[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
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#ifndef OUTDOOR_PVP_TF_
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#define OUTDOOR_PVP_TF_
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#include "OutdoorPvP.h"
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const uint32 OutdoorPvPTFBuffZonesNum = 5;
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const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum] = { 3519 /*Terokkar Forest*/, 3791 /*Sethekk Halls*/, 3789 /*Shadow Labyrinth*/, 3792 /*Mana-Tombs*/, 3790 /*Auchenai Crypts*/ };
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// locked for 6 hours after capture
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const uint32 TF_LOCK_TIME = 3600 * 6 * 1000;
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// update lock timer every 1/4 minute (overkill, but this way it's sure the timer won't "jump" 2 minutes at once.)
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const uint32 TF_LOCK_TIME_UPDATE = 15000;
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// blessing of auchindoun
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const uint32 TF_CAPTURE_BUFF = 33377;
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const uint32 TF_ALLY_QUEST = 11505;
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const uint32 TF_HORDE_QUEST = 11506;
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enum OutdoorPvPTF_TowerType{
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TF_TOWER_NW = 0,
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TF_TOWER_N,
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TF_TOWER_NE,
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TF_TOWER_SE,
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TF_TOWER_S,
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TF_TOWER_NUM
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};
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const go_type TFCapturePoints[TF_TOWER_NUM] = {
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{183104,530,-3081.65,5335.03,17.1853,-2.14675,0,0,0.878817,-0.477159},
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{183411,530,-2939.9,4788.73,18.987,2.77507,0,0,0.983255,0.182236},
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{183412,530,-3174.94,4440.97,16.2281,1.86750,0,0.803857,0.594823},
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{183413,530,-3603.31,4529.15,20.9077,0.994838,0,0,0.477159,0.878817},
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{183414,530,-3812.37,4899.3,17.7249,0.087266,0,0,0.043619,0.999048}
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};
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struct tf_tower_world_state{
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uint32 n;
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uint32 h;
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uint32 a;
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};
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const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] = {
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{0xa79,0xa7a,0xa7b},
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{0xa7e,0xa7d,0xa7c},
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{0xa82,0xa81,0xa80},
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{0xa88,0xa87,0xa86},
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{0xa85,0xa84,0xa83}
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};
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const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] = {12226, 12497, 12486, 12499, 12501};
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const uint32 TFTowerPlayerLeaveEvents[TF_TOWER_NUM] = {12225, 12496, 12487, 12498, 12500};
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enum TFWorldStates{
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TF_UI_TOWER_SLIDER_POS = 0xa41,
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TF_UI_TOWER_SLIDER_N = 0xa40,
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TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f,
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TF_UI_TOWER_COUNT_H = 0xa3e,
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TF_UI_TOWER_COUNT_A = 0xa3d,
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TF_UI_TOWERS_CONTROLLED_DISPLAY = 0xa3c,
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TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 0x9d0,
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TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 0x9ce,
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TF_UI_LOCKED_TIME_HOURS = 0x9cd,
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TF_UI_LOCKED_DISPLAY_NEUTRAL = 0x9cc,
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TF_UI_LOCKED_DISPLAY_HORDE = 0xad0,
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TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf
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};
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enum TFTowerStates {
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TF_TOWERSTATE_N = 1,
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TF_TOWERSTATE_H = 2,
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TF_TOWERSTATE_A = 4
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};
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class OutdoorPvPObjectiveTF : public OutdoorPvPObjective
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{
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public:
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OutdoorPvPObjectiveTF(OutdoorPvP * pvp, OutdoorPvPTF_TowerType type);
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bool Update(uint32 diff);
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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void HandlePlayerLeave(Player * plr);
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void UpdateTowerState();
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protected:
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virtual bool HandleCapturePointEvent(Player * plr, uint32 eventId);
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protected:
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OutdoorPvPTF_TowerType m_TowerType;
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uint32 m_TowerState;
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};
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class OutdoorPvPTF : public OutdoorPvP
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{
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friend class OutdoorPvPObjectiveTF;
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public:
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OutdoorPvPTF();
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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bool Update(uint32 diff);
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void FillInitialWorldStates(WorldPacket &data);
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void SendRemoveWorldStates(Player * plr);
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void BuffTeam(uint32 team);
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private:
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bool m_IsLocked;
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uint32 m_LockTimer;
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uint32 m_LockTimerUpdate;
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uint32 m_AllianceTowersControlled;
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uint32 m_HordeTowersControlled;
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uint32 hours_left, second_digit, first_digit;
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};
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#endif
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