[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
This commit is contained in:
+14
-12
@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,15 +10,15 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_SPELLAURAS_H
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#define MANGOS_SPELLAURAS_H
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#ifndef TRINITY_SPELLAURAS_H
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#define TRINITY_SPELLAURAS_H
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#include "SpellAuraDefines.h"
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@@ -55,11 +57,11 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
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// (percent auras, stats mods, etc)
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// Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc)
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//
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// Other case choice: each code line moved under if(Real) check is mangos speedup,
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// each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends
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// each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends
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// Other case choice: each code line moved under if(Real) check is Trinity speedup,
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// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends
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// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends
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class MANGOS_DLL_SPEC Aura
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class TRINITY_DLL_SPEC Aura
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{
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friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
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@@ -340,7 +342,7 @@ class MANGOS_DLL_SPEC Aura
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void SetAuraApplication(uint32 slot, int8 count);
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};
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class MANGOS_DLL_SPEC AreaAura : public Aura
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class TRINITY_DLL_SPEC AreaAura : public Aura
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{
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public:
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AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
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@@ -351,7 +353,7 @@ class MANGOS_DLL_SPEC AreaAura : public Aura
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AreaAuraType m_areaAuraType;
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};
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class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
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class TRINITY_DLL_SPEC PersistentAreaAura : public Aura
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{
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public:
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PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
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@@ -359,7 +361,7 @@ class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
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void Update(uint32 diff);
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};
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class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
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class TRINITY_DLL_SPEC SingleEnemyTargetAura : public Aura
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{
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friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
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