[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
This commit is contained in:
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#include "OutdoorPvPHP.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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const uint32 HP_LANG_LOOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_A,LANG_OPVP_HP_LOOSE_OVERLOOK_A,LANG_OPVP_HP_LOOSE_STADIUM_A};
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const uint32 HP_LANG_LOOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_H,LANG_OPVP_HP_LOOSE_OVERLOOK_H,LANG_OPVP_HP_LOOSE_STADIUM_H};
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const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A,LANG_OPVP_HP_CAPTURE_OVERLOOK_A,LANG_OPVP_HP_CAPTURE_STADIUM_A};
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const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H,LANG_OPVP_HP_CAPTURE_OVERLOOK_H,LANG_OPVP_HP_CAPTURE_STADIUM_H};
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OutdoorPvPObjectiveHP::OutdoorPvPObjectiveHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type)
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: OutdoorPvPObjective(pvp), m_TowerType(type)
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{
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AddCapturePoint(HPCapturePoints[type].entry,
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HPCapturePoints[type].map,
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HPCapturePoints[type].x,
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HPCapturePoints[type].y,
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HPCapturePoints[type].z,
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HPCapturePoints[type].o,
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HPCapturePoints[type].rot0,
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HPCapturePoints[type].rot1,
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HPCapturePoints[type].rot2,
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HPCapturePoints[type].rot3);
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AddObject(type,
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HPTowerFlags[type].entry,
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HPTowerFlags[type].map,
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HPTowerFlags[type].x,
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HPTowerFlags[type].y,
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HPTowerFlags[type].z,
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HPTowerFlags[type].o,
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HPTowerFlags[type].rot0,
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HPTowerFlags[type].rot1,
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HPTowerFlags[type].rot2,
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HPTowerFlags[type].rot3);
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}
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OutdoorPvPHP::OutdoorPvPHP()
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{
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m_TypeId = OUTDOOR_PVP_HP;
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}
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bool OutdoorPvPHP::SetupOutdoorPvP()
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{
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m_AllianceTowersControlled = 0;
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m_HordeTowersControlled = 0;
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// add the zones affected by the pvp buff
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for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
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sOutdoorPvPMgr.AddZone(OutdoorPvPHPBuffZones[i],this);
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_BROKEN_HILL));
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_OVERLOOK));
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_STADIUM));
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return true;
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}
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void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone)
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{
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// add buffs
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if(plr->GetTeam() == ALLIANCE)
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{
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if(m_AllianceTowersControlled >=3)
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plr->CastSpell(plr,AllianceBuff,true);
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}
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else
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{
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if(m_HordeTowersControlled >=3)
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plr->CastSpell(plr,HordeBuff,true);
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}
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OutdoorPvP::HandlePlayerEnterZone(plr,zone);
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}
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void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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// remove buffs
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if(plr->GetTeam() == ALLIANCE)
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{
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plr->RemoveAurasDueToSpell(AllianceBuff);
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}
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else
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{
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plr->RemoveAurasDueToSpell(HordeBuff);
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}
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OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
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}
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bool OutdoorPvPHP::Update(uint32 diff)
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{
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bool changed = false;
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if(changed = OutdoorPvP::Update(diff))
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{
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if(m_AllianceTowersControlled == 3)
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BuffTeam(ALLIANCE);
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else if(m_HordeTowersControlled == 3)
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BuffTeam(HORDE);
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else
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BuffTeam(NULL);
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SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
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SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
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}
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return changed;
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}
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void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
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{
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plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A,0);
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plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H,0);
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plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H,0);
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plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A,0);
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0);
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0);
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0);
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for(int i = 0; i < HP_TOWER_NUM; ++i)
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{
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plr->SendUpdateWorldState(HP_MAP_N[i],0);
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plr->SendUpdateWorldState(HP_MAP_A[i],0);
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plr->SendUpdateWorldState(HP_MAP_H[i],0);
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}
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}
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void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1);
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data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1);
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data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled);
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data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled);
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data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
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data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
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data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
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for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
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{
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(*itr)->FillInitialWorldStates(data);
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}
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}
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bool OutdoorPvPObjectiveHP::Update(uint32 diff)
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{
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// if status changed:
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if(OutdoorPvPObjective::Update(diff))
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{
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if(m_OldState != m_State)
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{
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uint32 field = 0;
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switch(m_OldState)
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{
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case OBJECTIVESTATE_NEUTRAL:
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field = HP_MAP_N[m_TowerType];
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break;
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case OBJECTIVESTATE_ALLIANCE:
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field = HP_MAP_A[m_TowerType];
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if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled)
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((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled--;
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sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_A[m_TowerType]));
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break;
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case OBJECTIVESTATE_HORDE:
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field = HP_MAP_H[m_TowerType];
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if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled)
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((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled--;
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sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_H[m_TowerType]));
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break;
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case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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field = HP_MAP_N[m_TowerType];
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break;
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case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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field = HP_MAP_N[m_TowerType];
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break;
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case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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field = HP_MAP_A[m_TowerType];
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break;
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case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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field = HP_MAP_H[m_TowerType];
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break;
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}
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// send world state update
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if(field)
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{
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m_PvP->SendUpdateWorldState(field, 0);
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field = 0;
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}
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uint32 artkit = 21;
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uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
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switch(m_State)
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{
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case OBJECTIVESTATE_NEUTRAL:
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field = HP_MAP_N[m_TowerType];
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break;
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case OBJECTIVESTATE_ALLIANCE:
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field = HP_MAP_A[m_TowerType];
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artkit = 2;
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artkit2 = HP_TowerArtKit_A[m_TowerType];
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if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled<3)
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((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled++;
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sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType]));
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break;
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case OBJECTIVESTATE_HORDE:
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field = HP_MAP_H[m_TowerType];
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artkit = 1;
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artkit2 = HP_TowerArtKit_H[m_TowerType];
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if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled<3)
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((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled++;
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sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType]));
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break;
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case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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field = HP_MAP_N[m_TowerType];
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break;
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case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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field = HP_MAP_N[m_TowerType];
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break;
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case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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field = HP_MAP_A[m_TowerType];
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artkit = 2;
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artkit2 = HP_TowerArtKit_A[m_TowerType];
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break;
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case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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field = HP_MAP_H[m_TowerType];
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artkit = 1;
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artkit2 = HP_TowerArtKit_H[m_TowerType];
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break;
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}
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GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint);
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GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[m_TowerType]);
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if(flag)
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{
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flag->SetGoArtKit(artkit);
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flag->SendUpdateObjectToAllExcept(NULL);
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}
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if(flag2)
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{
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flag2->SetGoArtKit(artkit2);
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flag2->SendUpdateObjectToAllExcept(NULL);
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}
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// send world state update
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if(field)
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m_PvP->SendUpdateWorldState(field, 1);
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// complete quest objective
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if(m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
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SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0);
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}
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if(m_ShiftPhase != m_OldPhase)
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{
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SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue);
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// send these updates to only the ones in this objective
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uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
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SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
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// send this too, sometimes the slider disappears, dunno why :(
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SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
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}
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return true;
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}
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return false;
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}
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void OutdoorPvPObjectiveHP::FillInitialWorldStates(WorldPacket &data)
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{
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switch(m_State)
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{
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case OBJECTIVESTATE_ALLIANCE:
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case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
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data << uint32(HP_MAP_A[m_TowerType]) << uint32(1);
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data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
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break;
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case OBJECTIVESTATE_HORDE:
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case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
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data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
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data << uint32(HP_MAP_H[m_TowerType]) << uint32(1);
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break;
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case OBJECTIVESTATE_NEUTRAL:
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case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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default:
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data << uint32(HP_MAP_N[m_TowerType]) << uint32(1);
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data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
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data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
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break;
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}
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}
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bool OutdoorPvPObjectiveHP::HandlePlayerEnter(Player *plr)
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{
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if(OutdoorPvPObjective::HandlePlayerEnter(plr))
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{
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
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uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue);
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return true;
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}
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return false;
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}
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void OutdoorPvPObjectiveHP::HandlePlayerLeave(Player *plr)
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{
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plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
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OutdoorPvPObjective::HandlePlayerLeave(plr);
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}
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void OutdoorPvPHP::BuffTeam(uint32 team)
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{
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if(team == ALLIANCE)
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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plr->CastSpell(plr,AllianceBuff,true);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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plr->RemoveAurasDueToSpell(HordeBuff);
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}
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}
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else if(team == HORDE)
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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plr->CastSpell(plr,HordeBuff,true);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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plr->RemoveAurasDueToSpell(AllianceBuff);
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}
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}
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else
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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plr->RemoveAurasDueToSpell(AllianceBuff);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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plr->RemoveAurasDueToSpell(HordeBuff);
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}
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}
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}
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void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
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{
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if(killed->GetTypeId() != TYPEID_PLAYER)
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return;
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if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE)
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plr->CastSpell(plr,AlliancePlayerKillReward,true);
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else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE)
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plr->CastSpell(plr,HordePlayerKillReward,true);
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}
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bool OutdoorPvPObjectiveHP::HandleCapturePointEvent(Player *plr, uint32 eventId)
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{
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if(eventId == HP_CapturePointEvent_Enter[m_TowerType])
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{
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this->HandlePlayerEnter(plr);
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return true;
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}
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else if(eventId == HP_CapturePointEvent_Leave[m_TowerType])
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{
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this->HandlePlayerLeave(plr);
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return true;
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}
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return false;
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}
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Block a user