[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
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@@ -1,5 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -8,16 +10,16 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_GAMEOBJECT_H
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#define MANGOSSERVER_GAMEOBJECT_H
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#ifndef TRINITYCORE_GAMEOBJECT_H
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#define TRINITYCORE_GAMEOBJECT_H
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#include "Common.h"
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#include "SharedDefines.h"
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@@ -381,6 +383,7 @@ struct GameObjectData
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uint32 animprogress;
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uint32 go_state;
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uint8 spawnMask;
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uint32 ArtKit;
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};
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// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
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@@ -407,7 +410,7 @@ class Unit;
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// 5 sec for bobber catch
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#define FISHING_BOBBER_READY_TIME 5
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class MANGOS_DLL_SPEC GameObject : public WorldObject
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class TRINITY_DLL_SPEC GameObject : public WorldObject
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{
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public:
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explicit GameObject();
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@@ -416,7 +419,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state);
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bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0);
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void Update(uint32 p_time);
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static GameObject* GetGameObject(WorldObject& object, uint64 guid);
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GameObjectInfo const* GetGOInfo() const;
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@@ -502,7 +505,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); }
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void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); }
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uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); }
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void SetGoArtKit(uint32 artkit) { SetUInt32Value(GAMEOBJECT_ARTKIT, artkit); }
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void SetGoArtKit(uint32 artkit);
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uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); }
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void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); }
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