[svn] * Merge Temp dev SVN with Assembla.

* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
This commit is contained in:
Seline
2008-10-14 11:57:03 -05:00
parent 222cbfd464
commit 2265aef916
463 changed files with 10750 additions and 7723 deletions
+57
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#ifndef OUTDOOR_PVP_SI_
#define OUTDOOR_PVP_SI_
#include "OutdoorPvP.h"
const uint32 SI_SILITHYST_FLAG_GO_SPELL = 29518;
const uint32 SI_SILITHYST_FLAG = 29519;
const uint32 SI_TRACES_OF_SILITHYST = 29534;
const uint32 SI_CENARION_FAVOR = 30754;
const uint32 SI_MAX_RESOURCES = 200;
const uint32 OutdoorPvPSIBuffZonesNum = 3;
const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 3429 };
const uint32 SI_AREATRIGGER_H = 4168;
const uint32 SI_AREATRIGGER_A = 4162;
const uint32 SI_TURNIN_QUEST_CM_A = 17090;
const uint32 SI_TURNIN_QUEST_CM_H = 18199;
const uint32 SI_SILITHYST_MOUND = 181597;
enum SI_WorldStates{
SI_GATHERED_A = 2313,
SI_GATHERED_H = 2314,
SI_SILITHYST_MAX = 2317
};
class OutdoorPvPSI : public OutdoorPvP
{
public:
OutdoorPvPSI();
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr);
bool HandleAreaTrigger(Player * plr, uint32 trigger);
bool HandleDropFlag(Player * plr, uint32 spellId);
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go);
void BuffTeam(uint32 team);
void UpdateWorldState();
private:
uint32 m_Gathered_A;
uint32 m_Gathered_H;
uint32 m_LastController;
};
#endif