Actually make a change in Blade Barrier to fix the crash.
--HG-- branch : trunk
This commit is contained in:
+3
-2
@@ -8210,10 +8210,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
|
||||
// Blade Barrier
|
||||
if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
|
||||
{
|
||||
if (this->GetTypeId() != TYPEID_PLAYER)
|
||||
Player * plr = this->ToPlayer();
|
||||
if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT)
|
||||
return false;
|
||||
|
||||
if(!this->ToPlayer()->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
||||
if(!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user