[svn] * Merge Temp dev SVN with Assembla.

* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
This commit is contained in:
Seline
2008-10-14 11:57:03 -05:00
parent 222cbfd464
commit 2265aef916
463 changed files with 10750 additions and 7723 deletions
+219
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#include "OutdoorPvPMgr.h"
#include "OutdoorPvPHP.h"
#include "OutdoorPvPNA.h"
#include "OutdoorPvPTF.h"
#include "OutdoorPvPZM.h"
#include "OutdoorPvPSI.h"
#include "OutdoorPvPEP.h"
#include "Player.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( OutdoorPvPMgr );
OutdoorPvPMgr::OutdoorPvPMgr()
{
//sLog.outDebug("Instantiating OutdoorPvPMgr");
}
OutdoorPvPMgr::~OutdoorPvPMgr()
{
//sLog.outDebug("Deleting OutdoorPvPMgr");
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
(*itr)->DeleteSpawns();
}
}
void OutdoorPvPMgr::InitOutdoorPvP()
{
// create new opvp
OutdoorPvP * pOP = new OutdoorPvPHP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : HP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : HP successfully initiated.");
}
pOP = new OutdoorPvPNA;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : NA init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : NA successfully initiated.");
}
pOP = new OutdoorPvPTF;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : TF init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : TF successfully initiated.");
}
pOP = new OutdoorPvPZM;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : ZM init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : ZM successfully initiated.");
}
pOP = new OutdoorPvPSI;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : SI init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : SI successfully initiated.");
}
pOP = new OutdoorPvPEP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : EP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : EP successfully initiated.");
}
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
{
m_OutdoorPvPMap[zoneid] = handle;
}
void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return;
}
// add possibly beneficial buffs to plr for zone
itr->second->HandlePlayerEnterZone(plr, zoneid);
plr->SendInitWorldStates();
sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
}
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return;
}
// inform the OutdoorPvP class of the leaving, it should remove the player from all objectives
itr->second->HandlePlayerLeaveZone(plr, zoneid);
sLog.outDebug("Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
}
OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return NULL;
}
return itr->second;
}
void OutdoorPvPMgr::Update(uint32 diff)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
(*itr)->Update(diff);
}
}
bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleCustomSpell(plr,spellId,go))
return true;
}
return false;
}
bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleOpenGo(plr,guid))
return true;
}
return false;
}
bool OutdoorPvPMgr::HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleCaptureCreaturePlayerMoveInLos(plr,c))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleGossipOption(plr,guid,gossipid))
return;
}
}
bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->CanTalkTo(plr,c,gso))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
{
for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleDropFlag(plr,spellId))
return;
}
}