GetFloat();
|
||||||
|
z = fields[4].GetFloat();
|
||||||
|
|
||||||
|
Trinity::NormalizeMapCoord(x);
|
||||||
|
Trinity::NormalizeMapCoord(y);
|
||||||
|
|
||||||
|
wp->id = fields[1].GetUInt32();
|
||||||
|
wp->x = x;
|
||||||
|
wp->y = y;
|
||||||
|
wp->z = z;
|
||||||
|
wp->run = fields[5].GetBool();
|
||||||
|
wp->delay = fields[6].GetUInt32();
|
||||||
|
wp->event_id = fields[7].GetUInt32();
|
||||||
|
wp->event_chance = fields[8].GetUInt8();
|
||||||
|
|
||||||
|
path_data->push_back(wp);
|
||||||
|
|
||||||
|
if(id != last_id)
|
||||||
|
waypoint_map[id] = path_data;
|
||||||
|
|
||||||
|
last_id = id;
|
||||||
|
|
||||||
|
} while(result->NextRow()) ;
|
||||||
|
|
||||||
|
|
||||||
|
delete result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WaypointManager::CheckTextsExistance(std::set<int32>& ids)
|
void WaypointStore::UpdatePath(uint32 id)
|
||||||
{
|
{
|
||||||
WaypointPathMap::iterator pmItr = m_pathMap.begin();
|
|
||||||
for ( ; pmItr != m_pathMap.end(); ++pmItr)
|
if(waypoint_map.find(id)!= waypoint_map.end())
|
||||||
|
waypoint_map[id]->clear();
|
||||||
|
|
||||||
|
QueryResult *result;
|
||||||
|
|
||||||
|
result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` WHERE id = %u ORDER BY `point`", id);
|
||||||
|
|
||||||
|
if(!result)
|
||||||
|
return;
|
||||||
|
|
||||||
|
WaypointPath* path_data;
|
||||||
|
|
||||||
|
path_data = new WaypointPath;
|
||||||
|
|
||||||
|
Field *fields;
|
||||||
|
|
||||||
|
do
|
||||||
{
|
{
|
||||||
for (int i = 0; i < pmItr->second.size(); ++i)
|
fields = result->Fetch();
|
||||||
{
|
uint32 id = fields[0].GetUInt32();
|
||||||
if (!pmItr->second[i].behavior)
|
|
||||||
continue;
|
WaypointData *wp = new WaypointData;
|
||||||
|
|
||||||
// Now we check text existence and put all zero texts ids to the end of array
|
float x,y,z;
|
||||||
|
x = fields[2].GetFloat();
|
||||||
|
y = fields[3].GetFloat();
|
||||||
|
z = fields[4].GetFloat();
|
||||||
|
|
||||||
// Counting leading zeros for futher textid shift
|
Trinity::NormalizeMapCoord(x);
|
||||||
int zeroCount = 0;
|
Trinity::NormalizeMapCoord(y);
|
||||||
for (int j = 0; j < MAX_WAYPOINT_TEXT; ++j)
|
|
||||||
{
|
|
||||||
if (!pmItr->second[i].behavior->textid[j])
|
|
||||||
{
|
|
||||||
++zeroCount;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!objmgr.GetTrinityStringLocale(pmItr->second[i].behavior->textid[j]))
|
|
||||||
{
|
|
||||||
sLog.outErrorDb("ERROR: Some waypoint has textid%u with not existing %u text.", j, pmItr->second[i].behavior->textid[j]);
|
|
||||||
pmItr->second[i].behavior->textid[j] = 0;
|
|
||||||
++zeroCount;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
ids.erase(pmItr->second[i].behavior->textid[j]);
|
|
||||||
|
|
||||||
// Shifting check
|
wp->id = fields[1].GetUInt32();
|
||||||
if (zeroCount)
|
wp->x = x;
|
||||||
{
|
wp->y = y;
|
||||||
// Correct textid but some zeros leading, so move it forward.
|
wp->z = z;
|
||||||
pmItr->second[i].behavior->textid[j-zeroCount] = pmItr->second[i].behavior->textid[j];
|
wp->run = fields[5].GetBool();
|
||||||
pmItr->second[i].behavior->textid[j] = 0;
|
wp->delay = fields[6].GetUInt32();
|
||||||
}
|
wp->event_id = fields[7].GetUInt32();
|
||||||
}
|
wp->event_chance = fields[8].GetUInt8();
|
||||||
}
|
|
||||||
}
|
path_data->push_back(wp);
|
||||||
}
|
|
||||||
|
}while (result->NextRow());
|
||||||
|
|
||||||
|
waypoint_map[id] = path_data;
|
||||||
|
|
||||||
|
delete result;
|
||||||
}
|
}
|
||||||
|
|||||||
+25
-57
@@ -22,72 +22,40 @@
|
|||||||
#define TRINITY_WAYPOINTMANAGER_H
|
#define TRINITY_WAYPOINTMANAGER_H
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
|
||||||
#include "Utilities/UnorderedMap.h"
|
|
||||||
|
|
||||||
#define MAX_WAYPOINT_TEXT 5
|
struct WaypointData
|
||||||
struct WaypointBehavior
|
|
||||||
{
|
{
|
||||||
uint32 emote;
|
uint32 id;
|
||||||
uint32 spell;
|
float x,y,z;
|
||||||
int32 textid[MAX_WAYPOINT_TEXT];
|
bool run;
|
||||||
uint32 model1;
|
|
||||||
uint32 model2;
|
|
||||||
|
|
||||||
bool isEmpty();
|
|
||||||
WaypointBehavior() {}
|
|
||||||
WaypointBehavior(const WaypointBehavior &b);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct WaypointNode
|
|
||||||
{
|
|
||||||
float x;
|
|
||||||
float y;
|
|
||||||
float z;
|
|
||||||
float orientation;
|
|
||||||
uint32 delay;
|
uint32 delay;
|
||||||
WaypointBehavior * behavior;
|
uint32 event_id;
|
||||||
WaypointNode() {}
|
uint8 event_chance;
|
||||||
WaypointNode(float _x, float _y, float _z, float _o, uint32 _delay, WaypointBehavior * _behavior)
|
|
||||||
: x(_x), y(_y), z(_z), orientation(_o), delay(_delay), behavior(_behavior) {}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::vector<WaypointNode> WaypointPath;
|
typedef std::vector<WaypointData*> WaypointPath;
|
||||||
|
extern UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
|
||||||
|
|
||||||
class WaypointManager
|
class WaypointStore
|
||||||
{
|
{
|
||||||
public:
|
private :
|
||||||
WaypointManager() {}
|
uint32 records;
|
||||||
~WaypointManager() { Unload(); }
|
|
||||||
|
public:
|
||||||
void Load();
|
void UpdatePath(uint32 id);
|
||||||
void Unload();
|
void Load();
|
||||||
|
void Free();
|
||||||
void Cleanup();
|
|
||||||
|
WaypointPath* GetPath(uint32 id)
|
||||||
WaypointPath *GetPath(uint32 id)
|
|
||||||
{
|
{
|
||||||
WaypointPathMap::iterator itr = m_pathMap.find(id);
|
if(waypoint_map.find(id) != waypoint_map.end())
|
||||||
return itr != m_pathMap.end() ? &itr->second : NULL;
|
return waypoint_map[id];
|
||||||
}
|
else return 0;
|
||||||
|
}
|
||||||
void AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
|
|
||||||
void AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
|
inline uint32 GetRecordsCount() { return records; }
|
||||||
uint32 GetLastPoint(uint32 id, uint32 default_notfound);
|
|
||||||
void DeleteNode(uint32 id, uint32 point);
|
|
||||||
void DeletePath(uint32 id);
|
|
||||||
void SetNodePosition(uint32 id, uint32 point, float x, float y, float z);
|
|
||||||
void SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text);
|
|
||||||
void CheckTextsExistance(std::set<int32>& ids);
|
|
||||||
|
|
||||||
private:
|
|
||||||
void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
|
|
||||||
void _clearPath(WaypointPath &path);
|
|
||||||
|
|
||||||
typedef UNORDERED_MAP<uint32, WaypointPath> WaypointPathMap;
|
|
||||||
WaypointPathMap m_pathMap;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#define WaypointMgr Trinity::Singleton<WaypointManager>::Instance()
|
extern WaypointStore WaypointMgr;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||||
*
|
*
|
||||||
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or modify
|
* This program is free software; you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation; either version 2 of the License, or
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
@@ -10,210 +8,205 @@
|
|||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
*
|
*
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program; if not, write to the Free Software
|
* along with this program; if not, write to the Free Software
|
||||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
//Basic header
|
||||||
creature_movement Table
|
|
||||||
|
|
||||||
alter table creature_movement add `textid1` int(11) NOT NULL default '0';
|
|
||||||
alter table creature_movement add `textid2` int(11) NOT NULL default '0';
|
|
||||||
alter table creature_movement add `textid3` int(11) NOT NULL default '0';
|
|
||||||
alter table creature_movement add `textid4` int(11) NOT NULL default '0';
|
|
||||||
alter table creature_movement add `textid5` int(11) NOT NULL default '0';
|
|
||||||
alter table creature_movement add `emote` int(10) unsigned default '0';
|
|
||||||
alter table creature_movement add `spell` int(5) unsigned default '0';
|
|
||||||
alter table creature_movement add `wpguid` int(11) default '0';
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
#include "WaypointMovementGenerator.h"
|
#include "WaypointMovementGenerator.h"
|
||||||
#include "ObjectMgr.h"
|
|
||||||
#include "Creature.h"
|
|
||||||
#include "DestinationHolderImp.h"
|
#include "DestinationHolderImp.h"
|
||||||
|
//Accessors
|
||||||
|
#include "Database/DatabaseEnv.h"
|
||||||
|
#include "ObjectMgr.h"
|
||||||
|
#include "World.h"
|
||||||
|
//Creature-specific headers
|
||||||
|
#include "Creature.h"
|
||||||
#include "CreatureAI.h"
|
#include "CreatureAI.h"
|
||||||
#include "WaypointManager.h"
|
//Player-Specific
|
||||||
|
#include "Player.h"
|
||||||
|
//Visual
|
||||||
|
#include "ProgressBar.h"
|
||||||
|
#include "MapManager.h"
|
||||||
|
|
||||||
#include <cassert>
|
template<class T>
|
||||||
|
|
||||||
//-----------------------------------------------//
|
|
||||||
void
|
void
|
||||||
WaypointMovementGenerator<Creature>::LoadPath(Creature &c)
|
WaypointMovementGenerator<T>::Initialize(T &u){}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void
|
||||||
|
WaypointMovementGenerator<Creature>::Initialize(Creature &u)
|
||||||
{
|
{
|
||||||
sLog.outDetail("LoadPath: loading waypoint path for creature %d,%d", c.GetGUIDLow(), c.GetDBTableGUIDLow());
|
i_currentNode = -1;
|
||||||
|
u.StopMoving();
|
||||||
i_path = WaypointMgr.GetPath(c.GetDBTableGUIDLow());
|
if(!path_id)
|
||||||
if(!i_path)
|
path_id = u.GetWaypointPath();
|
||||||
{
|
waypoints = WaypointMgr.GetPath(path_id);
|
||||||
sLog.outErrorDb("WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %d) doesn't have waypoint path",
|
|
||||||
c.GetName(), c.GetEntry(), c.GetDBTableGUIDLow());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 node_count = i_path->size();
|
|
||||||
i_hasDone.resize(node_count);
|
|
||||||
for(uint32 i = 0; i < node_count-1; i++)
|
|
||||||
i_hasDone[i] = false;
|
|
||||||
|
|
||||||
// to prevent a misbehaviour inside "update"
|
|
||||||
// update is always called with the next wp - but the wpSys needs the current
|
|
||||||
// so when the routine is called the first time, wpSys gets the last waypoint
|
|
||||||
// and this prevents the system from performing text/emote, etc
|
|
||||||
i_hasDone[node_count - 1] = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
void
|
void
|
||||||
WaypointMovementGenerator<Creature>::ClearWaypoints()
|
WaypointMovementGenerator<Creature>::Finalize(Creature &u){}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void
|
||||||
|
WaypointMovementGenerator<Player>::Finalize(Player &u){}
|
||||||
|
|
||||||
|
template<class T>
|
||||||
|
void
|
||||||
|
WaypointMovementGenerator<T>::MovementInform(T &unit){}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
|
||||||
{
|
{
|
||||||
i_path = NULL;
|
unit.AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
template<>
|
||||||
WaypointMovementGenerator<Creature>::Initialize()
|
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
|
||||||
{
|
{
|
||||||
}
|
if(i_destinationHolder.HasArrived())
|
||||||
|
return false;
|
||||||
bool
|
|
||||||
WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
|
i_destinationHolder.GetDestination(x, y, z);
|
||||||
{
|
|
||||||
if(!&creature)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// Waypoint movement can be switched on/off
|
|
||||||
// This is quite handy for escort quests and other stuff
|
|
||||||
if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// prevent a crash at empty waypoint path.
|
|
||||||
if(!i_path || i_path->empty())
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// i_path was modified by chat commands for example
|
|
||||||
if(i_path->size() != i_hasDone.size())
|
|
||||||
i_hasDone.resize(i_path->size());
|
|
||||||
if(i_currentNode >= i_path->size())
|
|
||||||
i_currentNode = 0;
|
|
||||||
|
|
||||||
CreatureTraveller traveller(creature);
|
|
||||||
|
|
||||||
i_nextMoveTime.Update(diff);
|
|
||||||
i_destinationHolder.UpdateTraveller(traveller, diff, false, true);
|
|
||||||
|
|
||||||
// creature has been stoped in middle of the waypoint segment
|
|
||||||
if (!i_destinationHolder.HasArrived() && creature.IsStopped())
|
|
||||||
{
|
|
||||||
if( i_nextMoveTime.Passed()) // Timer has elapsed, meaning this part controlled it
|
|
||||||
{
|
|
||||||
SetStopedByPlayer(false);
|
|
||||||
// Now we re-set destination to same node and start travel
|
|
||||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
|
||||||
if (creature.canFly())
|
|
||||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
|
||||||
const WaypointNode &node = i_path->at(i_currentNode);
|
|
||||||
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
|
||||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
|
||||||
}
|
|
||||||
else // if( !i_nextMoveTime.Passed())
|
|
||||||
{ // unexpected end of timer && creature stopped && not at end of segment
|
|
||||||
if (!IsStopedByPlayer())
|
|
||||||
{ // Put 30 seconds delay
|
|
||||||
i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER);
|
|
||||||
i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER);
|
|
||||||
SetStopedByPlayer(true); // Mark we did it
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true; // Abort here this update
|
|
||||||
}
|
|
||||||
|
|
||||||
if( creature.IsStopped())
|
|
||||||
{
|
|
||||||
uint32 idx = i_currentNode > 0 ? i_currentNode-1 : i_path->size()-1;
|
|
||||||
|
|
||||||
if (!i_hasDone[idx])
|
|
||||||
{
|
|
||||||
if (i_path->at(idx).orientation !=100)
|
|
||||||
creature.SetOrientation(i_path->at(idx).orientation);
|
|
||||||
|
|
||||||
if(WaypointBehavior *behavior = i_path->at(idx).behavior)
|
|
||||||
{
|
|
||||||
if(behavior->emote != 0)
|
|
||||||
creature.SetUInt32Value(UNIT_NPC_EMOTESTATE,behavior->emote);
|
|
||||||
if(behavior->spell != 0)
|
|
||||||
creature.CastSpell(&creature,behavior->spell, false);
|
|
||||||
if(behavior->model1 != 0)
|
|
||||||
creature.SetDisplayId(behavior->model1);
|
|
||||||
if(behavior->textid[0])
|
|
||||||
{
|
|
||||||
// Not only one text is set
|
|
||||||
if( behavior->textid[1] )
|
|
||||||
{
|
|
||||||
// Select one from max 5 texts (0 and 1 already checked)
|
|
||||||
int i = 2;
|
|
||||||
for( ; i < MAX_WAYPOINT_TEXT; ++i )
|
|
||||||
if( !behavior->textid[i] )
|
|
||||||
break;
|
|
||||||
|
|
||||||
creature.Say(behavior->textid[rand() % i], 0, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
creature.Say(behavior->textid[0], 0, 0);
|
|
||||||
}
|
|
||||||
} // wpBehaviour found
|
|
||||||
i_hasDone[idx] = true;
|
|
||||||
MovementInform(creature);
|
|
||||||
} // HasDone == false
|
|
||||||
} // i_creature.IsStopped()
|
|
||||||
|
|
||||||
if( i_nextMoveTime.Passed() ) // This is at the end of waypoint segment or has been stopped by player
|
|
||||||
{
|
|
||||||
if( creature.IsStopped() ) // If stopped then begin a new move segment
|
|
||||||
{
|
|
||||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
|
||||||
if (creature.canFly())
|
|
||||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
|
||||||
const WaypointNode &node = i_path->at(i_currentNode);
|
|
||||||
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
|
||||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
|
||||||
uint32 idx = i_currentNode > 0 ? i_currentNode-1 : i_path->size()-1;
|
|
||||||
|
|
||||||
if (i_path->at(idx).orientation !=100)
|
|
||||||
creature.SetOrientation(i_path->at(idx).orientation);
|
|
||||||
|
|
||||||
if(WaypointBehavior *behavior = i_path->at(idx).behavior )
|
|
||||||
{
|
|
||||||
i_hasDone[idx] = false;
|
|
||||||
if(behavior->model2 != 0)
|
|
||||||
creature.SetDisplayId(behavior->model2);
|
|
||||||
|
|
||||||
creature.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else // If not stopped then stop it and set the reset of TimeTracker to waittime
|
|
||||||
{
|
|
||||||
creature.StopMoving();
|
|
||||||
SetStopedByPlayer(false);
|
|
||||||
i_nextMoveTime.Reset(i_path->at(i_currentNode).delay);
|
|
||||||
++i_currentNode;
|
|
||||||
if( i_currentNode >= i_path->size() )
|
|
||||||
i_currentNode = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
|
template<>
|
||||||
|
bool WaypointMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const
|
||||||
{
|
{
|
||||||
if(unit.AI())
|
return false;
|
||||||
unit.AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void WaypointMovementGenerator<Creature>::Reset(Creature &unit){}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void WaypointMovementGenerator<Player>::Reset(Player &unit){}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const WaypointData &node)
|
||||||
|
{
|
||||||
|
node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE): unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||||
|
|
||||||
|
unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
||||||
|
unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
|
|
||||||
|
if(unit.canFly())
|
||||||
|
unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||||
|
|
||||||
|
unit.addUnitState(UNIT_STAT_ROAMING);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
void WaypointMovementGenerator<Player>::InitTraveller(Player &unit, const WaypointData &node){}
|
||||||
|
|
||||||
|
template<class T>
|
||||||
|
bool
|
||||||
|
WaypointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
bool
|
||||||
|
WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
|
||||||
|
{
|
||||||
|
if(!&unit)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if(!path_id)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Waypoint movement can be switched on/off
|
||||||
|
// This is quite handy for escort quests and other stuff
|
||||||
|
if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// Clear the generator if the path doesn't exist
|
||||||
|
if(!waypoints || !waypoints->size())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Traveller<Creature> traveller(unit);
|
||||||
|
|
||||||
|
i_nextMoveTime.Update(diff);
|
||||||
|
i_destinationHolder.UpdateTraveller(traveller, diff, false, true);
|
||||||
|
|
||||||
|
if(i_nextMoveTime.Passed())
|
||||||
|
{
|
||||||
|
if(unit.IsStopped())
|
||||||
|
{
|
||||||
|
if(StopedByPlayer)
|
||||||
|
{
|
||||||
|
InitTraveller(unit,node);
|
||||||
|
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
||||||
|
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||||
|
StopedByPlayer = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(i_currentNode == waypoints->size() - 1) //If that's our last waypoint
|
||||||
|
{
|
||||||
|
if(repeating) //If the movement is repeating
|
||||||
|
i_currentNode = 0; //Start moving all over again
|
||||||
|
else
|
||||||
|
{
|
||||||
|
unit.GetMotionMaster()->Initialize();
|
||||||
|
return false; //Clear the waypoint movement
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
i_currentNode++;
|
||||||
|
|
||||||
|
node = *(waypoints->at(i_currentNode));
|
||||||
|
InitTraveller(unit,node);
|
||||||
|
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
||||||
|
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Determine waittime
|
||||||
|
if(node.delay)
|
||||||
|
i_nextMoveTime.Reset(node.delay);
|
||||||
|
else
|
||||||
|
i_nextMoveTime.Reset(100); //Prevents some lag
|
||||||
|
|
||||||
|
if(node.event_id && rand()%100 < node.event_chance && !ExecuteScript)
|
||||||
|
{
|
||||||
|
sWorld.ScriptsStart(sWaypointScripts, node.event_id, &unit, NULL);
|
||||||
|
ExecuteScript = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
MovementInform(unit);
|
||||||
|
unit.UpdateWaypointID(i_currentNode);
|
||||||
|
traveller.Relocation(node.x, node.y, node.z);
|
||||||
|
unit.clearUnitState(UNIT_STAT_MOVING);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(unit.IsStopped() && !i_destinationHolder.HasArrived())
|
||||||
|
{
|
||||||
|
if(!StopedByPlayer)
|
||||||
|
{
|
||||||
|
i_destinationHolder.IncreaseTravelTime(STOP_TIME_FOR_PLAYER);
|
||||||
|
i_nextMoveTime.Reset(STOP_TIME_FOR_PLAYER);
|
||||||
|
StopedByPlayer = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template void WaypointMovementGenerator<Player>::Initialize(Player &);
|
||||||
|
template bool WaypointMovementGenerator<Player>::Update(Player &, const uint32 &);
|
||||||
|
template void WaypointMovementGenerator<Player>::MovementInform(Player &);
|
||||||
|
|
||||||
//----------------------------------------------------//
|
//----------------------------------------------------//
|
||||||
void
|
void
|
||||||
FlightPathMovementGenerator::LoadPath(Player &)
|
FlightPathMovementGenerator::LoadPath(Player &)
|
||||||
|
|||||||
@@ -50,64 +50,41 @@ class TRINITY_DLL_SPEC PathMovementBase
|
|||||||
|
|
||||||
inline bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
|
inline bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
|
||||||
|
|
||||||
// template pattern, not defined .. override required
|
|
||||||
void LoadPath(T &);
|
void LoadPath(T &);
|
||||||
void ReloadPath(T &);
|
void ReloadPath(T &);
|
||||||
uint32 GetCurrentNode() const { return i_currentNode; }
|
uint32 GetCurrentNode() const { return i_currentNode; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
uint32 i_currentNode;
|
uint32 i_currentNode;
|
||||||
DestinationHolder< Traveller<T> > i_destinationHolder;
|
DestinationHolder< Traveller<T> > i_destinationHolder;
|
||||||
P i_path;
|
P i_path;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** WaypointMovementGenerator loads a series of way points
|
|
||||||
* from the DB and apply it to the creature's movement generator.
|
|
||||||
* Hence, the creature will move according to its predefined way points.
|
|
||||||
*/
|
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
class TRINITY_DLL_SPEC WaypointMovementGenerator;
|
|
||||||
|
|
||||||
template<>
|
class TRINITY_DLL_SPEC WaypointMovementGenerator
|
||||||
class TRINITY_DLL_SPEC WaypointMovementGenerator<Creature>
|
: public MovementGeneratorMedium< T, WaypointMovementGenerator<T> >, public PathMovementBase<T>
|
||||||
: public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
|
|
||||||
public PathMovementBase<Creature, WaypointPath*>
|
|
||||||
{
|
{
|
||||||
TimeTrackerSmall i_nextMoveTime;
|
public:
|
||||||
std::vector<bool> i_hasDone;
|
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) :
|
||||||
public:
|
i_nextMoveTime(0), path_id(_path_id), repeating(_repeating), StopedByPlayer(false){}
|
||||||
WaypointMovementGenerator(Creature &) : i_nextMoveTime(0) {}
|
|
||||||
~WaypointMovementGenerator() { ClearWaypoints(); }
|
void Initialize(T &);
|
||||||
void Initialize(Creature &u)
|
void Finalize(T &);
|
||||||
{
|
void MovementInform(T &);
|
||||||
i_nextMoveTime.Reset(0); // TODO: check the lower bound (0 is probably too small)
|
void InitTraveller(T &, const WaypointData &);
|
||||||
u.StopMoving();
|
void GeneratePathId(T &);
|
||||||
LoadPath(u);
|
void Reset(T &unit);
|
||||||
}
|
bool Update(T &, const uint32 &);
|
||||||
void Finalize(Creature &) {}
|
bool GetDestination(float &x, float &y, float &z) const;
|
||||||
void Reset(Creature &u) { ReloadPath(u); }
|
MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
|
||||||
bool Update(Creature &u, const uint32 &diff);
|
|
||||||
|
|
||||||
void MovementInform(Creature &);
|
private:
|
||||||
|
WaypointData node;
|
||||||
MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
|
uint32 i_currentNode, path_id;
|
||||||
|
TimeTrackerSmall i_nextMoveTime;
|
||||||
// now path movement implmementation
|
WaypointPath *waypoints;
|
||||||
void LoadPath(Creature &c);
|
bool repeating, custom_path, ExecuteScript, StopedByPlayer;
|
||||||
void ReloadPath(Creature &c) { ClearWaypoints(); LoadPath(c); }
|
|
||||||
|
|
||||||
// Player stoping creature
|
|
||||||
bool IsStopedByPlayer() { return b_StopedByPlayer; }
|
|
||||||
void SetStopedByPlayer(bool val) { b_StopedByPlayer = val; }
|
|
||||||
|
|
||||||
// statics
|
|
||||||
static void Initialize(void);
|
|
||||||
|
|
||||||
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
|
||||||
private:
|
|
||||||
void ClearWaypoints();
|
|
||||||
bool b_StopedByPlayer;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/** FlightPathMovementGenerator generates movement of the player for the paths
|
/** FlightPathMovementGenerator generates movement of the player for the paths
|
||||||
@@ -135,6 +112,7 @@ public PathMovementBase<Player>
|
|||||||
inline bool HasArrived() const { return (i_currentNode >= i_path.Size()); }
|
inline bool HasArrived() const { return (i_currentNode >= i_path.Size()); }
|
||||||
void SetCurrentNodeAfterTeleport();
|
void SetCurrentNodeAfterTeleport();
|
||||||
void SkipCurrentNode() { ++i_currentNode; }
|
void SkipCurrentNode() { ++i_currentNode; }
|
||||||
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+26
-2
@@ -1271,6 +1271,7 @@ void World::SetInitialWorldSettings()
|
|||||||
objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
|
objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
|
||||||
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
|
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
|
||||||
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
|
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
|
||||||
|
objmgr.LoadWaypointScripts();
|
||||||
|
|
||||||
sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
|
sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
|
||||||
objmgr.LoadDbScriptStrings();
|
objmgr.LoadDbScriptStrings();
|
||||||
@@ -1313,7 +1314,6 @@ void World::SetInitialWorldSettings()
|
|||||||
|
|
||||||
///- Initilize static helper structures
|
///- Initilize static helper structures
|
||||||
AIRegistry::Initialize();
|
AIRegistry::Initialize();
|
||||||
WaypointMovementGenerator<Creature>::Initialize();
|
|
||||||
Player::InitVisibleBits();
|
Player::InitVisibleBits();
|
||||||
|
|
||||||
///- Initialize MapManager
|
///- Initialize MapManager
|
||||||
@@ -2203,8 +2203,32 @@ void World::ScriptsProcess()
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case SCRIPT_COMMAND_LOAD_PATH:
|
||||||
|
{
|
||||||
|
if(!source)
|
||||||
|
{
|
||||||
|
sLog.outError("SCRIPT_COMMAND_START_MOVE is tried to apply to NON-existing unit.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
default:
|
if(!source->isType(TYPEMASK_UNIT))
|
||||||
|
{
|
||||||
|
sLog.outError("SCRIPT_COMMAND_START_MOVE source mover isn't unit (TypeId: %u), skipping.",source->GetTypeId());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!WaypointMgr.GetPath(step.script->datalong))
|
||||||
|
{
|
||||||
|
sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invallid path, skipping.", step.script->datalong2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
dynamic_cast<Unit*>(source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
sLog.outError("Unknown script command %u called.",step.script->command);
|
sLog.outError("Unknown script command %u called.",step.script->command);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -326,6 +326,7 @@ enum RealmZone
|
|||||||
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
|
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
|
||||||
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
|
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
|
||||||
#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
|
#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
|
||||||
|
#define SCRIPT_COMMAND_LOAD_PATH 16 // source = unit, path = datalong, repeatable datalong2
|
||||||
|
|
||||||
/// Storage class for commands issued for delayed execution
|
/// Storage class for commands issued for delayed execution
|
||||||
struct CliCommandHolder
|
struct CliCommandHolder
|
||||||
|
|||||||
@@ -29,9 +29,9 @@ extern DatabaseMysql WorldDatabase;
|
|||||||
|
|
||||||
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis";
|
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis";
|
||||||
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiii";
|
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiii";
|
||||||
const char CreatureDataAddonInfofmt[]="iiiiiiis";
|
const char CreatureDataAddonInfofmt[]="iiiiiiiis";
|
||||||
const char CreatureModelfmt[]="iffbi";
|
const char CreatureModelfmt[]="iffbi";
|
||||||
const char CreatureInfoAddonInfofmt[]="iiiiiiis";
|
const char CreatureInfoAddonInfofmt[]="iiiiiiiis";
|
||||||
const char EquipmentInfofmt[]="iiiiiiiiii";
|
const char EquipmentInfofmt[]="iiiiiiiiii";
|
||||||
const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
|
const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
|
||||||
const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii";
|
const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii";
|
||||||
|
|||||||
Reference in New Issue
Block a user