* Get rid of framework and move the files to game and shared.
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_NGRID_H
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#define TRINITY_NGRID_H
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/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
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*/
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#include "GameSystem/Grid.h"
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#include "GameSystem/GridReference.h"
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#include "Timer.h"
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#include "Util.h"
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#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
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class GridInfo
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{
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public:
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GridInfo()
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: i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false),
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vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
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GridInfo(time_t expiry, bool unload = true )
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: i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false),
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vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
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const TimeTracker& getTimeTracker() const { return i_timer; }
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bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
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void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
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void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
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void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
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void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
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void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
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void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
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void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
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PeriodicTimer& getRelocationTimer() { return vis_Update; }
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private:
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TimeTracker i_timer;
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PeriodicTimer vis_Update;
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uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
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bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
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bool i_unloadReferenceLock : 1; // lock from instance map copy
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};
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typedef enum
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{
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GRID_STATE_INVALID = 0,
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GRID_STATE_ACTIVE = 1,
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GRID_STATE_IDLE = 2,
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GRID_STATE_REMOVAL= 3,
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MAX_GRID_STATE = 4
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} grid_state_t;
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template
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<
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unsigned int N,
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class ACTIVE_OBJECT,
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class WORLD_OBJECT_TYPES,
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class GRID_OBJECT_TYPES,
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class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT>
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>
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class NGrid
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{
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public:
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typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
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NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true)
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: i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
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{
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i_GridInfo = GridInfo(expiry, unload);
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}
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const GridType& operator()(unsigned short x, unsigned short y) const
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{
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ASSERT(x < N);
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ASSERT(y < N);
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return i_cells[x][y];
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}
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GridType& operator()(unsigned short x, unsigned short y)
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{
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ASSERT(x < N);
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ASSERT(y < N);
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return i_cells[x][y];
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}
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const uint32& GetGridId(void) const { return i_gridId; }
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void SetGridId(const uint32 id) const { i_gridId = id; }
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grid_state_t GetGridState(void) const { return i_cellstate; }
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void SetGridState(grid_state_t s) { i_cellstate = s; }
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int32 getX() const { return i_x; }
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int32 getY() const { return i_y; }
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void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo)
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{
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i_Reference.link(pTo, this);
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}
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bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
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void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
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GridInfo* getGridInfoRef() { return &i_GridInfo; }
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const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
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bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
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void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); }
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void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); }
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void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); }
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void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
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void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
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void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
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template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
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{
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getGridType(x, y).AddWorldObject(obj);
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}
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template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
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{
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getGridType(x, y).RemoveWorldObject(obj);
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}
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template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
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{
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for (unsigned int x=0; x < N; ++x)
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for (unsigned int y=0; y < N; ++y)
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getGridType(x, y).Visit(visitor);
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}
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template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
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{
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getGridType(x, y).Visit(visitor);
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}
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unsigned int ActiveObjectsInGrid(void) const
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{
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unsigned int count=0;
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for (unsigned int x=0; x < N; ++x)
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for (unsigned int y=0; y < N; ++y)
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count += i_cells[x][y].ActiveObjectsInGrid();
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return count;
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}
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template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
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{
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return getGridType(x, y).AddGridObject(obj);
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}
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template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
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{
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return getGridType(x, y).RemoveGridObject(obj);
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}
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private:
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GridType& getGridType(const uint32& x, const uint32& y)
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{
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ASSERT(x < N);
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ASSERT(y < N);
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return i_cells[x][y];
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}
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uint32 i_gridId;
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GridInfo i_GridInfo;
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GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
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int32 i_x;
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int32 i_y;
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grid_state_t i_cellstate;
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GridType i_cells[N][N];
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bool i_GridObjectDataLoaded;
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};
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#endif
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