Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously
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@@ -638,7 +638,7 @@ class npc_spinestalker : public CreatureScript
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float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
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me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
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me->SetDefaultMovementType(IDLE_MOTION_TYPE);
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me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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me->GetMotionMaster()->MoveIdle();
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me->StopMoving();
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me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SpinestalkerFlyPos);
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}
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@@ -753,7 +753,7 @@ class npc_rimefang : public CreatureScript
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float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
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me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
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me->SetDefaultMovementType(IDLE_MOTION_TYPE);
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me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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me->GetMotionMaster()->MoveIdle();
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me->StopMoving();
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me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, RimefangFlyPos);
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}
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@@ -1656,7 +1656,8 @@ class npc_strangulate_vehicle : public CreatureScript
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switch (eventId)
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{
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case EVENT_TELEPORT:
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me->GetMotionMaster()->MoveIdle(MOTION_SLOT_ACTIVE);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveIdle();
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if (TempSummon* summ = me->ToTempSummon())
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{
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if (Unit* summoner = summ->GetSummoner())
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