[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,263 @@
|
||||
#ifndef OUTDOOR_PVP_EP_
|
||||
#define OUTDOOR_PVP_EP_
|
||||
|
||||
#include "OutdoorPvP.h"
|
||||
|
||||
#include "Database/DBCStructure.h"
|
||||
|
||||
const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
|
||||
|
||||
const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520};
|
||||
|
||||
const uint32 EP_GraveYardZone = 139;
|
||||
|
||||
const uint32 EP_GraveYardId = 927;
|
||||
|
||||
const uint32 EPBuffZonesNum = 3;
|
||||
|
||||
const uint32 EP_EWT_CM = 17690;
|
||||
const uint32 EP_CGT_CM = 17689;
|
||||
const uint32 EP_NPT_CM = 17696;
|
||||
const uint32 EP_PWT_CM = 17698;
|
||||
|
||||
const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
|
||||
|
||||
enum EP_TaxiNodes {
|
||||
EP_CGT_Taxi = 87,
|
||||
EP_EWT_Taxi = 86,
|
||||
EP_NPT_Taxi = 85,
|
||||
EP_PWT_Taxi = 84
|
||||
};
|
||||
|
||||
enum EP_EastwallTowerWorldStates {
|
||||
EP_EWT_A = 2354,
|
||||
EP_EWT_H = 2356,
|
||||
EP_EWT_A_P = 2357, // ally progressing
|
||||
EP_EWT_H_P = 2358,
|
||||
EP_EWT_N_A = 2359, // ally conquested
|
||||
EP_EWT_N_H = 2360,
|
||||
EP_EWT_N = 2361
|
||||
};
|
||||
|
||||
enum EP_NorthpassTowerWorldStates {
|
||||
EP_NPT_N = 2352,
|
||||
EP_NPT_N_A = 2362,
|
||||
EP_NPT_N_H = 2363,
|
||||
EP_NPT_A_P = 2364,
|
||||
EP_NPT_H_P = 2365,
|
||||
EP_NPT_A = 2372,
|
||||
EP_NPT_H = 2373
|
||||
};
|
||||
|
||||
enum EP_PlagewoodTowerWorldStates {
|
||||
EP_PWT_N_A = 2366,
|
||||
EP_PWT_N_H = 2353, //2367 not present! use neutral!
|
||||
EP_PWT_A_P = 2368,
|
||||
EP_PWT_H_P = 2369,
|
||||
EP_PWT_A = 2370,
|
||||
EP_PWT_H = 2371,
|
||||
EP_PWT_N = 2353
|
||||
};
|
||||
|
||||
enum EP_CrownGuardTowerWorldStates {
|
||||
EP_CGT_N_A = 2374,
|
||||
EP_CGT_N_H = 2375,
|
||||
EP_CGT_A_P = 2376,
|
||||
EP_CGT_H_P = 2377,
|
||||
EP_CGT_A = 2378,
|
||||
EP_CGT_H = 2379,
|
||||
EP_CGT_N = 2355
|
||||
};
|
||||
|
||||
enum EP_WorldStates {
|
||||
EP_UI_TOWER_SLIDER_DISPLAY = 2426,
|
||||
EP_UI_TOWER_SLIDER_POS = 2427,
|
||||
EP_UI_TOWER_SLIDER_N = 2428,
|
||||
|
||||
EP_UI_TOWER_COUNT_A = 2327,
|
||||
EP_UI_TOWER_COUNT_H = 2328
|
||||
};
|
||||
|
||||
enum EP_Summons {
|
||||
EP_EWT_COMMANDER = 0,
|
||||
EP_EWT_SOLDIER1,
|
||||
EP_EWT_SOLDIER2,
|
||||
EP_EWT_SOLDIER3,
|
||||
EP_EWT_SOLDIER4,
|
||||
EP_PWT_FLIGHTMASTER,
|
||||
};
|
||||
|
||||
enum EP_GoSummons {
|
||||
EP_NPT_BUFF = 0,
|
||||
EP_NPT_FLAGS,
|
||||
EP_EWT_FLAGS,
|
||||
EP_CGT_FLAGS,
|
||||
EP_PWT_FLAGS
|
||||
};
|
||||
|
||||
enum EP_Towers {
|
||||
EP_EWT = 0, // plaguelands 03
|
||||
EP_NPT,// plaguelands 01
|
||||
EP_PWT,// plaguelands 04
|
||||
EP_CGT,// plaguelands 02
|
||||
EP_TOWER_NUM
|
||||
};
|
||||
|
||||
const go_type EPCapturePoints[EP_TOWER_NUM] = {
|
||||
{182097,0,2574.51,-4794.89,144.704,-1.45003,-0.097056,0.095578,-0.656229,0.742165},
|
||||
{181899,0,3181.08,-4379.36,174.123,-2.03472,-0.065392,0.119494,-0.842275,0.521553},
|
||||
{182098,0,2962.71,-3042.31,154.789,2.08426,-0.074807,-0.113837,0.855928,0.49883},
|
||||
{182096,0,1860.85,-3731.23,196.716,-2.53214,0.033967,-0.131914,0.944741,-0.298177}
|
||||
};
|
||||
|
||||
const go_type EPTowerFlags[EP_TOWER_NUM] = {
|
||||
{182106,0,2569.60,-4772.93,115.399,2.72271,0,0,0.978148,0.207912},
|
||||
{182106,0,3148.17,-4365.51,145.029,1.53589,0,0,0.694658,0.71934},
|
||||
{182106,0,2992.63,-3022.95,125.593,3.03687,0,0,0.99863,0.052336},
|
||||
{182106,0,1838.42,-3703.56,167.713,0.890118,0,0,0.430511,0.902585}
|
||||
};
|
||||
|
||||
const uint32 EPTowerPlayerEnterEvents[EP_TOWER_NUM] = {10691,10699,10701,10705};
|
||||
|
||||
const uint32 EPTowerPlayerLeaveEvents[EP_TOWER_NUM] = {10692,10698,10700,10704};
|
||||
|
||||
const uint32 EP_NUM_CREATURES = 6;
|
||||
const uint32 EP_EWT_NUM_CREATURES = 5;
|
||||
|
||||
// one lordaeron commander, 4 soldiers
|
||||
// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT
|
||||
const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] = {
|
||||
{17635,469,0, 3167.61,-4352.09,138.20,4.5811},
|
||||
{17647,469,0, 3172.74,-4352.99,139.14,4.9873},
|
||||
{17647,469,0, 3165.89,-4354.46,138.67,3.7244},
|
||||
{17647,469,0, 3164.65,-4350.26,138.22,2.4794},
|
||||
{17647,469,0, 3169.91,-4349.68,138.37,0.7444}
|
||||
};
|
||||
|
||||
const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] = {
|
||||
{17995,67,0, 3167.61,-4352.09,138.20,4.5811},
|
||||
{17996,67,0, 3172.74,-4352.99,139.14,4.9873},
|
||||
{17996,67,0, 3165.89,-4354.46,138.67,3.7244},
|
||||
{17996,67,0, 3164.65,-4350.26,138.22,2.4794},
|
||||
{17996,67,0, 3169.91,-4349.68,138.37,0.7444}
|
||||
};
|
||||
|
||||
enum EP_TowerStates {
|
||||
EP_TS_N = 1,
|
||||
EP_TS_N_A = 2,
|
||||
EP_TS_N_H = 4,
|
||||
EP_TS_A_P = 8,
|
||||
EP_TS_H_P = 16,
|
||||
EP_TS_A = 32,
|
||||
EP_TS_H = 64
|
||||
};
|
||||
|
||||
// when spawning, pay attention at setting the faction manually!
|
||||
const creature_type EP_PWT_FlightMaster = {17209,0,0,2987.5,-3049.11,120.126,5.75959};
|
||||
|
||||
// after spawning, modify the faction so that only the controller will be able to use it with SetUInt32Value(GAMEOBJECT_FACTION, faction_id);
|
||||
const go_type EP_NPT_LordaeronShrine = {181682,0,3167.72,-4355.91,138.785,1.69297,0,0,0.748956,0.66262};
|
||||
|
||||
class OutdoorPvPEP;
|
||||
|
||||
class OutdoorPvPObjectiveEP_EWT : public OutdoorPvPObjective
|
||||
{
|
||||
friend class OutdoorPvPEP;
|
||||
public:
|
||||
OutdoorPvPObjectiveEP_EWT(OutdoorPvP * pvp);
|
||||
bool Update(uint32 diff);
|
||||
void FillInitialWorldStates(WorldPacket & data);
|
||||
// used when player is activated/inactivated in the area
|
||||
bool HandlePlayerEnter(Player * plr);
|
||||
void HandlePlayerLeave(Player * plr);
|
||||
protected:
|
||||
bool HandleCapturePointEvent(Player * plr, uint32 eventId);
|
||||
void SummonSupportUnitAtNorthpassTower(uint32 team);
|
||||
void UpdateTowerState();
|
||||
protected:
|
||||
uint32 m_TowerState;
|
||||
uint32 m_UnitsSummonedSide;
|
||||
};
|
||||
|
||||
class OutdoorPvPObjectiveEP_NPT : public OutdoorPvPObjective
|
||||
{
|
||||
friend class OutdoorPvPEP;
|
||||
public:
|
||||
OutdoorPvPObjectiveEP_NPT(OutdoorPvP * pvp);
|
||||
bool Update(uint32 diff);
|
||||
void FillInitialWorldStates(WorldPacket & data);
|
||||
// used when player is activated/inactivated in the area
|
||||
bool HandlePlayerEnter(Player * plr);
|
||||
void HandlePlayerLeave(Player * plr);
|
||||
protected:
|
||||
bool HandleCapturePointEvent(Player * plr, uint32 eventId);
|
||||
void SummonGO(uint32 team);
|
||||
void UpdateTowerState();
|
||||
protected:
|
||||
uint32 m_TowerState;
|
||||
uint32 m_SummonedGOSide;
|
||||
};
|
||||
|
||||
class OutdoorPvPObjectiveEP_CGT : public OutdoorPvPObjective
|
||||
{
|
||||
friend class OutdoorPvPEP;
|
||||
public:
|
||||
OutdoorPvPObjectiveEP_CGT(OutdoorPvP * pvp);
|
||||
bool Update(uint32 diff);
|
||||
void FillInitialWorldStates(WorldPacket & data);
|
||||
// used when player is activated/inactivated in the area
|
||||
bool HandlePlayerEnter(Player * plr);
|
||||
void HandlePlayerLeave(Player * plr);
|
||||
protected:
|
||||
bool HandleCapturePointEvent(Player * plr, uint32 eventId);
|
||||
void LinkGraveYard(uint32 team);
|
||||
void UpdateTowerState();
|
||||
protected:
|
||||
uint32 m_TowerState;
|
||||
uint32 m_GraveyardSide;
|
||||
};
|
||||
|
||||
class OutdoorPvPObjectiveEP_PWT : public OutdoorPvPObjective
|
||||
{
|
||||
friend class OutdoorPvPEP;
|
||||
public:
|
||||
OutdoorPvPObjectiveEP_PWT(OutdoorPvP * pvp);
|
||||
bool Update(uint32 diff);
|
||||
void FillInitialWorldStates(WorldPacket & data);
|
||||
// used when player is activated/inactivated in the area
|
||||
bool HandlePlayerEnter(Player * plr);
|
||||
void HandlePlayerLeave(Player * plr);
|
||||
bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
|
||||
bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
|
||||
protected:
|
||||
bool HandleCapturePointEvent(Player * plr, uint32 eventId);
|
||||
void SummonFlightMaster(uint32 team);
|
||||
void UpdateTowerState();
|
||||
protected:
|
||||
uint32 m_FlightMasterSpawned;
|
||||
uint32 m_TowerState;
|
||||
};
|
||||
|
||||
class OutdoorPvPEP : public OutdoorPvP
|
||||
{
|
||||
friend class OutdoorPvPObjectiveEP_EWT;
|
||||
friend class OutdoorPvPObjectiveEP_NPT;
|
||||
friend class OutdoorPvPObjectiveEP_PWT;
|
||||
friend class OutdoorPvPObjectiveEP_CGT;
|
||||
public:
|
||||
OutdoorPvPEP();
|
||||
bool SetupOutdoorPvP();
|
||||
void HandlePlayerEnterZone(Player *plr, uint32 zone);
|
||||
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
|
||||
bool Update(uint32 diff);
|
||||
void FillInitialWorldStates(WorldPacket &data);
|
||||
void SendRemoveWorldStates(Player * plr);
|
||||
void BuffTeams();
|
||||
private:
|
||||
// how many towers are controlled
|
||||
uint32 EP_Controls[EP_TOWER_NUM];
|
||||
uint32 m_AllianceTowersControlled;
|
||||
uint32 m_HordeTowersControlled;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user