Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously

This commit is contained in:
Machiavelli
2012-01-13 16:43:49 +01:00
parent e9b243991e
commit 2293d2d7df
7 changed files with 12 additions and 11 deletions
+1 -1
View File
@@ -142,7 +142,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
DirectExpire(reset);
}
void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveIdle();
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);