[svn] * Merge Temp dev SVN with Assembla.

* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
This commit is contained in:
Seline
2008-10-14 11:57:03 -05:00
parent 222cbfd464
commit 2265aef916
463 changed files with 10750 additions and 7723 deletions
+14 -12
View File
@@ -1,5 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,15 +10,15 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_SPELLAURAS_H
#define MANGOS_SPELLAURAS_H
#ifndef TRINITY_SPELLAURAS_H
#define TRINITY_SPELLAURAS_H
#include "SpellAuraDefines.h"
@@ -55,11 +57,11 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
// (percent auras, stats mods, etc)
// Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc)
//
// Other case choice: each code line moved under if(Real) check is mangos speedup,
// each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends
// each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends
// Other case choice: each code line moved under if(Real) check is Trinity speedup,
// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends
// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends
class MANGOS_DLL_SPEC Aura
class TRINITY_DLL_SPEC Aura
{
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
@@ -340,7 +342,7 @@ class MANGOS_DLL_SPEC Aura
void SetAuraApplication(uint32 slot, int8 count);
};
class MANGOS_DLL_SPEC AreaAura : public Aura
class TRINITY_DLL_SPEC AreaAura : public Aura
{
public:
AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
@@ -351,7 +353,7 @@ class MANGOS_DLL_SPEC AreaAura : public Aura
AreaAuraType m_areaAuraType;
};
class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
class TRINITY_DLL_SPEC PersistentAreaAura : public Aura
{
public:
PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
@@ -359,7 +361,7 @@ class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
void Update(uint32 diff);
};
class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
class TRINITY_DLL_SPEC SingleEnemyTargetAura : public Aura
{
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);